>>717120802
>beat em ups
Nowhere near as hardcore, longer(than psikyo shmups), more accessible, bigger focus on co-op, life bars are a staple so near perfection isn't required for completion, not auto scrollers with exception of some selected sections like elevators so players usually have more leeway etc.
>fighting games
Mainly pvp games, there aren't many pvp shmups(like twinkle star sprites). Winners can often camp on machines as long as they want too. Not many of them are focused on SP campaigns(like warzard) so AI is rarely balanced.
>>717120986
>plays out basically the same way every time
Plenty of arcade games have multiple characters/ships like pic related, there's really no difference from home games. I don't understand this argument.
>why people even in the late 90s started to dislike them
Nobody disliked them on principle. People just had consoles which were much more convenient and accessible, but home games very often mimicked arcade style design.