AI Will Saive Us All - /v/ (#716495680) [Archived: 120 hours ago]

Anonymous
7/26/2025, 5:21:52 PM No.716495680
1745731410359155_thumb.jpg
1745731410359155_thumb.jpg
md5: 7eed89ae0ba3033e6d7129841ff20d25🔍
Why can't modern devs make games that look this good?
Replies: >>716496098 >>716496098 >>716496381 >>716496506 >>716497113 >>716497342 >>716497462 >>716499448
Anonymous
7/26/2025, 5:26:08 PM No.716495975
>one webm that broke /v/
Anonymous
7/26/2025, 5:27:41 PM No.716496098
>>716495680 (OP)
>>716495680 (OP)
Understand artist vs engineer

90s-2000s game devs were engineers - very smart innovators whom can create new things.
The whole Super Mario Bros games is just 32kb - smaller than most jpgs unloaded to this site.

Modern game devs are just using pre-established tools. They can't make anything new.

This is why gaming has stagnated, why 2025 games don't look that much better than 2007 Crysis.
Replies: >>716498907
Anonymous
7/26/2025, 5:29:38 PM No.716496258
I swear to fucking Christ someone is paying to have these spammed all over /v/.
Replies: >>716497807
Anonymous
7/26/2025, 5:31:13 PM No.716496381
>>716495680 (OP)
greetings from mumbai
Anonymous
7/26/2025, 5:32:47 PM No.716496506
>>716495680 (OP)
Wasn't there a post where some devs were seeing if they could recreate the aesthetic in an actual game? Like, the only way this series of melted together 2d images could become a game was if a game dev actually did it?
Replies: >>716498580
Anonymous
7/26/2025, 5:41:31 PM No.716497113
>>716495680 (OP)
>5 second video
it is... le future...
Anonymous
7/26/2025, 5:44:43 PM No.716497342
>>716495680 (OP)
>saive
saar?
Anonymous
7/26/2025, 5:45:38 PM No.716497419
67687
67687
md5: c9ab87bae26da819387d1a4aa3d105d7🔍
WHOA!
Replies: >>716497710
Anonymous
7/26/2025, 5:46:09 PM No.716497462
>>716495680 (OP)
kill yourself
Anonymous
7/26/2025, 5:49:30 PM No.716497710
>>716497419
Chat is this real?
Anonymous
7/26/2025, 5:50:40 PM No.716497807
1751464235468533
1751464235468533
md5: 1ca6c955a7832a80817396d98b956417🔍
>>716496258
Gee, I wonder who it could be
Anonymous
7/26/2025, 6:00:48 PM No.716498580
>>716496506
The limiting factors would be a strong enough voxelization pipeline and perspective tricks to simulate parallax.
https://github.com/s-macke/VoxelSpace has some techniques for the voxelpixel look, and some additional LOD logic could be used to simulate parallax / add in perspective tricks.
Doing it entirely in shader would rely on a properly dialed in geometry + fragment shader and fancy perspective matrices to simulate parallax. Years ago I have a "voxelizer" for a VXGI implementation I winged that I think I could repurpose into making voxelized-sprites like that.
Anonymous
7/26/2025, 6:04:51 PM No.716498907
>>716496098
actually good post and true
Anonymous
7/26/2025, 6:11:19 PM No.716499448
>>716495680 (OP)
evil cannot create
Anonymous
7/26/2025, 6:44:06 PM No.716502070
AI won't save street shitters no matter how much they insist it will