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Thread 716220825

76 posts 26 images /v/
Anonymous No.716220825 [Report] >>716220872 >>716221085 >>716221262 >>716221487 >>716221498 >>716221643 >>716221740 >>716221870 >>716221949 >>716221982 >>716222087 >>716223167 >>716223649 >>716223737 >>716224726 >>716225694
honest question, why no one makes rpg like TES?
best we have is avowed and that one set in king arthur england
Anonymous No.716220872 [Report] >>716220959 >>716221060 >>716221289 >>716221545 >>716221658 >>716223519
>>716220825 (OP)
Why is your English so bad?
Anonymous No.716220952 [Report] >>716221031
Because as it turns out they're fucking hard to make. Probably the single most difficult style of game you could ever tackle
Anonymous No.716220959 [Report] >>716221230 >>716221950
>>716220872
because it's not my native language anon
Anonymous No.716221002 [Report]
Avowed sucks cause you can't farm monsters
Anonymous No.716221031 [Report] >>716221319 >>716222528 >>716225949
>>716220952
there's bunch soulslikes, there's a couple of gothic's, how is TES harder to make than any other rpg?
Anonymous No.716221060 [Report] >>716221147 >>716221151
>>716220872
Anonymous No.716221068 [Report]
i do think all these gifs look good.
that said wouldn't they all basically be HD2D Daggerfall?
Anonymous No.716221085 [Report]
>>716220825 (OP)
focus groups decide what games get made and how they get made and they are colossal fucking retards, this is a similar problem that the movie industry has.
Anonymous No.716221147 [Report] >>716221286
>>716221060
If he used AI the grammar/writing would be much better. More likely to be a Russian or other eastern bloc poster.
Anonymous No.716221151 [Report]
>>716221060
>explosion of creativity
Anonymous No.716221182 [Report] >>716224929 >>716225694
Because they're hard.
I'm making an indie game small scale rpg, as a test I built a very basic clone of Skyrim from the start to reaching Riverwood. Without designing tools for actually helping me, it took me around a month, none of it could realistically be expanded but it goes to show how hard it is to prototype these kind of games.

Bethesda style games are held up by the engine, which itself is the tooling. Creating levels, creating characters, adding voice lines, bosses, loot, books and everything small that their games has, is very very easy in their engine. They've made it easy over 2 decades of figuring out what works and what doesn't. To make a competitive rpg you need to make similar tools as they have.
Then when you have the tools, you need a story, world and experience worth the money you're going to ask for it.


With Bethesdas engine, you can make a prototype world and everything within a month easily. Something to convince your bosses and or investors to go with the project. Without the tooling, it'll take too long for you to get permission for prototyping.
Anonymous No.716221230 [Report] >>716221658 >>716222176 >>716222586
>>716220959
Why do people like this choose to shit up English speaking boards instead of the ones for their native language? Is it because they've ruined those already?
Anonymous No.716221262 [Report]
>>716220825 (OP)
>shows sword in every video
>never shows the sword being used
Since when do we like walking simulators?
Anonymous No.716221286 [Report]
>>716221147
He post an AIslop webm. Is it not obvious enough? Are you yourself a bot, a jeet or just low iq? Cretin.
Anonymous No.716221289 [Report]
>>716220872
please forgive me sir
Anonymous No.716221318 [Report] >>716221537
just 2 more weeks bros just 2 more weeks and you will all see
Anonymous No.716221319 [Report] >>716221449 >>716221479 >>716222046 >>716224138
>>716221031
It requires a massive amount of worldbuilding with consistency and that means paying talented writers. The entire game industry thumbed their nose at talented writers 15 years ago and started chasing minority representation instead.
Anonymous No.716221449 [Report] >>716221509
>>716221319
>muh writers
shut the fuck up /v/edditor
Anonymous No.716221479 [Report]
>>716221319
It's worth noting that Bethesda did this too. We only don't have a problem with it because they have only started on and released 2 games since all of that started.

Starfield for example uses body types and switched the Slavic Russian man to black for release when he was white in the early leaks.
Anonymous No.716221487 [Report]
>>716220825 (OP)
Why is he running like he's pretending to ride a horse
Anonymous No.716221498 [Report] >>716221640
>>716220825 (OP)
What is 'like TES'? There's hundreds of good RPG games with with open world even.
Anonymous No.716221509 [Report] >>716221921 >>716222064
>>716221449
Starfield is what happens without talented writers. Fuck you.
Anonymous No.716221537 [Report] >>716221590 >>716221598
>>716221318
>>716221161
Why are you seething so hard over these lil bro
Anonymous No.716221545 [Report]
>>716220872
its a jeet
Anonymous No.716221590 [Report]
>>716221537
it's popular to hate the current thing anon, how new are you?
Anonymous No.716221598 [Report]
>>716221537
I saved a funny gif from a previous thread
>inb4 inspect element
Anonymous No.716221640 [Report] >>716222016
>>716221498
>There's hundreds of good RPG games with with open world even.
name 2
Anonymous No.716221643 [Report] >>716222402
>>716220825 (OP)
>one of the lead devs of wayward realms just popped his clogs
feelsbadman
Anonymous No.716221658 [Report]
>>716220872
>>716221230
>>>/pol/
Anonymous No.716221669 [Report] >>716222213
They don’t sell
Anonymous No.716221740 [Report]
>>716220825 (OP)
They're using gamebryo for generations for a reason. Despite the games being a bugfest they're cutting edge in details and RPG world presentation. Daggerfall and Morrowind were ball busters back then, Oblivion and Skyrim too. The only real flop was starfield, but its still a tech powerhouse, covered in dogshit. Not everyone has Zenimax vomiting money at them and brain abominations de like todd howard spearheading shit.
Anonymous No.716221870 [Report]
>>716220825 (OP)
not enough autism for medieval sims
Anonymous No.716221921 [Report]
>>716221509
Saarfield is what happens when people YOU call good writers are calling the shots
Skyrim is what happens when people YOU hate make a game
Tranny ass /v/edditor
Anonymous No.716221949 [Report]
>>716220825 (OP)
>honest question, why no one makes rpg like TES?
Old TES games are a bit harder to get into.
New TES games are more for the pre-existing audience of TES fans that just kinda zone out and faceroll through the game.
Both tend to take a lot of effort to produce, and making a TES-like game would be a notable gamble for any studio.
Anonymous No.716221950 [Report]
>>716220959
Get better at English before posting here again.
Anonymous No.716221982 [Report]
>>716220825 (OP)
Games are not being done by greasy dungeon masters. Coincidentally, greasy dungeon masters is the easiest way you can get someone who knows at least something about world building.
Anonymous No.716222016 [Report]
>>716221640
Red Dead Redemption 2
Ultima Underworld i guess
Might and Magic 6?
Anonymous No.716222046 [Report]
>>716221319
>worldbuilding
Lol no. Its hard because they have to program all that radiant AI with schedules and dialogue and shit in the open world
Anonymous No.716222064 [Report] >>716222694
>>716221509
>dickride will shen after fallout 4 and before starfield gets released
>turn on him when his tranny game isn't good
all you faggots are two faced
Anonymous No.716222080 [Report] >>716223682
I can suggest an equation that has the potential to impact the future of games:

E=mc2 + AI
Anonymous No.716222087 [Report] >>716222269 >>716223278
>>716220825 (OP)
Games used sprites all the time back in the day.
Anonymous No.716222129 [Report]
actual rpgs are hard to make. xillia needed 2 games to tell 1 story.
Anonymous No.716222176 [Report]
>>716221230
This is an international chan so it's very active
Single country chans are not active enough to shitpost properly
Anonymous No.716222213 [Report]
>>716221669
played it for a while, got hooked then dropped it for real life reasons. I want to restart my run but it's daunting for some reason, sell it to me again
Anonymous No.716222269 [Report]
>>716222087
I've been playing Isles of Terra, talk about turn BASED combat
Anonymous No.716222327 [Report] >>716222721
Why cant this tech be used selectively like any other tool hummanity has come up with? Why does it have to be treated as some kind of magic cure all that will do literally everything you can imagine? Shit seems like a fucking bubble meant to swindle retards in tech when they collectively realize it wont magically replace 90% of their workforce for cheap
Anonymous No.716222402 [Report]
>>716221643
i completely forgot about wayward realms
for the best probably, it's gonna be unoptimized ue5 slop for sure
Anonymous No.716222528 [Report]
>>716221031
>How is TES harder
Because it demands a hand crafted, massive world that allows for thousands of hours of exploration, that allows the user to go anywhere whenever they want, that has hundreds of npcs all on their own schedule doing their own thing, each one hand made
It requires hundreds of dungeons hand placed through the world with appropriate loot spawned in them, all of them tested to ensure they're able to be navigated through without broken terrain generation
It requires massive amounts of spoken voice work (Skyrim has roughly 23 full length movies worth of spoken voice)
It requires massive amounts of literary writing (there are 337 unique books in skyrim with approximately 316 thousand words of text in them)
Even Skyrim's combat, as basic as it is, is itself fairly indepth on the development side of it with there being dozens of different weapons, animations, several styles of combat to swap around, physics interactions etc
Every subsequent release is expected to be more open, more free, with more quests, more

The simple proof of how hard it is to make is the fact that people aren't doing it. True open world rpgs are basically dead and have been since the 360 era, Bethesda is the only development team that were routinely pushing these out.
Your other options were stuff like Two Worlds (dead series), Fable (became more and more linear and closed off), various CRPG's (linear as fuck now). The only other developer even trying them still is Obsidian through Avowed and even that lacked 3/4 of the charm of world interaction people have come to expect out of TES style games
Anonymous No.716222586 [Report] >>716224865
>>716221230
what is /int/ and /pol/?
Anonymous No.716222694 [Report]
>>716222064
I did no such thing.
Anonymous No.716222721 [Report]
>>716222327
because right now AI needs investment more than anything, breaking through the last barrier of becoming commercialized means AI needs more development to swoon the normies into thinking they need it, because of this there is a no holds barred blanketing campaign to make AI seem like it could solve all our problems, its quite literally a snake oil salesman style grift
Anonymous No.716223167 [Report] >>716223278
>>716220825 (OP)
sauce on this?
your webm conversion is dogshit
Anonymous No.716223278 [Report]
>>716222087
this and voin of all things look closer to these twitter ai slop videos more than anything
>>716223167
anon, i'm sorry, you wouldn't like it....
https://x.com/theDushi1/status/1947729759934300521
Anonymous No.716223519 [Report]
>>716220872
Lmao, saar your english course superior
Anonymous No.716223649 [Report]
>>716220825 (OP)
AI tards are so fucking retarded. Imagine how bad this would look as you turn the camera a little bit and all the billboard textures have to shift to face you.
Anonymous No.716223682 [Report]
>>716222080
>AI = 0
I love jeet math.
Anonymous No.716223737 [Report]
>>716220825 (OP)
because it would take a lot of time, money and talented people willing to work over time
just imagine the amount of writing and asset creation you'll have to do

also KCD is closer to TES than avowed
Anonymous No.716223909 [Report] >>716224064
just play northern journey holy shit
Anonymous No.716224064 [Report] >>716224252
>>716223909
not even close holy shit
Anonymous No.716224138 [Report]
>>716221319
>Elder Scrolls
>Talented writers
Anonymous No.716224252 [Report]
>>716224064
play KCD
Anonymous No.716224523 [Report]
Just for fun, I was thinking about making a top down prototype using nothing but squares and circles for objects and people. Even in the planning phase, I quickly found myself feeling overwhelmed by the amount of work involved and the need to ensure everything functions well together.
Now imagine doing all that in 3D, with a high level of detail.
Anonymous No.716224684 [Report]
The TES formula isn't exactly well designed.
When you break it down into elements, you quickly realize that the development cost is not worth the final product. Bethesda were only able to do what they did through brute force, procedural generation autism and Todd's stubbornness.
The TES formula is "scale over everything", even in games like Skyrim which are thought of as streamlined and shrunken compared to previous iterations.
A smaller team would take like 12 years to make anything comparable, with very dubious ROI. Look how long it takes to do these engine conversions like Skyblivion.
Whenever a game has a lot of indie copycats, it's because other devs can quickly look at it and say "hey, we could easily replicate this in 2-4 years and cash in".
Just isn't the case here. The reason Morrowind fans hate Oblivion is because of how uncompromising Morrowind really was. Modern game dev is all about reducing bloat, quick development times and managing scope.
Anonymous No.716224726 [Report] >>716224831
>>716220825 (OP)
fucking hang yourself AIslopper

You guys found a new prompt, woohoo. There is nothing after those 5 seconds of doing forward. you can't swing your sword. you can't swap to potion. there is no inventory, game logic or enemies. you're shitting this board up.
Anonymous No.716224831 [Report]
>>716224726
cry more
Anonymous No.716224865 [Report]
>>716222586
>there is a toilet in the house, therefore I'm allowed to take a shit in every room
Anonymous No.716224929 [Report] >>716225196 >>716226449
>>716221182
>Because they're hard.
as hard as making any other type of game

if by tes like you mean open world quest oriented games, there's a few of them like kcd

the real reason why they're not as common is because they're expensive as they require a big team AND an engine/plugins that support keeping track of thousands of npcs, their schedules and interactions at once, and that's a big risk to take if you're not sure that your game will do well
Anonymous No.716225196 [Report]
>>716224929
>because they're expensive as they require a big team AND an engine/plugins
that's why they are harder to make than soulslikes/action games where it's just arenas and corridors with enemies and static NPCs
Anonymous No.716225653 [Report]
The Quest and Arthurian Legends is the closes you get to your webm if we're not counting old games like Lands of Lore.
Anonymous No.716225694 [Report]
>>716220825 (OP)
>why no one makes rpg like TES?
Because they're shit. Open world games suck and really limits what can be done. You can get so much more out of linear and semi-open world games.
>>716221182
>Because they're hard.
>They've made it easy over 2 decades of figuring out what works and what doesn't.
And yet their games are still ass.
Anonymous No.716225949 [Report] >>716226178 >>716226659
>>716221031
Soulslikes don't have NPCs that have any sort of reactivity or storylines.
>But muh obscure ambiguous painting on a wall and nonsensical cutscenes of cliche trope one liners
No, redditors making hours long video essays of fanfiction invented from thin air isn't game worldbuilding
Anonymous No.716226178 [Report] >>716226659
>>716225949
Not only NPCs but also environmental items/shit you can interact with.
Anonymous No.716226449 [Report] >>716226659
>>716224929
If it requires a big team then it's hard
Anonymous No.716226659 [Report] >>716227078
>>716225949
>Soulslikes don't have NPCs that have any sort of reactivity or storylines.
They do but that would require you to know what you're talking about and actually playing them.
>>716226178
>bunch of useless "loot" that you won't even touch because it's useless
>single item that may or may not be of use
Good one, retard.
>>716226449
If it requires a big team, you have a bunch of incompetent retards and mismanagement going on.
Anonymous No.716227078 [Report]
>>716226659
>They do but
i have played those game but let's be honest you are comparing apples to oranges
>>bunch of useless "loot"
yeah i love that, stealing bread in kcd/skyrim is Kino
>If it requires a big team, you have a bunch of incompetent retards
creating assets and writing alone would take forever with a small team, forget about the systems and gameplay