>>716196834Combat is mmo-ish, the character auto-attacks while the arts cooldown; arts have the usual mmo effects, some are positional, some are better if used after other types of arts and so on, there's also a topple system for incapacitating enemies through art sequences and chain attacks.
Each game has some mechanics thrown on top, in 1 you have foresight which gives you visions of attacks that the enemies will use in the future and a timer to evade them or change their outcome, 2 uses an element rock-paper-scissor system to stack orbs that power-up special arts, 3 has character and art fusions known as Ouroboros and a very beefy job system and X has mechs called skells for fighting huge monsters as well as automatic commands that combo with one another called soul voices.