>>716168129
I'm talking about themes too, retard. You're talking about the game that puts "Big Boss is watching you" posters, where Skull Face says "there are words that kill!" except they are literally words that kill you because of supernatural illnesses, where you're supposed to think there is some big development about communication because this bitch "Quiet" who can't speak without leaving the base because of Kojima Cancer speaks to save Big Boss from a snake bite and it's supposed to mean something big. This is the game about REVENGE and BECOMING A DEMON except all you did at that point was tranquing 3 guards to rescue Miller and all the revenge you do is put war victim children through school, housing and reinsert them into society. The game where you're supposed to think Quiet jumping into a toxic gaz tank to get a fucking handbang for some 13 year old kid is an emotional development and not plain retarded.
The only part that isn't actively insulting the player's intelligence is the Paz sideplot because it actually says a few things about medic and what he thought about Paz, what she meant for him as an ideal despite being a spying bitch in the real world.
MGS4 is far more intelligent and respectful of the player's intelligence if you actually peel beyond the most obvious layers and surface level "observations" of "wow, there sure are a lot of infodumps, that must mean it's dumb and not subtle, right?". It says infinitely more than MGSV on degenerative growth, end of eras, cyclical aspect of life, identity, automation, and how humanity stands against this scary yet perfectly logical and expected progression towards a cold, calculated society in all aspects.