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Thread 716279806

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Anonymous No.716279806 >>716280162 >>716280302 >>716283432 >>716283715 >>716284796 >>716285950 >>716286143 >>716286623 >>716289391 >>716291242 >>716293842 >>716294565 >>716294832 >>716295241 >>716298043 >>716302545 >>716304596 >>716304774 >>716305146
I do not Parry, I do not Roll, I do not Dodge or Dash or Blink.
I, TANK. And if I cannot Tank, I DO NOT PLAY IT.
Anonymous No.716280162 >>716280264 >>716290196 >>716290350 >>716293005 >>716295053 >>716298807 >>716299907 >>716302658 >>716303616 >>716305146
>>716279806 (OP)
Ok. But what type of tank do you enjoy playing? I ask because there are several flavors. You got yourself a meat tank which is just a character is a metric shit load of HP that makes up for subpar defenses. You have Blocker which is all about timed defense to vastly mitigate damage if not outright negate it. You have the dodge tank that surprise surprise dodges damage. You got retrobution tanks that are all about soaking up damage to deal either a portion or a multiplicative amount of it back on the attacker. Then I'll cap it off with the bread and butter. High defense stat and above average HP as you stand there and do effectively nothing but draw aggro and wait for healing.

Which one?
Anonymous No.716280264
>>716280162
Ideally I'd be able to build into any of them.
Berserker Tank is a personal favorite.
Anonymous No.716280302 >>716280430
>>716279806 (OP)
Tanks are cuck class, Are you telling me you're letting videogame enemies have more fun than you?
Anonymous No.716280430 >>716293061
>>716280302
Your ragebait bounces off of me, for I am The Wall.
Anonymous No.716280875 >>716281214 >>716283807 >>716286451 >>716286808 >>716291804 >>716291848 >>716292904 >>716299981 >>716300735
>I ignore the mechanics of the game I'm playing!
Okay. You're bad at video games. You're supposed to learn and adapt.
Anonymous No.716280927
parry and dodge are pretty basic tank stats though
Anonymous No.716281214 >>716282914
>>716280875
And you ignored this part
Anonymous No.716281289
post it
Anonymous No.716282914 >>716282976 >>716295104
>>716281214
I didn't ignore it. If you don't play a game because you know you'll be bad at it then you were filtered before your first challenge.
Anonymous No.716282976 >>716283318
>>716282914
>NO YOU HAVE TO PLAY IT THE WAY I WANT
go to bed timmy
Anonymous No.716283318 >>716283369 >>716283481 >>716283758 >>716285069 >>716295058
>>716282976
The game decides how you play it. If you show up to a car race with a bicycle and complain about how the race isn't fair you're not going to get any sympathy. You ignored how the game is played and insist that riding your bike is the true way to race cars. The point of a game is to overcome the challenges presented to you. I understand that games are more satisfying when you can overcome the challenges using the methods you prefer, but not all games are going to allow you to do that. If you can only play games that cater to you in this absurdly specific way then you're bad at video games. You can't adapt. You can't learn.
Anonymous No.716283369 >>716283434
>>716283318
I'm deciding not to read your retard drivel.
I win again.
Anonymous No.716283432 >>716284142 >>716305146
>>716279806 (OP)
You should play this game with this character with a ton of green items
Anonymous No.716283434 >>716283515
>>716283369
I never expected you to read it. You're both retarded and stubborn. You're sucking the enjoyment of video games through a straw while everyone else is enjoying the swim.
Anonymous No.716283453
based tankGOD
Anonymous No.716283481 >>716283536
>>716283318
You still missed the most important part of OP.
If he can't play the way he wants to play he won't play it.
Which means if the game requires him to race a car instead of a bicycle he just goes join a bicycle race instead.
Anonymous No.716283515 >>716283565
>>716283434
>I-I knew you wouldn't read it! I'm still smart s-s-see!
Go to bed it's a school night
Anonymous No.716283536 >>716283567
>>716283481
But you see he's complaining about it here. He's not racing a bicycle. He's running his mouth about how he wants more bicycle races and less car races.
Anonymous No.716283565
>>716283515
Bragging about illiteracy never won any argument.
Anonymous No.716283567 >>716283650
>>716283536
Who doesn't want more games?
Anonymous No.716283650 >>716283738 >>716290250
>>716283567
Read the last four words of my post.
Anonymous No.716283715
>>716279806 (OP)
based havelchad
Anonymous No.716283738
>>716283650
I did. Here, let me help you a little.
>OP wants games that let him do XYZ
>you're upset that he wants games
Anonymous No.716283758
>>716283318
>you're bad at video games because you don't want to force yourself to play in a way you don't find fun
What kind of retarded statement is that? What does it matter if he's bad at games or not? are (You) good at games? Do you have a youtube channel filled with footage of you beating hard games? Does anyone care about it to the point of paying your bills for it?
Anonymous No.716283807 >>716283912
>>716280875
>T. frantically trying to avoid the mechanic of taking damage
Anonymous No.716283912
>>716283807
you die when you get hit
life meters are for the most casual audiences
Anonymous No.716284142 >>716284970
>>716283432
>colossus
>both shield items
>point blank
>berserker
Anonymous No.716284796
>>716279806 (OP)
>Yes, the Souls games, you used to be famous for it. what does the Miyazaki have that’s new?
Anonymous No.716284970 >>716285720
>>716284142
Is that blue hellboy? hecklad?
Anonymous No.716285069
>>716283318
jfc, what a bunch of reddit drivel, please kys
Anonymous No.716285720
>>716284970
yeah pretty much
bravo valve
Anonymous No.716285950
>>716279806 (OP)
this is shitloads of games now.
they add parry and dodge mechanics but the game isn't hard enough to justify using them
Anonymous No.716286035
Souls dodge roll really brainwashed a whole generation of gamers. They now think that pressing a button to phase through attacks is a desirable mechanic.

>Guys, look how skilled I am by rolling into a supernova! It totally makes sense that I'm okay because I timed it right!
Anonymous No.716286143
>>716279806 (OP)
average diabloclone player with health potion running in his veins instead of blood
Anonymous No.716286384
>download massive skyrim modpack through wabbajack
>try to play as 2H heavy armor tank
>one of the 4000 mods rebalances health potions to heal over time and not stack
>:(
Anonymous No.716286451
>>716280875
Getting ridiculously tanky and sponge/punish the bosses is a valid gameplay mechanic.
Anonymous No.716286623
>>716279806 (OP)
Really don’t understand the point of defensive stats in a game where you are expected to parry/dodge 99% of all attacks
Anonymous No.716286807
defensive buffs would be more appealing to me if more games made it borderline impossible to dodge everything, or made it more advantageous to suffer a hit in order to maintain positioning or get in better positions, but as it is taking a hit is basically just a concession for an inferior gamer granted in a game that could be played nohit
Anonymous No.716286808
>>716280875
>>I ignore the mechanics of the game I'm playing!
No I don’t, the game specifically has mechanics for me
Anonymous No.716289391
>>716279806 (OP)
>I, TANK. And if I cannot Tank, I DO NOT PLAY IT.
Honestly the best part of playing basically any MMO. playing the couple of tank classes and just being almost invincible to random shit
Anonymous No.716290196 >>716290339
>>716280162
>high hp
>blocks
>dodges
>counters
>mitigation
For me? Self-healing.
Anonymous No.716290250
>>716283650
>words of my post
What about them?
Anonymous No.716290339
>>716290196
That's what I meant by Berserker Tank.
And by Berserker Tank I mean Krieg.
He's perfect, and I'll never forgive Randy for what he's continued to do.
Anonymous No.716290350 >>716290773
>>716280162
I want the tank where getting hit deals a red portion of your otherwise green healthbar, and hitting back right after you're hit negates a large portion of that damage while also stunning or at least breaking the attack string that the enemy. A sort of counter tank.
Anonymous No.716290773
>>716290350
This is literally a souls mechanic.
Anonymous No.716291157 >>716291236 >>716291537 >>716298314
Timed parries and dodges are literally just more fun than sitting there not engaging with an enemy's attacks and no amount of contrarianism towards souls' influence on the medium will ever change that.

Is it possible to make singleplayer tanking more fun? Sure, but not if your only idea is to reward """"positioning"""" (standing at a safe spot with your guard up waiting for the punishable thing to happen)
Anonymous No.716291236 >>716291734
>>716291157
>Timed parries and dodges are literally just more fun than sitting there not engaging with an enemy's attacks
yeah i like when every action game plays the same, so it won't overload my pea-sized brain
Anonymous No.716291242
>>716279806 (OP)
So, what? Does the rat give him a shield and he remembers blocking as a child?
Anonymous No.716291537
>>716291157
You can always run around enemies attacks to a better position as a tank , but I recommend getting a controller with backpedals since you’re going to be locking on and off due to tracking. Useful if you’re not planning to rely on dodge rolls, holding up your shield cam only do so much.
Anonymous No.716291734 >>716292641
>>716291236
could it be that action games are congregating towards the same mechanics because they're proven to be effective mechanics? if you want your game to be a bit more intense and active on the player side, reaction tests are tried and true and have been for a long time. even deadlock, a moba/shooter threw in a parry mechanic and it's a fun addition.

the idea of a game where the combat system is all about tanking is interesting though, like if you were fighting huge enemies and you had to manage stuff like your balance in a death stranding-y kind of way
Anonymous No.716291804
>>716280875
We don't do that here
Anonymous No.716291848
>>716280875
>You're supposed to learn and adapt.
You didn't beat it.
Anonymous No.716292641 >>716292771
>>716291734
>could it be that action games are congregating towards the same mechanics because they're proven to be effective mechanics?
no, they are just easiest to implement. two buttons (attack and dodge), just press one or the other in rhythm
Anonymous No.716292771
>>716292641
it's both lol, simple and effective. deadlock's systems are more complicated than most and they still chucked in a parry mechanic and it's still fun to play around
Anonymous No.716292904
>>716280875
Don't you FromFaggots get ass blasted when someone beats the game with summons? Kill yourself
Anonymous No.716292939
I press r then tank the whole enemy team
Anonymous No.716293005
>>716280162
what if i combine multiple
Anonymous No.716293061
>>716280430
https://www.youtube.com/watch?v=bNzBAWdkWfw
Anonymous No.716293842
>>716279806 (OP)
Anonymous No.716294208
God, Ratatouille is such a good film.
https://www.youtube.com/watch?v=Ih6jcKd7VwU
Anonymous No.716294565 >>716299206
>>716279806 (OP)
I suppose you can try Surge 1 and 2. They have viable face-tanking, heal-spamming builds. It's unironically the best way to play these games since their parry/dodge mechanics are janky with no satisfying payoff.
Anonymous No.716294832 >>716302685
>>716279806 (OP)
TANK THIS
Anonymous No.716295053
>>716280162
The one with the lowest skill floor. Like all tanks, I'm bad at vidya.
Anonymous No.716295058
>>716283318
>The game decides how you play it.
And I decide IF I play it.
Anonymous No.716295104
>>716282914
TRVKE
boomers malding
Anonymous No.716295241
>>716279806 (OP)
Unfortunately, most modern reviewers hate guns, the most important part of tanks.
Anonymous No.716298043 >>716299206
>>716279806 (OP)
Absolute bullshit. NGL, if a game has tanking mechanics, heavy armor and such, yet tanking is unviable, it's simply a shit game and I dip out of it pretty quick.

Also:
>RPG slowly becomes a bullet hell as it progresses, making it so you're supposed to dodge shots or get one-tapped
>devs really want the bullet hell experience for some reason
>if you're melee, you just get fucked because the second you get close to the boss, you take 9999999 hits and die instantly
>even if you're a melee tank build and you're staying at a distance, you just die in 4 hits instead of 1, and you can't even hit the boss, so who gives a fuck

Bonus:
>dev wants bosses to zip around and dash everywhere to dodge your shots, entirely forgetting there's a melee option in the game
>melee can't catch up with the boss at all, having to hop around and dash everywhere just to maybe hit the boss a couple times as it zips by
>this is also combined with melee just not really being that viable in the first place
>dev "balances" melee by adding long-range projectiles and slashing effects to the attacks
>now swords are basically just magic wands
Anonymous No.716298314
>>716291157
in soulslop you roll 10 times and do one little poke as a punish
THIS IS MORE ENGAGING ACCORDING TO SOME LMAOOOOOOOOOOOOOOOO
Anonymous No.716298671 >>716299145 >>716299206
Why hasn't anyone ever think of making tank character mechanics about weakpoint management, positioning and tactically absorbing damage? Literally the same thing how whole lot of boss fights in vidya work?
>be proper tank char
>big and heavy armor only in certain areas and directions
>have to play both statically and reactively to weakpoint directed attacks
>or let self be damaged to get a tactically significant advantage of some sort like opportunity for counter attack
>damage either hinders tanking capability and/or enhances your offense (literally like entering a second phase)
Anonymous No.716298807 >>716299350
>>716280162
He just said he doesn't dodge so it's likely the meat wall variety.
Anonymous No.716298963
Give me two shields and a bunch of stun effects on my shield bashes.
Anonymous No.716299145
>>716298671
Surge 2 has a directional block mechanic but it's essentially a parry.
Anonymous No.716299206 >>716299650 >>716305886
>>716298043 (me)
Bonus 2. Anyone know what game I'm referring to?:
>game has tanking
>defense mechanics are pretty barebones and can almost be ignored
>survivability from a stat perspective is almost entirely based on HP, not much else
>despite the focus on HP, healing items, spells and abilities all heal a flat amount
>dev generally doesn't put much thought into tanking as a concept and ignores most critiques of how tanking works because the dev's a parry/dodge-slop addict
>even if you are built as a pure tank with max defensive stats and a gazillion HP, you still have a non-zero percent chance of just getting randomly two-shot

>>716294565
>TS1 had perfectly viable tanking with no issues, and the mechanics were fine
>TS2 decided they didn't like tanking being "a thing" so they introduced the new directional-parry system on top of the regular parry/blocking
>nerfed regular parries and blocking to be a lot less viable
>added a boss and several enemy types specifically to fuck your ass if you don't use the directional parry mechanics
>said boss is almost definitely put in the game explicitly to be a hard brick wall to stop players from NOT using the directional parry
>you can GIT GUD to still beat the boss, but without directional parries it's the hardest boss in the game
I liked TS1 better, I'll have to replay it again some time soon, I think.

>>716298671
Well that's a shit idea for online games since latency and lag can make that shit unpredictable. (See VRMMOs trying to cram Blade & Sorcery mechanics into online play.)
Also the idea just sucks in general because:
1. If you pick to be a tank, you shouldn't HAVE weak points, that just goes with the territory.
2. Adding more shit that tanks have to do to not die is just stupid, there's already too much shit going on.
3. All this weakpoint shit only sounds interesting in 1v1.
Anonymous No.716299350 >>716299741
>>716298807
OP probably means dodge as in an evasive technique where your character moves, and the anon you're responding to probably means a "miss" in JRPG sorta sense (some stat increases evasion, good evasion means attacks miss even if they visually should connect).
Anonymous No.716299650
>>716299206
I'd say it is dependant on the game we're talking, if it's an FPS, RPG, how the engine handles inputs, reactivity, other game mechanics, etc. like what about mobility? How HP would be handled, for tanks and relative to other characters? How armor in question would work, damage reduction percentage? Negating specific amounts? What about damage/weapon types? And how all of that interplays with other systems and balance at large? I wouldn't dismiss it as inherently bad
Also, don't care about multiplayer shit. That's gay
Anonymous No.716299741
>>716299350
That makes sense I suppose. Still prefer a big old shield to dodging, preferably if you can pair it with an equally big weapon. Gunlance is love, gunlance is life.
Anonymous No.716299907
>>716280162
I'll go with blocker since I liked the lancer class in Tera
Anonymous No.716299981
>>716280875
>>I ignore the mechanics of the game I'm playing!
Funny since roll-shitters typically ignore all game mechanics other than rolling.
Anonymous No.716300594
blocks you are path
tanks everything
survives after death
heals it all back
Anonymous No.716300735 >>716301712
>>716280875
>most Soulslikes include magic, ranged, melee options
>also includes armor weight, stats to put points into
>accessories, perks, skills, whatever
>gameplay throws all this out because the devs are addicted to rolling
>even if most options are viable for about half the first playthrough, tanking is the first option to die because the game expects you to roll out of danger and fatrolling is unviable
>next goes the ranged and magic characters because you run out of ammo/MP before the bosses' health pools empty
>by the time you're in NG+1, anything but a DPS is unviable because fuck spending a whole minute just killing one random half-rotted zombie in the tutorial area
>99% of the game's mechanics, equipment, skills, stats and items are now completely irrelevant and are solely there to make your experience worse/slower
>half the time this just means playing naked ends up being the best build
Oh yeah, sure, if "learn and adapt" means "follow some meta build off the internet" or "build a glass cannon and literally nothing else", then okay, I get it.
Anonymous No.716301712
>>716300735
why are you making shit up, you can kill the final boss of the dlc even in ng+ with just shield pokes or downright tank every single hit while swinging around your big stick
https://www.youtube.com/watch?v=ULhI_OcUpDw
Anonymous No.716302391 >>716302474 >>716304952
>tank is a playstyle
I understand that MMOs have some mechanics involved in tanking, but besides that, how is 'tanking' a playstyle in a single player game?
You're just letting yourself get hit.
Anonymous No.716302474
>>716302391
Well self injury fetishes exist, some people fantasize about being violated
Anonymous No.716302545
>>716279806 (OP)
Nigga you are a coward
Anonymous No.716302658
>>716280162
>You got retrobution tanks that are all about soaking up damage to deal either a portion or a multiplicative amount of it back on the attacker.
This one, kinda. I love aggrotanks that can get in and fight. Health is a resource that can and should be spent to kill things much faster than they kill you and to punish fragile classes for overcommitting. In fighting games I love big bodies and super armor characters that can just armor through pokes and shut people down with big normals.
Anonymous No.716302685
>>716294832
Hello Rich,
You fat gelatinous piece of shit.
Anonymous No.716303616
>>716280162
meat tank is most fun
give no fucks
eat every attack
remain standing
Anonymous No.716304596
>>716279806 (OP)
Okay but what about ducking?
Anonymous No.716304774
>>716279806 (OP)
the second you take damage in any action game, you are a failure.
No damaging bosses is the only way to truly beat them.
https://www.youtube.com/watch?v=X3AHRijIs8Q
Anonymous No.716304952 >>716305093
>>716302391
letting yourself get hit means you don't have to waste time dodging, so you can instead attack
watch the video above your post to see how that works
Anonymous No.716305093 >>716305491
>>716304952
yeah but it means you're bad at the game.
in game design damage is used to communicate to the player that they did something wrong.
Anonymous No.716305146
>>716279806 (OP)
>>716280162
>>716283432

Random statement: I'm surprised how few games did something as simple as Deadlock (specifically Abrams regenerating a portion of damage taken over time) as a form of "normal" health regeneration always available that can be increased with various items or builds. Like it's one of the most basic types of damage mitigation I can think of that actually contributes to gameplay; things like percentage damage reduction is passive though it can be fun to build around it.
Anonymous No.716305491
>>716305093
that is simply not true, there is more game mechanics and even in other games that work around actively reducing your health or receiving damage, like skills that use up your own hp as ressource or retaliation type skills that return damage received and it's possible or even encouraged to build around it
Anonymous No.716305886
>>716299206
Isn't having weakpoints how you destroy tanks IRL? You don't shoot at the most armored parts, you flank or aim where armor is the thinnest or use different kinds of ammo that are effective at particular circumstances or that can exploit certain weaknesses.