I doubt many, if any, games would fail to run. Maybe some esports titles because the time it takes to load into a lobby and then into a match would be too long. Most games would work, but they would be very unhappy about it, especially open world titles that are constantly pulling in new assets.
Long load times, and depending on the game possibly stutters (more than micro) and graphical artefacting as streamable assets aren't loaded. If you have enough RAM (of course, in the context of modern game that might be ten times the standard 16-32 gigs), the problems would eventually disappear as they get cached. Or you could precache/transfer the game to a RAM file system before starting the game, although that would make the initial startup even longer.
>>717052786 (OP)
I'm playing games like elden ring and lies of p off a shitty smr hdd and it runs fine. just takes probably a few more seconds to load initially.
>>717052786 (OP)
I installed KCD onto my HDD and literally everything took 30-45 seconds to load in, textures, sounds, character models, dialogue, etc. while the game was running, not an extended loading screen mind you, voice lines only playing after a 30 second delay.
Some games are literally unplayable on an HDD anymore. SDDs are a developer crutch now.
>>717052786 (OP)
You tend to get weird issues with visuals because they don't load in fast enough, absolutely abysmal performance down to the teens, and sometimes even brand new bugs like clipping into walls, falling through the floor, or attacks just not working because it simply can't load stuff fast enough. On top of the year long load times of course.