>>716289262Nothing's ever truly simple, but the fact of the matter is that Ubisoft homogenized their entire company and nearly all their brands into a dime-a-dozen devalued slop. Rainbow Six and Mario & Rabbids escaped the hell and R6 suffered in its own ways, but everything else became
>open world>blend of stealth and action with no real consequences for either-or besides mandatory fights or failure on detection segments>thrown into a world filled with enemy outposts and a non-linear structure of story to take down a bunch of evil commanders>arbitrary skill/loot mechanics that outright prevent you from being worth a damn at the start, such as locking basic/standard abilities from prior games away, and require grinding arbitrarily in padded out checklist hunting to get anywhere>microtransactions shoved into everything to pay-to-progress if someone just felt lazy, yet the games were mostly just filler; peeling out the MTX would not change these games, and they're such boring comfort food slop that there's no real challenge to need buying progress to begin with, so they don't make any extra money and probably spent more money implementing them than profiting off of them>lost all sense of innovation that Ubisoft themselves had started, instead becoming complacent and just repeating the exact same design tropes and ideas over and over and over, while the rest of the industry moved forwards; by the time they made a Breath of the Wild clone, no one paid it any attention because they weren't gonna budge from BotW for some Ubisoft game with shit marketing and a bad nameIt's not necessarily as simple as "make good game", but they did NOT need to fester the market with so much shit that they had the Mega Man Effect of competing with themselves.