>>716269227fundamental design issues from the very concept
if bethesda wanted to recycle their radiant bullshit and basic combat, then they shouldn't have gone with """nasapunk""", because what sort of fucking explorer just kills animals and outlaws, that's a job for flash gordon
if bethesda wanted a gritty and grungy space setting, they shouldn't have gone with space magic and trivial travel, as that makes planets and their denizens utterly irrelevant
problem infinite planets filled with the same dozen elements needs no elaboration
loading screen space flight and pointless basebuilding and the regular level-based malarkey are cherries abundantly put on top