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Thread 716351916

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Anonymous No.716351916 >>716352297 >>716354469 >>716354698
videogame releases and survivorship bias
is the phenomenon of awful videogame releases a new thing or do we not notice occurrences of it from 2013 and back due to survivorship bias?
nowadays it feels like every game that releases is half finished (BF2042 rematch killing floor 3 and countless other examples) i'm only 18 so i wasn't around for 2013 and such. if things like that DID happen back in the day i wouldn't hear about it today because who would talk about a failed videogame release from 10 years ago?
my guess is the technological advancement of every console being able to update the game POST release makes it so studios can release too early and fix it later. but my main question is this phenomenon new or was it around back in the day?
Anonymous No.716352297
>>716351916 (OP)
it was around "back in teh day". significantly noticeable with the success of Kickstarter and early access, demonstrating that you can release unfinished games with great financial success, and it's now normalized and accepted that games can be released like this.
Anonymous No.716354469
>>716351916 (OP)
I've been gaming for OVER 30 years now.
Awful vidya was a thing already day 1. That's what caused the big Video Games Crash of the 1980s.

After the "renaissance" Nintendo brought, and fast-forwarding to ~Y2K days, these shitty, random clusterfuck games were being made to some degree. Often by tiny literal-who studios / indie fags / Chinks. Lots of them remained as nothing but Flash games on the internet, for-the-lulz mods for other games, or pitiable tech demos of some lonely nerd in his basement.

They were lucky to even get media coverage at all, plus anyone with half a brain knew to ignore just about anything with below 6/10 scores on the big gaming mags and such.

Things changed circa 2008, when both the XBLA and mobile-shit indie scene blew up. Steam got its "Greenlight" system, that made it piss easy for even a random nobody on the street to release their crappy asset-flip Unity project or that MS Paint + GameMaker work of art they made when they were 11.

Soon after, the cancerous "Early Access" format arrived, fueled by the already rampart paid DLC plague. Suddenly, you didn't even need to FINISH and PLAY TEST your games before throwing it at the gullible masses, and you'd still make crazy amount of cash! Allowing consoles to be always online only made the laziness worse, thanks to the "lol we patch it later! :^)" mentality.

Fast forward to current year minus some, and now off-shelf game engines like Unreal 5 allow literal toddler Pajeets to cook up Roblox Studio- like trash with Tomb Raider -reboot tier graphics, but system requirements of four Crysis 3 games running in tandem on a single PC at Ultra High settings, without ever even opening a code editor.
Anonymous No.716354698
>>716351916 (OP)
Its not new, its more prevelant because there is just more games being released, and also companies like this one that exist because they made good games in the past, but they dont anymore, so they get bought and review bombed