>>716221031>How is TES harderBecause it demands a hand crafted, massive world that allows for thousands of hours of exploration, that allows the user to go anywhere whenever they want, that has hundreds of npcs all on their own schedule doing their own thing, each one hand made
It requires hundreds of dungeons hand placed through the world with appropriate loot spawned in them, all of them tested to ensure they're able to be navigated through without broken terrain generation
It requires massive amounts of spoken voice work (Skyrim has roughly 23 full length movies worth of spoken voice)
It requires massive amounts of literary writing (there are 337 unique books in skyrim with approximately 316 thousand words of text in them)
Even Skyrim's combat, as basic as it is, is itself fairly indepth on the development side of it with there being dozens of different weapons, animations, several styles of combat to swap around, physics interactions etc
Every subsequent release is expected to be more open, more free, with more quests, more
The simple proof of how hard it is to make is the fact that people aren't doing it. True open world rpgs are basically dead and have been since the 360 era, Bethesda is the only development team that were routinely pushing these out.
Your other options were stuff like Two Worlds (dead series), Fable (became more and more linear and closed off), various CRPG's (linear as fuck now). The only other developer even trying them still is Obsidian through Avowed and even that lacked 3/4 of the charm of world interaction people have come to expect out of TES style games