>>716217796 (OP)Eternal is for zoomer faggots who can't comprehend level design or resource management. The faggots who thought mobas were the peak of gameplay before they realized there are, in fact, other games, but they still can't get over how "perfect" cooldown based gameplay is, and how straight lines and corridors are the "pinnacle" of map design, because even basic branches and loops confuse them for 30 minutes and have them going in a circle.