>>716205485 (OP) It got eaten by suits and metrics. Games stopped being about fun and started being about engagement, microtransactions, battle passes, FOMO, and pre-order bonuses. Every dev studio’s scared to take risks now unless you're an indie. Everything’s a sequel, a remake, or a live service that dies in a year. Gaming's not dead, it’s just buried under 10 layers of monetized garbage.