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Thread 716446852

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Anonymous No.716446852 >>716447257 >>716450810
Wouldn't implementing quickplay again fix most of TF2's problem? Why doesn't Valve do it?
Anonymous No.716447257 >>716447336 >>716447463 >>716447757
>>716446852 (OP)
Which problems would it fix?
Anonymous No.716447334 >>716447395
Many devs seem to loathe the concept of admitting something sucks and reverting to whatever was before it. They'd rather waste years tinkering with it until people stop complaining than throw it out entirely.

That and they don't care because dead game.
Anonymous No.716447336 >>716447458 >>716447698
>>716447257
Well for one, you'd be able to actually find a game that either isn't completely empty or ending.
Anonymous No.716447359
gaben is a morbidly obese pedophile who runs a gambling empire
what would he know about video games?
Anonymous No.716447395
>>716447334
You know the ironic part is that MVM still uses Quickplay so it wouldn't be hard to scrap matchmaking and do that
Anonymous No.716447458 >>716449656
>>716447336
How would quickplay fix any of that?
Anonymous No.716447463 >>716447649 >>716448186
>>716447257
stomps (scramble)
parties (ad-hoc connections)
cheaters (spectating)
waiting (45min servers)
Anonymous No.716447649 >>716447796
>>716447463
these aren't inherent to the matchmaking system (save for parties), it's just stuff they removed support of
Anonymous No.716447698 >>716449656
>>716447336
that's literally not a problem. especially since a game that's ending starts up again fresh in like 15 seconds
Anonymous No.716447706 >>716447875
A mix of laziness, stubbornness and pride. God forbid that Valve throws out Jill's hard work on a 9 year-old update.
The least they could do is give casual a 45-minute map timer, so that KOTH and Degroot Keep don't restart the server after 2 matches, but even that is evidently too much work.
Anonymous No.716447757
>>716447257
Every game being a complete stompfest, always joining mid-game, nobody ever sticking around past one round, waiting in the menu. Quickplay was just so much better.
Anonymous No.716447796
>>716447649
last (You) for you
Anonymous No.716447875 >>716451102
>>716447706
can you even find DK games on casual? I haven't tried since jungle inferno when I needed to get 2 crit kills with the gunslinger for a contract
Anonymous No.716448186 >>716450709 >>716456927
>>716447463
stomps are a skill issue, stop sucking massive dicks and you wont get stomped. scramble is tranny coded.
Anonymous No.716448187 >>716450807
>join new match
>enemy team gets a good sniper
>and a good spy
>more new players join
>it's a kritzkreig demo pocket and they're going on the enemy team
>they're now locking in 4 engineers turtling on the point
>the enemy team is on average scoring three times yours
>to solve this issue, one random middle of the scoreboard player from their team is sent to yours
>he quits the match instantly
I miss team scramble.
Anonymous No.716449656
>>716447458
By letting you pick from a variety of servers tailored to your interests, retard.
>>716447698
That is literally a problem. 7 out of 10 servers that matchmaking gives you at like that.
Anonymous No.716450709
>>716448186
i accept your concession
Anonymous No.716450807
>>716448187
I just don't like being on blue, its as simple as that.
Anonymous No.716450810
>>716446852 (OP)
Realistic answer is they would have to uproot a lot of systems they wrote for their newer Casual format. It would break a lot of now existing code and functions that weren't there pre Meet Your Match, like contracts for example. Ultimately they'd be better of developing TF3, or from the ground up TF2 in Source 2, and even then, how worth it would it be implementing Quickplay as we use to know it compared to reimplementing Casual as we know it today? This is ignoring the inherent problems and bugs that came with Meet Your Match and has been bugged since, as well as the Competitive userbase, as small as it is. It's not just a "we should add Quickplay back" as much as "how do other games implement their quick play?" which the answer to the latter is arguably what we have now. And yes, I want Quickplay back too.
Anonymous No.716450842 >>716451037 >>716451284 >>716451831 >>716452204 >>716453504 >>716453903 >>716453927 >>716454017 >>716454325
quickplay fucking sucked
server browser only
Anonymous No.716451037 >>716451239
>>716450842
Quickplay was just the server browser but functional retard
Anonymous No.716451102
>>716447875
Yes, but it's not very populated.
Anonymous No.716451239 >>716452005 >>716452204
>>716451037
quickplay funneled 90% of the playerbase to valve servers
Anonymous No.716451284 >>716451686
>>716450842
>be new player
>use server browser
>have no idea which server does what
>join a server which downloads a shitton of addons
>it plays nothing like what was advertised
>uninstall
There's a reason why quickplay and valve servers were added at the same time the game went F2P.
Anonymous No.716451686
>>716451284
retards should be treated like the subhumans they are
tf2 players somehow managed to use a server browser just fine in 2007 but that was before the internet was filled with mouthbreathers like you
Anonymous No.716451831
>>716450842
this. its the only way to play valve games
Anonymous No.716452005 >>716453114
>>716451239
If players went to Valve servers then they did so of their own volition. That's the community server owners fault because they were all on equal playing ground then.
Anonymous No.716452204
>>716450842
When people say quickplay they mean the server browser. People just hit the server browser option of quick play and clicked whatever was running a map they liked. The catch was it was valve servers only like >>716451239 says. But the truth is people liked valve servers.
Anonymous No.716453114 >>716453283
>>716452005
quickplay is what enabled the ad cancer servers because it was trivial to get around the vanilla only restriction. before quickplay ad farm servers would never gain any traction.
Anonymous No.716453283 >>716453746
>>716453114
>quickplay is what enabled the ad cancer servers
No it isn't. Don't give me that revisionist bullshit. It always existed, it only got worse with Quickplay. All it proves is that community servers were always the issue, not Quickplay.
Anonymous No.716453504
>>716450842
vanilla community servers died almost a decade ago
Anonymous No.716453638 >>716453795 >>716453884
>Join a match
>Wait to load into the match
>It ends as I join
>Have to wait for the map to change to the map we currently are on
Who wants this to keep being a thing.
Anonymous No.716453746 >>716453862
>>716453283
>No it isn't. Don't give me that revisionist bullshit. It always existed
youre the revisionist nigger
all the big community servers had donor status but no ads and most of them were clan servers
Anonymous No.716453795
>>716453638
You forgot the fact that everybody leaves instead of waiting and there's like a 70% chance next round that the matchmaker shits itself and doesn't populate the server until it's empty
Anonymous No.716453862
>>716453746
You're an idiot that can't read, shut the fuck up.
Anonymous No.716453884
>>716453638
Eric Smith and his contractor, only because doing so means they have to actually work on the game and not just ctrl+ving workshop content or github pulls.
Anonymous No.716453903
>>716450842
>server browser only
TRVTH NVKE
F2P QUICKSLOP/MEET YOUR NIGGER NEWFAGS UTTERLY BTFO
Anonymous No.716453927 >>716454154 >>716455680
>>716450842
>use server browser
>get fucking lied to about ping and player numbers
>inceltopia is the only SOMEWHAT vanilla tf2 server that doesn't do that
no thanks
Anonymous No.716454017
>>716450842
/thread
If you don't use server browsers, you're an honorary consoleshitter.
Anonymous No.716454154 >>716454417
>>716453927
>https://teamwork.tf/community/quickplay
website that lists a bunch of whitelisted real servers if you don't want to fuck with valve's dated browser they haven't bothered updating or doing anything to fix in decades
Anonymous No.716454196 >>716454557 >>716454675
How do you stop 6s refugees from shitting up servers and then instantly ragequitting the second they get crit killed by a clueless demoman?
Anonymous No.716454325
>>716450842
I don't remember using quickplay often, I probably did but not often. I remember going directly to community servers, but apparently quickplay was pushing people into community servers. Now community servers are dead because of mym.
Anonymous No.716454417
>>716454154
>click on payload
>all of the servers below inceltopia don't reach 20 players
>all are in NA
yeah like I said community servers are dead
Anonymous No.716454557
>>716454196
you stop crying and play 24/7 cp_orange where nobody good will ever play
Anonymous No.716454675
>>716454196
What in the fuck am I looking at did you get shit stomped, bitch in chat about it and get made fun of or something for being garbage
Anonymous No.716455680
>>716453927
Thatโ€™s the curse of TF2 post-2017. You either roll the dice on some shadow realm "low latency" Dustbowl server hosted in Argentina with 20 fake bots, or you squeeze into Inceltopia and pray the admin isn't LARPing as a drill sergeant on mic. Valve killed Quickplay and didnโ€™t even have the decency to bury it, now weโ€™re stuck sniffing for scraps on a browser older than most of the newbloods crying in chat.
Anonymous No.716455927 >>716456601
Autoscramble (NOT autobalance) is the greatest match fixing mechanic in multiplayer history. Bring this back and the 45-minute vanilla map rotation, and it's fixed.

Also, bring back Sudden Death mode for stalemates.
Anonymous No.716456601 >>716456784
>>716455927
>and it's fixed
no, we still need ad-hocs
basically we need everything that late QP had
i hate, hate, HATE, this shitty party system limited to 6 players that forces you to play on the same team
god i hate MM
Anonymous No.716456784
>>716456601
Agreed, 2014-2015 Quickplay was the peak of TF2.
Anonymous No.716456927
>>716448186
It's a team game, one player can only do so much.