Thread 716517265 - /v/

Anonymous
7/26/2025, 9:48:19 PM No.716517265
1753507670503442
1753507670503442
md5: 0827f0bf3151012b51a97b6e003adf85๐Ÿ”
Is there any excuse to use emulators in 2025 besides poorfaggotry?
Replies: >>716517485 >>716517638 >>716517765 >>716517848 >>716517959 >>716518004 >>716518519 >>716518598 >>716519052 >>716520007 >>716521905 >>716522212 >>716522267 >>716522713 >>716523279 >>716523862 >>716523998 >>716524030 >>716524329 >>716525168 >>716525271 >>716525658 >>716526247 >>716527381 >>716527786 >>716528569 >>716529787 >>716530239 >>716533953 >>716535140 >>716535279 >>716535381 >>716535693 >>716535790 >>716537520 >>716537562 >>716537649
Anonymous
7/26/2025, 9:50:14 PM No.716517414
1724994110006722
1724994110006722
md5: 61c3d9bb618bb40c6b706da315c9f330๐Ÿ”
Anonymous
7/26/2025, 9:50:15 PM No.716517420
Resolution, framerate, lower input lag, ease of use, customization.
Replies: >>716517589
Anonymous
7/26/2025, 9:51:07 PM No.716517485
>>716517265 (OP)
Add homebrew to the bottom and it's perfect. Emutrannies aren't human.
Anonymous
7/26/2025, 9:52:16 PM No.716517589
>>716517420
>lower input lag
That's a goddamn lie
Replies: >>716517662 >>716518045
Anonymous
7/26/2025, 9:52:55 PM No.716517638
>>716517265 (OP)
reminder: you are brown
Anonymous
7/26/2025, 9:53:09 PM No.716517662
>>716517589
No it goddamn isn't
https://www.youtube.com/watch?v=_qys9sdzJKI
Replies: >>716517871
Anonymous
7/26/2025, 9:54:32 PM No.716517765
>>716517265 (OP)
Sometimes its hard to use real hardware for old online games, especially if you hacked your console.
Anonymous
7/26/2025, 9:55:39 PM No.716517848
>>716517265 (OP)
lmaoing at you dumb ass for needing to justify your terrible purchasing decisions
Anonymous
7/26/2025, 9:55:56 PM No.716517871
>>716517662
Retard

It's never recommended to use run-ahead as it increases input lag variance for slightly lower raw input lag. It's also not accurate to original hardware, has limited implementation depending on internal game lag and how intensive it is to run, and can cause various issues

The only rare edge case in which it may be worth it (and even then, not really and it's inaccurate), is games that are easy to run accurately, have significant inherent gameplay lag (5+ frames), and games where reaction speed is more important than timing (not many). In these cases, the raw input lag improvement is so large that it could (arguably, but not really) outweigh the increase in input lag variance that it brings.

Also run-ahead is not going to remove any inherent lag from your setup or V-Sync lag, which will usually be 2-3 frames at least unless you have a very lag-optimized setup. So no, you are almost certainly not getting original hardware/MiSTer CRT level input lag, and you certainly aren't getting that level of input lag consistency either.
Replies: >>716518045 >>716518050 >>716518469 >>716518906 >>716521979 >>716526583 >>716535539
Anonymous
7/26/2025, 9:56:57 PM No.716517959
95c
95c
md5: 70f5a9b3b7c611aac2c0eb5dfaa6ff52๐Ÿ”
>>716517265 (OP)
retroachievements
Replies: >>716518335
Anonymous
7/26/2025, 9:57:26 PM No.716518004
>>716517265 (OP)
Broken hardware.
My Wii broke and so I can't play the old games I bought for it like Comix Zone or Super Metroid.
So I emulate, cry about it.
Anonymous
7/26/2025, 9:58:03 PM No.716518045
>>716517589
you can literally have negative input lag, many really poorly made games on real hardware have and inherent 2-(in really bad cases)5 frames of input lag that you can't do anything about, emulator with runahead is the only way

>>716517871
>which will usually be 2-3 frames at least
LOL
ok it's computer illiterate time i see
Replies: >>716526392
Anonymous
7/26/2025, 9:58:08 PM No.716518050
>>716517871
https://arch.b4k.dev/v/search/text/It%27s%20never%20recommended%20to%20use%20run-ahead/
You've been told you're a retard numerous times for this blatantly false information, do you really need it repeated?
Replies: >>716518906
Anonymous
7/26/2025, 9:59:08 PM No.716518114
>giving money to a scalper
>paying scalper price for potentially a chinese knock off

I'd buy recreations of games as long as they're priced appropriately.
Anonymous
7/26/2025, 10:00:13 PM No.716518210
If I download a copy of the game can't I consider that I own it?
>but you didn't pay for it
You don't pay for fruit from a tree in the forest but you can still consider it yours.
Anonymous
7/26/2025, 10:01:45 PM No.716518335
>>716517959
Not OP.
I struggle to not give a shit about those things. They're a terrible waste of time, but the game feels like it isn't complete without them, and all rationalizations to the contrary sounds like cope.
Replies: >>716518425 >>716536914
Anonymous
7/26/2025, 10:03:01 PM No.716518425
>>716518335
LOL
Anonymous
7/26/2025, 10:03:36 PM No.716518469
>>716517871
>or V-Sync lag, which will usually be 2-3 frames at least
Yes, and on a pc you can disable vsync. You cant disable vsync on your cobsole
Replies: >>716526392
Anonymous
7/26/2025, 10:04:12 PM No.716518519
>>716517265 (OP)
Who the fuck is Mister Everdrive
Anonymous
7/26/2025, 10:05:20 PM No.716518598
1000026765
1000026765
md5: 649e0f7f2f73bc8afa2f534483becca6๐Ÿ”
>>716517265 (OP)
Here you go
Anonymous
7/26/2025, 10:09:26 PM No.716518906
>>716517871
>>716518050
>has misinformation copypasta on the ready
why are these advertising threads allowed?
Replies: >>716519237 >>716526392
Anonymous
7/26/2025, 10:11:45 PM No.716519052
>>716517265 (OP)
Anyone against emulation is genuinely retarded. You're either a collector (retard) or tech illiterate.
Replies: >>716524628
Anonymous
7/26/2025, 10:14:37 PM No.716519237
>>716518906
because jannies fucking suck at their job, the only thing the sharty was correct about this shit site
Anonymous
7/26/2025, 10:14:48 PM No.716519245
Poorfaggotry is a legitimate excuse when you want to play thousands of games across almost 100+ platforms, on top of numerous arcade games.
Replies: >>716522230
Anonymous
7/26/2025, 10:25:18 PM No.716520007
Gradius V_SLUS-20712_20250726162211
Gradius V_SLUS-20712_20250726162211
md5: 2860ccb1d3b9e525c9ef901a1bdfaca6๐Ÿ”
>>716517265 (OP)
>I play games at native resolution because my monitor is from 1995
No thanks.
Replies: >>716523924
Anonymous
7/26/2025, 10:34:35 PM No.716520687
>emulate games I want to try
>buy the games I want to own
suck my dick
Anonymous
7/26/2025, 10:39:10 PM No.716521029
Rygar - The Legendary Adventure_SLUS-20471_20250726162856
Imagine playing games in 480i in 2025.
Anonymous
7/26/2025, 10:51:13 PM No.716521905
>>716517265 (OP)
>buying games
Anonymous
7/26/2025, 10:52:15 PM No.716521979
>>716517871
Wow, almost every single sentence is wrong, impressive.
Replies: >>716526392
Anonymous
7/26/2025, 10:55:09 PM No.716522212
>>716517265 (OP)
Your consoles died. Furthermore, no enhancements, you dumbfuck.
Anonymous
7/26/2025, 10:55:31 PM No.716522230
>>716519245
No it isn't. Stop being poor. Money can literally be printed out of nothing so until you acquire unlimited money, your arguments on everything and anything are invalid.
Anonymous
7/26/2025, 10:56:04 PM No.716522267
>>716517265 (OP)
I don't get it, why would a physical emulator be any different than a software one? The result is literally the same. It's not like any of those games are complex enough to suffer because software emulation performance.
Replies: >>716522346 >>716522846 >>716522967
sage
7/26/2025, 10:56:18 PM No.716522285
"Don't use emulators, instead buy my chink plastic with an emulator in it"
Kill yourself OP
Anonymous
7/26/2025, 10:57:12 PM No.716522346
>>716522267
FPGA allows for a greater degree of accuracy and lower latency. That said, it's pointless unless you're an accuracyfag. Especially with 3D games, you want to emulate so you can turn it up to 11.
Anonymous
7/26/2025, 11:02:28 PM No.716522713
>>716517265 (OP)
the older I get the more I realize there's too much bullshit in life, there's no need to add more on top
yeah owning cartridges and hardware/a mister is cool but it's an unnecessary expense that will inevitably shit itself
Replies: >>716523091
Anonymous
7/26/2025, 11:04:13 PM No.716522846
>>716522267
"hardware emulation" is emulating the board and chips, there's no room for shortcuts like with software emulation. if something is not replicated correctly, shit is not gonna run, because you're not doing anything to the game itself.
Anonymous
7/26/2025, 11:05:58 PM No.716522967
>>716522267
these threads exist to sell you a product
Anonymous
7/26/2025, 11:07:46 PM No.716523091
>>716522713
hardware decay is inevitable, it's in the fucking air
humidity, smoke, dust, there are tons of things that will kill hardware
maintaining retro hardware is a 24/7 job, it's not just arranging everything neatly on an ikea shelf
Anonymous
7/26/2025, 11:10:27 PM No.716523279
>>716517265 (OP)
Superior performance & system support. Let's see your MISTER run some PS2 games, shall we?
Replies: >>716523428
Anonymous
7/26/2025, 11:12:23 PM No.716523428
>>716523279
careful, I said the same thing about saturn and n64
there's always someone autistic enough
Replies: >>716523538 >>716523691
Anonymous
7/26/2025, 11:12:49 PM No.716523450
I am considering setting up nintendo emulators to try tendie games
I have not played any tendie games since original NES
what's the state of emulation there
Replies: >>716523818 >>716523994 >>716526910
Anonymous
7/26/2025, 11:14:08 PM No.716523538
>>716523428
Oh yeah, 2 more weeks I'm sure.
Anonymous
7/26/2025, 11:16:23 PM No.716523691
>>716523428
It's not about 'tism, it's a matter of hardware. FPGAs will eventually get to the point of being able to run 6th gen, but it's going to take a long time, and every gen after is going to take longer and longer.
Anonymous
7/26/2025, 11:18:08 PM No.716523818
>>716523450
depends on how autistic you are
cycle accurate emulators for older systems
n64 used to be a mess but thank to parallel forks it's now accurate to fault, demanding except for mupen though
ds is... okay? accurate enough
dolphin is pretty much perfect
3ds, wiiu and beyond are basically modern emulators so ymmv
Replies: >>716524173
Anonymous
7/26/2025, 11:18:43 PM No.716523862
>>716517265 (OP)
More convenient than hooking up my old consoles.
Smarter than paying scalpers for old games.
Only way to play most English translations of Japanese exclusives.
Anonymous
7/26/2025, 11:19:31 PM No.716523924
>>716520007
nigga playing on an IMAX screen
Replies: >>716524063
Anonymous
7/26/2025, 11:20:38 PM No.716523994
>>716523450
don't ask on /v/ because half of the posters here are thirdies that don't even have a computer, the ones that do generally just have a surface level understanding of the subject and as such generally have terrible takes, just check https://emulation.gametechwiki.com/index.php/Main_Page
Replies: >>716524173
Anonymous
7/26/2025, 11:20:40 PM No.716523998
>>716517265 (OP)
I'm not paying outrageous prices for used games because of MUH CHILDHOOD.
Anonymous
7/26/2025, 11:21:07 PM No.716524030
1544496159846
1544496159846
md5: af16c29787f61a8e5db2f1b0c2f0542a๐Ÿ”
>>716517265 (OP)
>Owning the games
>2025
Anonymous
7/26/2025, 11:21:39 PM No.716524063
>>716523924
Screen's only 4k, but I render at that resolution. PCSX2's built in screenshot feature captures at render resolution.
Anonymous
7/26/2025, 11:22:56 PM No.716524173
1320901819724
1320901819724
md5: 873d5e23e0cec44f2cdec30993dfe15e๐Ÿ”
>>716523818
>>716523994
thank you
Anonymous
7/26/2025, 11:25:02 PM No.716524329
Dimitri
Dimitri
md5: 88b0d3ce037a8dec6e328dfe4696cd5a๐Ÿ”
>>716517265 (OP)
>Is there any excuse to use emulators
Because I want to.
Anonymous
7/26/2025, 11:29:02 PM No.716524628
>>716519052
>You're either a collector
As someone who collects things, I don't know why they'd wouldn't want more people taking themselves out of the competition. I'd be much happier if my shit was cheaper because there was less demand.

I get that people want their collections to be worth more, but to me those people aren't collectors, they're profiteers. And I don't give a shit about profiteers.
Stay out of my hobby you speculators, go chase a REAL market.
Replies: >>716524815
Anonymous
7/26/2025, 11:31:38 PM No.716524815
>>716524628
The vast majority of /v/ OPs are LARPs.
>GCJ LARP: who is the target audience for this?
>GCJ LARP: DIE NAZI!!!!!!!!!!!!!!!
>collector LARP: this angers the digitalfag
>richfag LARP: you don't have *top of the line GPU* yet?
>gamer LARP: nintendo nintendo nintendo
Anonymous
7/26/2025, 11:34:38 PM No.716525048
Cycle Accuracy is a meme thing to care about. Emulation is at the very, very worst about 95% as good as playing on the original hardware for every game I have ever emulated, and that last 1-5% isn't worth hundreds of dollars to me
Anonymous
7/26/2025, 11:36:19 PM No.716525168
>>716517265 (OP)
hardware emulation is still emulation
Anonymous
7/26/2025, 11:37:37 PM No.716525271
>>716517265 (OP)
Do you think we don't understand how only poor people can't emulate? You need a decent PC which you also complain is too expensive.

Besides that? It's the best way to play games. No installation or fucked up drivers because all games are made for one setup, higher resolution, current multiplayer servers to be played on.

It's the best of all worlds. It is you who is both poor and monetary value and intelligence to get it working.

>poorfag
Anonymous
7/26/2025, 11:42:44 PM No.716525658
fax
fax
md5: d01c788bff0c6e2b6832dae1dd718cce๐Ÿ”
>>716517265 (OP)
It's always morally correct to not give a dime to the crime syndicate known as nintendo
Replies: >>716528959
Anonymous
7/26/2025, 11:45:02 PM No.716525826
imnot
imnot
md5: 69a8afe7714583a5b20ef0666714158d๐Ÿ”
Imnotfuckingpaying
Anonymous
7/26/2025, 11:50:31 PM No.716526247
>>716517265 (OP)
I've never seen a thread started by a pirate or emulator about how much they hate the other side owning games.
Anonymous
7/26/2025, 11:52:21 PM No.716526392
>>716518045
>you can literally have negative input lag,
No, you can't, and you are stupid as fuck.

Run-ahead skipping frames of animation is not negative input lag, you absolute retard

>>716518469
Only if you have a high refresh-rate monitor. I've tested extensively on 60Hz and there is no way to get both low-lag and no frame-tearing, so most poorfags emulating on 60Hz monitors or cell-phones or Steamdeck, or chinkhelds will have tons of input lag. There is additional V-Sync lag not part of the inherent display lag. For my 240Hz VRR monitor, it's not an issue. Test it yourself and see.

>>716518906
It's not been debunked at all, not even one part, unless you consider garbage like >>716521979 where retards just shit their diaper and scream "WRONG WRONG WRONG REEEEEE"

I've done literally thousands of input lag tests on emulation/run-ahead to come to this conclusion about run-ahead not being worth it, the only person in the world to do so.

It's so much more important to have a low-lag environment with low-lag controller, low-lag monitor, and no buffering/laggy V-Sync. Run-ahead is a shitty cope that causes more issues than it helps and absolutely does not help the core problem of a laggy setup. Most people just emulate on cell phones or their old shitty laptop and wonder why it's a laggy mess.

I'm not hating on emulation at all btw, when you have a proper low-lag setup, you don't NEED (or want) run-ahead because lag is very similar to original hardware. But very few people emulating actually achieve that and cope with run-ahead.
Replies: >>716526583 >>716526594 >>716526647 >>716526832 >>716527171 >>716527398
Anonymous
7/26/2025, 11:55:01 PM No.716526583
>>716517871
>>716526392
>It's never recommended to use run-ahead as it increases input lag variance for slightly lower raw input lag. It's also not accurate to original hardware, has limited implementation depending on internal game lag and how intensive it is to run, and can cause various issues
>The only rare edge case in which it may be worth it (and even then, not really), is games that are easy to run accurately, have significant inherent gameplay lag (5+ frames), and where reactions are more important than timing. In these case, the raw input lag improvement is so large that it could (arguably, but not really) outweigh the increase in input lag variance that it brings.
100% bullshit. There's no variance. Runahead works perfect when you use equal or lower frames to the games lag, and nearly every game has at least 1 frame of lag so you can get 1 frame free 99% of the time without issue.
>Also run-ahead is not going to remove any inherent lag from your setup or V-Sync lag, which will usually be 2-3 frames at least.
No one who cares about lag is getting 2-3 frames of lag, or using vsync.

Stop talking out your ass.
Replies: >>716536708
Anonymous
7/26/2025, 11:55:15 PM No.716526594
>>716526392
>Run-ahead skipping frames of animation is not negative input lag
>he doesn't even know what runahead actually does
LOL
Replies: >>716528847 >>716529757
Anonymous
7/26/2025, 11:56:02 PM No.716526647
>>716526392
>Run-ahead skipping frames of animation
kys tard
Replies: >>716527393
Anonymous
7/26/2025, 11:58:36 PM No.716526832
>>716526392
>I've done literally thousands of input lag tests on emulation/run-ahead
Sure you have, sweaty.
Anonymous
7/26/2025, 11:59:25 PM No.716526910
>>716523450
Just get a MiSTer and never have to worry about this shit.

MiSTer is equivalent to dozens of original consoles, all RGB modded, and all with everdrives, plus a Retrotink 4k, but all in one small and convenient form factor. Even just the Retrotink 4k, which MiSTer basically has built in, will run you more than a MiSTer alone. But then MiSTer also supports basiclly every USB controller in existence, rebinding, turbo, and enhancements/QoL features that original hardware doesn't.

All with accuracy and input lag identical to original hardware, with support for both CRT and HDTVs that just works flawlessly with no tinkering or headache
Anonymous
7/27/2025, 12:03:20 AM No.716527171
>>716526392
Vsync causes lag even on high refresh rate monitors, just less lag because the lag added is from frames being held in the vsync buffer, lower frametime -> less lag. The optimal setup is VRR/Gsync, it's the lowest latency way to sync frames, none of the games youre trying to emulate has VRR on the real hardware, they're all using old slow vsync, sometimes even tripple buffered which is the laggiest vsync of them all

Also even on 60hz there are 2 separate methods to have tearfree video without added lag. If being tearfree is your priority then scanline sync would be your preferred method, it takes some time setting up though, and the settings are unique to every display model. There is also low-lag vsync, you can trick vsync into forgoing its framebuffer by setting a framecap 0.01 below your monitor refresh rate (which also is often unique to your display, most displays dont refresh at exactly 60.000hz
Replies: >>716528652 >>716528812
Anonymous
7/27/2025, 12:06:29 AM No.716527381
>>716517265 (OP)
Im not buying your games, shill
Anonymous
7/27/2025, 12:06:42 AM No.716527393
>>716526647
You are an illiterate tard who has no understanding what input lag even is or you would never make the absolutely asinine claim about "muh negative input lag" like a retard

And yes everything I've said about runahead has clearly been about configuring it to n frames of slowest game reaction -1
Replies: >>716528847
Anonymous
7/27/2025, 12:06:44 AM No.716527398
>>716526392
Oh shit, this is the same guy that made those shitty input lag tests years ago and got absolutely dunked on for being a fucking retard
https://arch.b4k.dev/v/search/text/literally%20thousands%20of%20input%20lag%20tests/
Look at this thread
https://arch.b4k.dev/v/thread/584049891/#584056308
He also started making daily RPCS3 shitpost threads because he didn't know how to install a driver for his controller
>make constant annoying threads about input lag tests that were done on different screens
>refused to post specific TV/monitor models and settings, so everyone called out his tests as shit and invalid
>tests RPCS3 and sees it has 100ms of input lag more than a real console
>after a short shitposting stint, and people telling him the issue is pebkac, he finds out it was a driver issue and that DS4Windows fixed it
>turns out RPCS3 has LESS input lag than real consoles
>this completely mindbreaks OP's fragile schizo head, and he now spends some time every single day trying to make an RPCS3 hate thread
https://arch.b4k.dev/v/search/image/yWsL7vcl4pcs6EKsxcjSbg%3D%3D/
https://arch.b4k.dev/v/search/image/Snp3YKIcD-njf10B8TiuxQ/
https://arch.b4k.dev/v/search/image/G6FbyTo5oTkRHZG1WfYZPw/
https://arch.b4k.dev/v/search/image/21ZP-BM4JleSuGcew3q4Qw/
https://arch.b4k.dev/v/search/image/UdSaXrPwABjC_gWKfaYqcQ/
https://arch.b4k.dev/v/search/image/jC_kyYGBdn7G2_B7jEAoMw/
https://arch.b4k.dev/v/search/image/Fxdo3G05yhulg1FoV9SGSQ/
https://arch.b4k.dev/v/search/image/7WM-Vb6bc_Q9DQR80iFIdg/
https://arch.b4k.dev/v/search/image/AJ1TSkQDIYxBO7KvdJEF5g/
https://arch.b4k.dev/v/search/image/sUsLEURGG71i8sUKflczAA/
https://arch.b4k.dev/v/search/image/qP2S9_GbD01nYqBwxBRgAA/

What an shocking surprise that the absolute mouth breather is also a mister shill, lol.
Replies: >>716527984 >>716528652 >>716528812 >>716529297
Anonymous
7/27/2025, 12:09:53 AM No.716527614
kids bragging about emulators ruined their reputation
Anonymous
7/27/2025, 12:11:41 AM No.716527745
this is one of the most blatant advertising threads i've seen in a while
Anonymous
7/27/2025, 12:12:08 AM No.716527786
>>716517265 (OP)
I own and play games both on the original consoles and on an emulator. The experience is ever so different, but I get joy from both so get fucked.
Anonymous
7/27/2025, 12:14:41 AM No.716527984
>>716527398
man, it really is just a handful of extreme autists who are responsible for shitting up entire boards
Replies: >>716531905
Anonymous
7/27/2025, 12:22:45 AM No.716528569
i don't think about you at all
i don't think about you at all
md5: f9202382df4b79c112e18c16345c6f90๐Ÿ”
>>716517265 (OP)
>Mister
>Everdrive
Emulator fag here. I don't even know what those are. And no. I don't care. So don't waste your breath.
Anonymous
7/27/2025, 12:23:53 AM No.716528652
>>716527171
No, if you've ever seen those old battlenonsense lag videos, you get an additional massive lag penalty with v-sync near refresh rate. I'm not exactly sure how this works because some programs and applications that operate on 60Hz displays or lock refresh-rate to 60Hz (exclusive full-screen fuckery) don't have this (like certain shmups or MiSTer low-lag mode) but vast majority do. For RetroArch and most programs I've tested, this is around 2-3 frames worth of input lag beyond the expected result from display lag alone. RetroArch also fits in this category where there is no way to game on a 60Hz non-CRT display without having either lag penalty or frame-tearing.

Again, all this is avoided by not massive stupid poorfag who has an even somewhat decent high refresh rate monitor from the last decade.

>>716527398
No, actually it's a controller driver in RPCS3 specifically for DS4 that added some absolutely absurd amount of input lag like 60ms or something ridiculous. A different controller driver might make like 1-2ms of difference at absolute most, not 60ms. I had to use DS4Windows to literally trick RPCS3 into thinking it was a 360 controller and then it used Xinput and had no lag issues.

Absolute massive incompetence from the RPCS3 devs there.
Replies: >>716528943
Anonymous
7/27/2025, 12:26:13 AM No.716528812
>>716527171
No, if you've ever seen those old battlenonsense lag videos, you get an additional massive lag penalty with v-sync near refresh rate. I'm not exactly sure how this works because some programs and applications that operate on 60Hz displays or lock refresh-rate to 60Hz (exclusive full-screen fuckery) don't have this (like certain shmups or MiSTer low-lag mode) but vast majority do. For RetroArch and most programs I've tested, this is around 2-3 frames worth of input lag beyond the expected result from display lag alone. RetroArch also fits in this category where there is no way to game on a 60Hz non-CRT display without having either lag penalty or frame-tearing.

Again, all this is avoided by not being a massive stupid poorfag, and just having an even somewhat decent high refresh rate monitor from the last decade.

>>716527398 #
No, actually it's a controller driver in RPCS3 specifically for DS4 that added some absolutely absurd amount of input lag, like 60ms or something ridiculous. A different controller driver would usually make like 1-2ms of difference at absolute most, not 60-70ms. I had to use DS4Windows to literally trick RPCS3 into thinking it was a 360 controller and then force it to us Xinput to remove that massive lag penalty.
Replies: >>716528943 >>716529642
Anonymous
7/27/2025, 12:26:35 AM No.716528847
>>716527393
see: >>716526594
Replies: >>716529659
Anonymous
7/27/2025, 12:27:44 AM No.716528943
>>716528812
why did you delete? >>716528652
Replies: >>716529091
Anonymous
7/27/2025, 12:27:59 AM No.716528959
>>716525658
This. I've been pirating Nintendo games all my life
Anonymous
7/27/2025, 12:29:52 AM No.716529091
>>716528943
He added a line.
Anonymous
7/27/2025, 12:32:59 AM No.716529297
>>716527398
Also no one "dunked on me" you fucking moron. They just kept asking me my TV and I refused to answer it out of principle as I already told them the TV has 10ms of display lag (tested by rtings and me). Then they accused me of faking tests with zero basis whatsoever.

People just have a hard time accepting facts that conflict with their feelings, so they make up every bullshit excuse they can think of. I told them over and over and over to test it themselves if they didn't believe me, ans you know how many people actually did: Z E R O

Also I never made RPCS3 threads beyond the handful where I posted lag results. Aside from the gross incompetence with their DS4 driver implementation (which can't be overstated how awful that is), I have no issues with the emulator and have used it many times. You literally think every single person complaining about an emulation in any way is the same bogeyman
Replies: >>716529383 >>716529469 >>716529534
Anonymous
7/27/2025, 12:34:18 AM No.716529383
>>716529297
>People just have a hard time accepting facts that conflict with their feelings
LOL, the ironing
Anonymous
7/27/2025, 12:34:47 AM No.716529421
I dunno anon, I seem to own the game since it is on my computer and I can use it/back it up whenever I want.
Anonymous
7/27/2025, 12:35:25 AM No.716529459
>He is still here
imagine being so assblasted about being wrong you keep shitposting for actual years
Anonymous
7/27/2025, 12:35:30 AM No.716529469
merely a coincidence
merely a coincidence
md5: 0cdb7aa79c3b1a993b3918878b2e54c5๐Ÿ”
>>716529297
>Also I never made RPCS3 threads beyond the handful where I posted lag results.
Replies: >>716530584
Anonymous
7/27/2025, 12:36:32 AM No.716529534
>>716529297
>Also no one "dunked on me"
How much input lag does Bloodborne have?
Replies: >>716530915
Anonymous
7/27/2025, 12:37:49 AM No.716529642
>>716528812
>battlenonsense
He's retarded. He tested settings in ONE game, ONE engine, and then thought it applies everywhere, it doesn't. It does apply in a few multiplayer games that are built around minimizing input lag but that's it.

Also what he did has absolutely nothing to do with what I suggested, 2 completely separate things. You have not tested this, you have not tested enabling vsync and setting a framecap of 59.990 (or whatever your exact measured hz minus 0.01 is)
Replies: >>716530406
Anonymous
7/27/2025, 12:38:02 AM No.716529659
>>716528847
I know exactly what run-ahead is doing, it's the same tech as rollback.

Negative input lag is something happens before you even press the button. If you think that's happening with run-ahead, your brain is as smooth as fucking glass.

This entire fucking conversation would never need to occur if your retarded ass would just turn run-ahead up and test the input lag. It won't be what you expect, and it sure as hell won't be responding in one frame.

And again, run-ahead massively increases variance of input lag, which is far more important than just raw input lag numbers in vast majority of games.
Replies: >>716529757
Anonymous
7/27/2025, 12:39:25 AM No.716529757
>>716529659
see: >>716526594
Replies: >>716530012
Anonymous
7/27/2025, 12:39:57 AM No.716529787
>>716517265 (OP)
>he asks in the year a console maker decides to just brick your console for playing used games
Anonymous
7/27/2025, 12:40:53 AM No.716529867
Latency is one of those things where technically it's true and I can tell the difference but I also just don't care all that much. It's never stopped me from enjoying or finishing games unless it's something completely egregious like the Saturn Tribute ports
Anonymous
7/27/2025, 12:42:42 AM No.716530012
>>716529757
You call it negative input lag because it has the potential to be lower than original hardware. That's not negative you fucking shit for brains. And there are numerous issues with run-ahead I've already highlighted.
Replies: >>716530620
Anonymous
7/27/2025, 12:45:47 AM No.716530239
>>716517265 (OP)
What a gay disingenuous argument. Because I want 20000 games for free.
Anonymous
7/27/2025, 12:48:28 AM No.716530406
>>716529642
He's tested quite a few games, but I'm just talking about my own tests. Many games/programs have many additional buffered frames of lag when at 60Hz because they use a laggy implementation of V-Sync.

Select games are able to have both no tearing and don't have the multiple frame V-Sync penalty, but they are few and far between.

Your best bet is to just not be a retarded poorfag on a 60Hz monitor. For consoles it doesn't matter, as they receive zero benefit from high-refresh rates (outside of a few 120Hz games), so you actually want to just prioritize low latency at 60Hz (some 360Hz monitors are actually pretty laggy at 60Hz since they just expect you to always be playing on native refreshrate or VRR
Replies: >>716538294
Anonymous
7/27/2025, 12:50:38 AM No.716530584
>>716529469
The ones on the left are posts, not threads, and only a few are me.

The ones on the right are just the first google image search result.

You're retarded. Do something productive in your life instead of scouring through the archive about some random anon
Replies: >>716530738
Anonymous
7/27/2025, 12:51:02 AM No.716530620
Untitled
Untitled
md5: 6663afc1eb28fbb65820ebcb7b733056๐Ÿ”
>>716530012
i'll give you ONE genuine reply, and i'm closing the thread because i don't want to see your blatant third worlder esl retardation any more
Replies: >>716531272
Anonymous
7/27/2025, 12:52:55 AM No.716530738
Screenshot 2025-07-26 at 15-52-13 _v_ - Video Games ยป Thread #597900735
>>716530584
>The ones on the left are posts, not threads
Yeah, and all of those posts just happen to be in all of those threads...
Anonymous
7/27/2025, 12:55:22 AM No.716530915
>>716529534
I tested the dash, both tapping very quickly and holding, and both were laggy as shit (well over 200ms in best case scenario)

For PC, there is always some new cope, but for consoles, there's literally nothing to influence aside from display (which is 10ms lag @ 60Hz, only 2ms more than a CRT) and controller (BT is actually lower lag than wired for PS4 and PS5, but it's only a few ms either way). Overwhelming vast majority of games don't have any settings that would affect lag. Console is very easy and consistent to test.

But people still always find some excuse because they think it incomprehensible that the game they loved was a lagfest
Replies: >>716531225
Anonymous
7/27/2025, 12:59:32 AM No.716531225
>>716530915
>I tested the dash
The thing that only triggers after holding it for a few frames as it's a multi-function button, you mean?
Replies: >>716531450
Anonymous
7/27/2025, 1:00:10 AM No.716531272
>>716530620
You still, STILL, don't know what negative means. The input lag being lower doesn't mean that a game has negative input lag you fucking smoothbrained retard. Negative input lag would be the game reacts to your input before you even press the input, which is not physically possible, you stupid fuck.

And instead of posting worthless marketing diagrams, how about you actually fucking TEST it, and see, like I did?

Run-ahead is bullshit outside of the very specific usecases I mentioned, and even then it still massively increase input lag variance which will fuck up your timing. Again, the range and variance of input lag with run-ahead is significantly higher even if raw input lag is lower.
Anonymous
7/27/2025, 1:02:33 AM No.716531450
>>716531225
No, you dash even if you tap it very quickly, why are you arguing about objective, easily provable facts? Just fuck off you absolute retard. I'm not doing this.

I did tests both holding and tapping very quickly, and in EITHER case, it's over 200ms.

No dash in an action game should ever have 200ms of input lag no matter what excuse you give for how they programmed it poorly, yeah, no shit.
Replies: >>716531759
Anonymous
7/27/2025, 1:07:16 AM No.716531759
bb input lag 60fps 133ms (115ms wo tv)_thumb.jpg
bb input lag 60fps 133ms (115ms wo tv)_thumb.jpg
md5: dfeb7eda3b083087755fe8fa51011e0c๐Ÿ”
>>716531450
Bruh, the game waits a few frames to see if you're holding the button or tapping the button to know whether you're dashing/running/rolling - like in every souls game.
>it's over 200ms.
The actual input lag is about half that.
Replies: >>716531931
Anonymous
7/27/2025, 1:09:38 AM No.716531905
>>716527984
yes, and instead of range banning them, the mods do nothing
even worse still, they prefer the constant sperging that happens on /v/ instead of genuine discussion
Anonymous
7/27/2025, 1:10:00 AM No.716531931
>>716531759
Maybe don't put such a massive buffer on moves important to dodging in combat?

The time from pressing the button to dashing is always AT LEAST 200ms no matter how long or short you press it.
Replies: >>716532428
Anonymous
7/27/2025, 1:17:28 AM No.716532428
>>716531931
It has not stopped millions and millions of people from finishing and enjoying the game
Replies: >>716533216 >>716534205
Anonymous
7/27/2025, 1:28:43 AM No.716533216
>>716532428
Same could be said with OoT running at 15fps
Replies: >>716535146
Anonymous
7/27/2025, 1:39:53 AM No.716533953
>>716517265 (OP)
>Owning the games
>Cartridge's rom chip explodes
>Disc rots
Now what?
Anonymous
7/27/2025, 1:43:43 AM No.716534205
>>716532428
>It has not stopped millions and millions of people from finishing and enjoying the game
It's a pretty sad state of affairs that this genre has amassed so much popularity when it's the literal definition of mediocrity.
Demon souls only became popular because it became a meme over youtube and twitch in the west, if weebs didn't import the game from japan fromsoft wouldn't exist today.
Replies: >>716535248
Anonymous
7/27/2025, 1:49:50 AM No.716534647
Why would anyone seethe over emulation?
Anonymous
7/27/2025, 1:51:59 AM No.716534793
What is MISTER in this context?
Replies: >>716534952 >>716534970
Anonymous
7/27/2025, 1:54:29 AM No.716534952
>>716534793
FPGA box for emulation.
Replies: >>716535064
Anonymous
7/27/2025, 1:54:43 AM No.716534970
>>716534793
An overpriced emulation box.
Replies: >>716535064
Anonymous
7/27/2025, 1:56:03 AM No.716535064
1752507012031944
1752507012031944
md5: 499a3d2060eb32935a9e56c19df33e7a๐Ÿ”
>>716534952
>>716534970
Oh, ok. Thanks.
Anonymous
7/27/2025, 1:57:07 AM No.716535140
upenstuff
upenstuff
md5: ed4a44741e05ee579c4f3f23cb4efd3a๐Ÿ”
>>716517265 (OP)
Gamedev
None of the options you said have an integrated debugger, and mister is less precise than OpenMSX at MSX emulation.
Replies: >>716536074
Anonymous
7/27/2025, 1:57:12 AM No.716535146
>>716533216
Now you're getting it! Happy gaming anon
Anonymous
7/27/2025, 1:58:36 AM No.716535248
>>716534205
How can an entire genre be mediocre
Anonymous
7/27/2025, 1:59:05 AM No.716535279
>>716517265 (OP)
before ps2 belongs to mister
ps2 belongs to ps2 because the emulator is still shit as of nightlies in july 2025
after ps2 belongs to software emulation
Anonymous
7/27/2025, 2:00:24 AM No.716535381
>>716517265 (OP)
The only retards against emulation are giga autists who want everything to be 1 to 1 to the game they played when they were 5 years old in 1992.
Replies: >>716535535
Anonymous
7/27/2025, 2:02:39 AM No.716535535
>>716535381
And in most cases emulators reach that.
Most imprecisions come from trying to make new software, as emulators created by testing game by game will not know what to do with things that the games don't do.
For example, blueMSX will allow you to read the disk with the drive motor off, because no game attempts to do that so it's not necessary to implement it to run commercial games.
Replies: >>716535936
Anonymous
7/27/2025, 2:02:43 AM No.716535539
>>716517871
incredible how this post triggered the emutrannies
Anonymous
7/27/2025, 2:03:43 AM No.716535619
maximized for efficiency by dollars: emulation
for retards who have money to waste: fpga
for trannies: modded+jailbroken consoles
for low iq retard monkeys that need to die: buying a console, and buying the games and playing them
Anonymous
7/27/2025, 2:04:45 AM No.716535693
>>716517265 (OP)
>poorfaggotry
Putting thousands of euros into vidya just because you wanna try it sounds like faggotry.
Anonymous
7/27/2025, 2:06:04 AM No.716535790
>>716517265 (OP)
Convenience.
Anonymous
7/27/2025, 2:08:13 AM No.716535936
>>716535535
True, it's at the point where only the most niche things are inaccurate if it's not emulating a more modern console.
Replies: >>716536631
Anonymous
7/27/2025, 2:10:14 AM No.716536074
REALTIME PENGUIN CHANGE
REALTIME PENGUIN CHANGE
md5: c6d1d5c62abd0fba16e132ee65769ce7๐Ÿ”
>>716535140
This old picture is not very good.
OpenMSX now has the debugger integrated into the emulator iitself, and i can watch the memory changing in REALTIME (and the sprites and all that shit as well).
Real hardware can't do that, MiSter can't do that.
Mister can't tell me if i'm doing something retarded either like OpenMSX can.
Anonymous
7/27/2025, 2:15:49 AM No.716536428
penguin sprites
penguin sprites
md5: 0d2d932f0d390659c4912096ab337ede๐Ÿ”
Nothing like being able to snoop in REALTIME what the game is doing with the sprites, so i know what is fucked up.
Anonymous
7/27/2025, 2:18:59 AM No.716536624
TLF
TLF
md5: 07e087dbd8d5a464c1fb28699d6ade49๐Ÿ”
Replies: >>716537215
Anonymous
7/27/2025, 2:19:08 AM No.716536631
>>716535936
That's the thing, many emulators get at 100% commercial game execution.
They're made by testing every game made for the platform and fixing bugs until there's no game with defects left.
So if your goal is just to play existing games, they're literally perfect.
They're only a problem if you want to develop new games and touch shit that commecial games avoid.
Anonymous
7/27/2025, 2:19:58 AM No.716536676
The only emulators you need are visual boy advance and zsnes.
All the games worth emulating (old rpgs) work fine with those programs.
I don't understand the craziness of emulating the PS3 or whatever.
Replies: >>716536767
Anonymous
7/27/2025, 2:20:36 AM No.716536708
>>716526583
>There's no variance.
You are a fucking retard and don't even know what variance means.

The range and standard deviation of the input lag is significantly higher when you use run-ahead. This is much more important as it affects timing, as opposed to raw input lag which mostly only affect reaction speed.

>No one who cares about lag is getting 2-3 frames of lag, or using vsync.
An overwhelming vast majority of people emulating are doing so on 60Hz monitors, steamdecks, chinkhelds, or old shitty laptops. All of which are going to be having a massive v-sync penalty. Specifically RetroArch (because we're talking about run-ahead) has no way to have proper low-lag without screen tearing on 60Hz non-CRT displays, test it for yourself if you don't believe me.
Replies: >>716536786 >>716537058
Anonymous
7/27/2025, 2:21:38 AM No.716536767
>>716536676
*Snes9x
zsnes is made to be fast enough to run on a pentium 133Mhz CPU, so its pretty bad at running many games.
Snes9x is a "every game tested" case, where all it gets wrong is the shadow of an helicopter in a specific game.
Anonymous
7/27/2025, 2:21:56 AM No.716536786
>>716536708
>The range and standard deviation of the input lag is significantly higher when you use run-ahead.
You can post this a million more times, it wont make it true.
Replies: >>716536905
Anonymous
7/27/2025, 2:23:41 AM No.716536905
>>716536786
Me posting it doesn't make it true. It's true because it is, and I know that it is because I have tested it extensively.

You are more than welcome to do your own lag tests.
Replies: >>716536963
Anonymous
7/27/2025, 2:23:49 AM No.716536914
>>716518335
just admit you don't like vidya lil bro
there are other hobbies out there, may I recommend anime?
Anonymous
7/27/2025, 2:24:35 AM No.716536963
>>716536905
>It's true because it is,
No, it isn't.
>You are more than welcome to do your own lag tests.
I have, tens of thousands.
Replies: >>716537350
Anonymous
7/27/2025, 2:26:15 AM No.716537058
>>716536708
>having a massive v-sync penalty
16-24ms
Also all 3D consoles have this exact same penalty.
Replies: >>716537350
Anonymous
7/27/2025, 2:28:31 AM No.716537215
>>716536624
>new lolcow just dropped
sweet
Anonymous
7/27/2025, 2:30:42 AM No.716537350
>>716537058
>16-24ms
No, it's 2-3 frames so closer to 30-40ms

>Also all 3D consoles have this exact same penalty.
Not true. The v-sync penalty is for the emulator in addition to the native input lag of the game. Using something like the low-lag mode of MiSTer removes this v-sync penalty and gets you input lag original to the original games, including PSX and N64.

>>716536963
It is true. Now you are just butthurt and trolling because you know you are wrong.

Seriously though, do test it. It doesn't take very long and then you can stop spewing this bullshit.
Replies: >>716537435 >>716537590
Anonymous
7/27/2025, 2:32:01 AM No.716537435
>>716537350
>It is true.
It isn't true. If you ever did a single test yourself instead of spamming worthless threads you'd know.
Anonymous
7/27/2025, 2:32:18 AM No.716537451
@716536624
lil bro really spent an hour making this in ms paint to get a single (You), and even that was just himself samefagging

KEK
Replies: >>716538457
Anonymous
7/27/2025, 2:33:35 AM No.716537520
>>716517265 (OP)
i do it because i HATE NINTENDO
Anonymous
7/27/2025, 2:34:13 AM No.716537562
>>716517265 (OP)
Wtf is a Mister? Mister anon?
Replies: >>716537652 >>716537764
Anonymous
7/27/2025, 2:34:43 AM No.716537590
>>716537350
>No, it's 2-3 frames so closer to 30-40ms
Nope, its one frame due double buffering, unless the emulator author is absolutely fucking retarded.
Draw a frame, flip buffer, draw a frame, flip buffer, draw a frame, flip buffer.
Exactly like a 3D game.
Replies: >>716538106
Anonymous
7/27/2025, 2:35:43 AM No.716537649
>>716517265 (OP)
Original hardware breaksdown and replacements are more expensive if you already have something that can do it for free.
Anonymous
7/27/2025, 2:35:47 AM No.716537652
>>716537562
Imagine an emulator without any features or enhancements, that's more buggy than a standard emulator. Now imagine that the emulator is locked to a single box that you have to spend $500 on. That's a Mister.
Anonymous
7/27/2025, 2:37:41 AM No.716537764
>>716537562
It's a system that use a FPGA chip that is a chip you can reprogram to act like other chips.
So you can in theory make a 1:1 copy of an original hardware with it (the digital part at least).
In practice it's more akin to these chink nes on a chip implementations because the "code" uploaded to the FPGA has the same lack of knowledge about real systems as emulators, they're made of the same techdoc documents and are just as prone as wrong code as emulators.
Anonymous
7/27/2025, 2:43:22 AM No.716538106
>>716537590
You can spout technobabble all you want, but the actual tests show the reality. You would know this if you had done your own tests.

If you had ever done lag tests, you would know the smallest bullshit minutia can affect the latency of a PC game or program, and even the way latency responds to framerate, RTSS frame caps, v-sync, etc. is completely different for every game and impossible to predict without testing it.

Hell, even just porting a game like Bayonetta from 360 to PS4 somehow increases the input lag from around 60ms to 135ms. Again, there is no simple, clean explanation for this even if you wish there was, it's just complete baffling incompetence that a much more powerful system somehow has over 4 frames more of lag. (I'm assuming XB1 is similar, never tested it though)
Replies: >>716538364
Anonymous
7/27/2025, 2:44:37 AM No.716538201
>CTRL+F "Test"
>39 results found
So where the fuck are your tests then?
Anonymous
7/27/2025, 2:46:07 AM No.716538294
>>716530406
VRR is what nearly eliminates vsync lag, not higher refresh rate. I mean eventually it does just because it lowers ms for each frame once your framerate goes high enough. But vsync lag is definitely noticable at 120hz. I haven't used anything beyond that but I bet I would be able to notice it even at 240hz
Replies: >>716538616
Anonymous
7/27/2025, 2:47:09 AM No.716538364
>>716538106
https://www.youtube.com/watch?v=NyrcPyZtfMg
Replies: >>716538784 >>716538978
Anonymous
7/27/2025, 2:48:22 AM No.716538457
>>716537451
Also multiple things are blatantly wrong like

>in actuality it's around half that
literally just a 60fps recording (compared to my 240fps recording) with no frame counting. If the retard actually counted frames, he would see it's 200ms+. Again, it doesn't matter how you press it or even if you hold it, it's ALWAYS at least 200ms.

>lag from his controller's driver
No, dumbfuck, it was ***RPCS3's*** driver, that they fucking FORCED on me for daring own a DualSense. I had to literally use third party software to TRICK the emulator into thinking I was using a 360 to not get an absolutely massive input lag penalty.

Also like over half those posts/threads are not even me.
Replies: >>716538912
Anonymous
7/27/2025, 2:50:31 AM No.716538616
>>716538294
Nah, I thought that was the case, but I actually stopped using VRR recently (causes flickering with VRR), ran a bunch of tests and it both doesn't affect input lag or frame-timing in any meaningful way whatsoever. Whatever amount it does affect it was so imperceptibly small that I couldn't tell it from dozens of input lag tests across many types of games at different framerates and even specifically testing scrolling games. Even with 240fps recording in extremely slow-motion, it looks the same as with VRR (just with no flickering).

I hate to say it because I shilled for VRR for years, but VRR is a meme if you have a high refresh rate monitor.
Anonymous
7/27/2025, 2:53:08 AM No.716538784
>>716538364
Yes, if you turn off v-sync, you will remove the input lag penalty in RetroArch but get extremely bad screen tearing (which would have been extremely apparent if he scrolled at all)

I already said that: with 60Hz, you have to choose between no V-Sync lag penalty OR no screen tearing, can't have both.
Anonymous
7/27/2025, 2:54:58 AM No.716538912
>>716538457
>literally just a 60fps recording (compared to my 240fps recording)
No, it was a 240fps recording.
Anonymous
7/27/2025, 2:56:13 AM No.716538978
>>716538364
Why the fuck he is testing the PAL version on CRT but NTSC version on others, I have no idea. Completely idiotic.

Also you need way more than one test, especially with such small numbers, there is variance of at least a frame between low and high end variance, usually more.