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Thread 716495680

16 posts 6 images /v/
Anonymous No.716495680 [Report] >>716496098 >>716496098 >>716496381 >>716496506 >>716497113 >>716497342 >>716497462 >>716499448
AI Will Saive Us All
Why can't modern devs make games that look this good?
Anonymous No.716495975 [Report]
>one webm that broke /v/
Anonymous No.716496098 [Report] >>716498907
>>716495680 (OP)
>>716495680 (OP)
Understand artist vs engineer

90s-2000s game devs were engineers - very smart innovators whom can create new things.
The whole Super Mario Bros games is just 32kb - smaller than most jpgs unloaded to this site.

Modern game devs are just using pre-established tools. They can't make anything new.

This is why gaming has stagnated, why 2025 games don't look that much better than 2007 Crysis.
Anonymous No.716496258 [Report] >>716497807
I swear to fucking Christ someone is paying to have these spammed all over /v/.
Anonymous No.716496381 [Report]
>>716495680 (OP)
greetings from mumbai
Anonymous No.716496506 [Report] >>716498580
>>716495680 (OP)
Wasn't there a post where some devs were seeing if they could recreate the aesthetic in an actual game? Like, the only way this series of melted together 2d images could become a game was if a game dev actually did it?
Anonymous No.716497113 [Report]
>>716495680 (OP)
>5 second video
it is... le future...
Anonymous No.716497342 [Report]
>>716495680 (OP)
>saive
saar?
Anonymous No.716497419 [Report] >>716497710
WHOA!
Anonymous No.716497462 [Report]
>>716495680 (OP)
kill yourself
Anonymous No.716497710 [Report]
>>716497419
Chat is this real?
Anonymous No.716497807 [Report]
>>716496258
Gee, I wonder who it could be
Anonymous No.716498580 [Report]
>>716496506
The limiting factors would be a strong enough voxelization pipeline and perspective tricks to simulate parallax.
https://github.com/s-macke/VoxelSpace has some techniques for the voxelpixel look, and some additional LOD logic could be used to simulate parallax / add in perspective tricks.
Doing it entirely in shader would rely on a properly dialed in geometry + fragment shader and fancy perspective matrices to simulate parallax. Years ago I have a "voxelizer" for a VXGI implementation I winged that I think I could repurpose into making voxelized-sprites like that.
Anonymous No.716498907 [Report]
>>716496098
actually good post and true
Anonymous No.716499448 [Report]
>>716495680 (OP)
evil cannot create
Anonymous No.716502070 [Report]
AI won't save street shitters no matter how much they insist it will