>>717100280
>No good D-Pad for digital movement.
Yeah, the D-Pad could've been better.
>No Hall-Effect sticks.
To be fair, no one had those back then. They didn't really become popular until I believe the mid to late 2010s.
>Dual Analog controls which suck at controlling actual 3D Games.
Never had that problem with Scaler, Sonic Heroes, or Painkiller. Not even Gungriffin.
>Focus on dual analog for camera also means the facebuttons do very little work.
Face Buttons have a role, and using the right stick for camera movement is better than having an auto-follow behind the user.
>Close enough input.
I don't think so. I'm able to play Blinx without worrying about being Close Enough. Whereever I want to go, I'm able to get there. Same in Wrath of Cortex.
Tell me, which controller do you feel is the best?