Anonymous
7/27/2025, 12:18:26 AM No.716528258
Games like Skyrim and Red Dead 2 gave NPCs daily routines but have we actually made meaningful progress since then? Where’s the next evolution? I still want:
>NPCs who remember what you did last week
>Dynamic relationships between NPCs
>Procedural life events like marriage, betrayal, or bankruptcy
>A city that actually feels like it changes even when you're not looking
What do you think it’ll take for NPCs to really feel alive, or is that even the right goal? Is this a tech issue, a design philosophy issue, or just something most players don't really care about?
>NPCs who remember what you did last week
>Dynamic relationships between NPCs
>Procedural life events like marriage, betrayal, or bankruptcy
>A city that actually feels like it changes even when you're not looking
What do you think it’ll take for NPCs to really feel alive, or is that even the right goal? Is this a tech issue, a design philosophy issue, or just something most players don't really care about?
Replies: