>>716405243Dumb bootlicker.
Game mechanics need to actually keep up with the added power, and they never change the mechanics.
In insanely power-crept games like YuGiOh, duels are literally decided on the first turn, because the power level of the decks is so high that it stops being a turn-based game, and just becomes solitaire to win on turn 1/turn 0.
Name 1 example of good power creep that changed a game for the better.
Name 3 if you think you're hot shit.