>>716205485 (OP)
It got eaten by suits and metrics. Games stopped being about fun and started being about engagement, microtransactions, battle passes, FOMO, and pre-order bonuses. Every dev studio’s scared to take risks now unless you're an indie. Everything’s a sequel, a remake, or a live service that dies in a year. Gaming's not dead, it’s just buried under 10 layers of monetized garbage.
>>716205485 (OP) >Consoles get left behind in 6th gen, but that's where the lowest common denominator is and all the console brands are clinging on except Sega (Nintendo manages to stick based on their IP, the PS2 manages due to its DVD player and the Xbox is Microsoft's foot in the door) >Over the course of the 2000s the lowest common denominator starts steering the market and they usually get the worst versions of games and the worst iterations of popular franchises, which naturally leads to tastes and surveys becoming weird and distorted >By 2009-2012, the gaming industry is convinced that their playerbase simply wants pure, unfiltered shit and proceeds to give it to them, leading to the release of games like TLoU >By the late 2010s even this much has become distorted and major publishers are swimming on investors and grant money, not game purchases