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Anonymous No.717119498 >>717120496 >>717120576 >>717120614 >>717120810 >>717120956 >>717126176 >>717128778 >>717130656 >>717144650 >>717146558
X-COM: UFO Defense
How do you breach without losing guys? Even my dudes in endgame armor are liable to get oneshot
Anonymous No.717120496
>>717119498 (OP)
That's the best part, you don't.
Anonymous No.717120576
>>717119498 (OP)
Scout with expendable rookie.
Shoot with someone else.
Anonymous No.717120614
>>717119498 (OP)
use a rookie to scout
Anonymous No.717120810 >>717121084 >>717121854
>>717119498 (OP)
I don't remember ever having problem with breaches. Just have cover , crouch , send a tank , whatever , tons of ways around it.
Anonymous No.717120956
>>717119498 (OP)
You try to be as unfair as possible to not let anyone get a shot off in the first place. No line of sight, no problem for a little kaboom.
Anonymous No.717121084 >>717121230 >>717121736 >>717122686
>>717120810
>send a tank
When I first played Xcom one of the first things I did was buy a tank.
It got two shot right out of the lander and I uninstalled it.
Anonymous No.717121230 >>717121659
>>717121084
wierd , were you playing a mod or something? The only time mine got wiped were during the alien base missions.
Anonymous No.717121654
you don't, that's the fun part
Anonymous No.717121659
>>717121230
It was just with OpenXcom. Pretty sure it was a Cyberdisc.
Anonymous No.717121736
>>717121084
you probably rushed it forward like a retard, tanks are really infantry support vehicles, rookies scout, tanks blow shit up
Anonymous No.717121854 >>717125978
>>717120810
Maybe I'm playing wrong, but doors and corners have been fucking me over the hardest.
Got enough TUs to take a peek for threats, but not enough to retreat or neutralize
Anonymous No.717122686
>>717121084
>It got two shot right out of the lander
Smoking the ramp should be your entire first turn.
Anonymous No.717122759 >>717124228
Just play the new XCOM, don't bother with that DOS trash.
Anonymous No.717124228 >>717124463 >>717124508
>>717122759
can you blow shit up in the new games?
Anonymous No.717124463 >>717128528 >>717130882
>>717124228
yeah
Anonymous No.717124508 >>717125163 >>717125651 >>717126682 >>717128090
>>717124228
i'm disappointed that x-com apocalypse isn't a bigger draw, everyone either plays the first game or the new ones
peak x-com is conducting a punitive raid on a skyscraper owned by alien sympathizers and just letting it rip with incendiaries and explosives as the building disintegrates around you
no other game has ever captured that feeling
Anonymous No.717125163 >>717125312 >>717125569 >>717126760 >>717132238
>>717124508
Wait till OpenAPOC becomes a bigger thing.
Anonymous No.717125312
>>717125163
>Wait till OpenAPOC
I don't think I'll live that long.
Anonymous No.717125569
>>717125163
horry shitttteeee
probably a long way out though, it's always been the neglected yet best game in the series
i still remember losing my mind when i shot a minirocket at an ayy up on a skybridge 5 stories up, dropping the wreckage on another group of ayys
Anonymous No.717125651 >>717127562
>>717124508
Sorry bro the setting just doesn't seem to have the same vibe to it
Anonymous No.717125978
>>717121854
Bro, hi explosives are a meme for a reason. You don't walk around cover, you go through it with lots of explosions.
Anonymous No.717126073
Anonymous No.717126176 >>717126425
>>717119498 (OP)
Shoot a rocket into a diagonal piece and the concussive force will kill everything inside.
Or just learn to utilize the motion scanner and try to hit people at angles.
Anonymous No.717126425
>>717126176
>Shoot a rocket into a diagonal piece and the concussive force will kill everything inside.
I thought this was patched in Openxcom, I doubt OP is playing the OG
Anonymous No.717126682
>>717124508
Im with you my dude, Xcom apoc was my shit. for the same reasons as yours
Anonymous No.717126760 >>717126886
>>717125163
whats wrong with regular Apoc.
Anonymous No.717126886
>>717126760
Dogshit early 2000's futurism UI aside?
I personally would like to play on a larger resolution.

With that said I'd love if apoc actually got some form of mod support too, I liked it the one time I played through it but the game feels like a vehicle for something more.
Anonymous No.717127521
nuXCOM 3 when
Anonymous No.717127562
>>717125651
yeah, that's fair
Anonymous No.717128090 >>717128882
>>717124508
I loved the game but it took 70 IQ to solve it.
Juat equip levitation torso for brainbugs and have a guy with incendiary canon to finish-off rape-worms.
Anonymous No.717128528 >>717128768 >>717128876 >>717137375 >>717138072
>>717124463
Is 2 good?
I loved enemy unknown a lot and replayed it and long war a couple of times. But I remember trying 2 and never getting into it and now I'm not remembering why
You made me reinstall the first one
Anonymous No.717128768
>>717128528
the primary feeling i had when playing through 2 was "i'd rather be playing 1 again"
Anonymous No.717128778
>>717119498 (OP)
send... guys...? aren't you supposed to move your tank until it sees an alien, mind control it, throw its weapon down, run it into another alien, mind control that one and then repeat until the entire alien squad is having panic spirals?
Anonymous No.717128876
>>717128528
nta , I like the art direction of 2. I prefer to 1 on most points but for two things:

1) elit advent , lazy way or reusing enemies on later missions.
2) turn timers. I've learned to work around them but I just don't like them
Anonymous No.717128882
>>717128090
yeah they had balancing issues
but mostly i just think back fondly of blowing anything and everything up especially those cultist shits
Anonymous No.717130656 >>717131836
>>717119498 (OP)
In piratez, send your experienced melee gal in fast armor to slaughter everything in melee and get some medals.
In files, send in the team with stun batons, tonight aliens are getting their anus probed.
In vanilla, your best bet is sending in the rookie with high-ex strapped to him, so that he could take a step in and serve even in death.
Anonymous No.717130882 >>717131375 >>717131585
>>717124463
but can it do this
Anonymous No.717131375
>>717130882
>thank you xcom, the town is saved!
Anonymous No.717131585
>>717130882
Good ol Barrel of Nuke. Or was that the Charge?
Anonymous No.717131836 >>717132142 >>717132387 >>717132694 >>717132968 >>717135327
>>717130656
>your best bet is sending in the rookie with high-ex strapped to him, so that he could take a step in and serve even in death
Thought XCOM was suppose to be a heroic squadron and not a terrorist org (or the IDF)
Anonymous No.717132142
>>717131836
that's very heroic and brave of the rookie, bless his name
Anonymous No.717132238
>>717125163
Isn't it basically dead in the water because nobody wants to work on the hard stuff?
Anonymous No.717132387
>>717131836
You can literally send in like 32 guys, you're meant to lose them.
Anonymous No.717132694
>>717131836
>all those alien corpses/tech and experimental laser weapons I sold on the black market
Ahh yes, very heroic.
Anonymous No.717132749 >>717133298 >>717151024
You wouldn't have to face a fucking army of ayyys on the other side of a door if you did the sane thing and SHOT THE FLYING SAUCER DOWN.
>B-But I want more loot
It's retarded shit like this that gets your base invaded.
Anonymous No.717132968 >>717133337 >>717133534 >>717146809
>>717131836
>heroic squadron
>literal shadow organization that floods african warzones with laser weaponry to fund anti-alien operations
They might be on the right side of history and attempting to save the planet but that doesn't mean they're heroes.
I've seen them shooting civilians in terror missions just to prevent chryssalids from being able to infect them.
Anonymous No.717133298
>>717132749
Fags forget that it's money in/money out. Shooting shit down means fewer deaths, meaning less wasted money, and also more money from allied countries as well as delaying infiltration campaigns that cause countries to pull out.
And by the end, your laser cannon factories make money a non-issue anyway, so your only concern is surviving reactors & their fuel. With the exception of terror ships, you'll have more than enough to salvage, and really, infiltrating a fully-staffed terror ship just for the reactors is not worth the pain in the ass. Shoot that shit down.
Anonymous No.717133337
>>717132968
>I've seen them shooting civilians in terror missions just to prevent chryssalids from being able to infect them
That's what a paladin would've done.
Anonymous No.717133534
>>717132968
XCOM2 had you sneaking into civilian-populated areas to take hostages and blow up cars and it was fun
Like this time around, you're instigating the Terror Missions
Anonymous No.717135327 >>717137236
>>717131836
The later X-COMs turned the game more into 'hero squad' style of game. But the original X-COM was more sending in guys with a rifle and grenades and a rocket tank to destroy terrain. Why go around a fence or go into a building and up the stairs when you can just blow the walls to see what's inside? You don't even lose points for blowing up terrain, so there's no reason why you wouldn't want to do it.

That said, while most people only really played X-COM - UFO: Enemy Defence these days, I preferred X-COM: Terror From The Deep, even if the flying cryssalids triggered the hell out of people.
Anonymous No.717135579
Anonymous No.717137236 >>717137350 >>717138008 >>717139029
>>717135327
How is TFTD? Put off by the idea of more multi-level stages. As brutal as the OG was, this one's even harder??
Anonymous No.717137350
>>717137236
TFTD is a typical expansion pack. "More content for more experienced players".
Don't get too nervous about multi-level stages, it's not as complicated as it sounds. "Kill everything on map 1, then do it again on map 2".
Anonymous No.717137375 >>717138273
>>717128528
As a strategy game, 2 is interesting, there's pros and cons to it but also a lot of mods if you want (e.g. you can turn off timers, or make them start when you activate the first pod in a mission), and IMO it's plenty fun to play and basically "more xcom" that's different enough to feel new if you ever want something fresh rather than just replaying 1

But where 2 really falls flat is the atmosphere. They went all-in on having a small squad of superheroes, and then tripled down with the DLC that adds literal superheroes. If the original ufo defense had you train and manage a small spec-ops army, and then EU has been criticised for encouraging super-training a small squad, then EU is borderline grounded and realistic compared to 2's direction.
Anonymous No.717138008
>>717137236
TFTD is prettymuch just UFOD.5
It's a fair bit harder because it's loaded with bullshit like
>enemies have innate nightvision like UFOD and the bottom of the sea is very dark
>aliens have very powerful weaponry that makes most armor terrible
>aliens themselves get much more powerful units

If you've made it through UFOD you can make it through TFTD just remember that you can abandon a mission if things are too spicy.

Hope you love fart horns.
Anonymous No.717138072 >>717138403
>>717128528
I liked 2 but a lot of it had to do with the "rebel" setting, there was something really fun about being the underdog (well I guess you always are the underdog in these games but this time it's obvious from the start since the starting point is "you lost, what now?)
Anonymous No.717138273 >>717138696
>>717137375
>If the original ufo defense had you train and manage a small spec-ops army, and then EU has been criticised for encouraging super-training a small squad, then EU is borderline grounded and realistic compared to 2's direction
Not wrong, but I'm baffled that it turned out that way when EU was the one that'd let you field gene-modded troops and giant robot warriors
Anonymous No.717138403 >>717141582
>>717138072
Meh to me that seemed pretty weird, the aliens have taken over the infrastructure of the entire planet and yet your giant flying ship is able to just scuttle around the continent unpunished and you're able to scavenge, maintain and operate the tech required to go up against the aliens' fully equipped and well funded military

Like in the other games you're fighting off an invasion force, using resources funelled to you by almost the entire planet, to stymie and shoot down at first just exploratory and probing missions, and you're just barely able to reverse engineer and nigger-rig the aliens' tech for yourself to be able to repel stronger assaults once they start coming. But in 2, the aliens have their entire base of operations on earth, they beat off a globally funded xcom just fine, they've got surveillance networks across the entire global population and yet you're able to just spring up out of nowhere and keep operating basically just like before except your base is flying now and you're a hecking wholesome chungus freedom fighter group rather than a globally funded blacksite spec ops organisation. And somehow that doesn't affect your effectiveness at all.
Anonymous No.717138696 >>717140174
>>717138273
It's still less flashy. For example you don't have epic ninja units slicing up the aliens with a katana. Even if the balance is relatively similar, that kind of stuff just makes 2 feel like a hero game more than a squad management game.

And above all, EU doesn't have WOTC. It also has an actually functional and fun LW which restores a lot of the old-style balance. Vanilla vs. vanilla they're not too different (except for the weird flashy abilities mentioned above), but when you add on all the DLC that's where it gets crazy. 2 even has superhero aliens ffs.
Anonymous No.717139029
>>717137236
As other anons have said, TFTD is pretty much like an expansion for UFO: Enemy Defence. The part that tends to filter people real early on is that in TFTD, there are weapons that only work underwater, like torpedoes, and terror sites are all above water and you may have the occasional port-side or on-land mission as well. Additionally, if your interceptors are loaded with torpedoes and the UFO goes above water, they can't fire them until they re-submerge.

It makes the rush for the Laser-equivalent weapon even more important in TFTD, because they work above and below water. It's been a while, but I don't think the TFTD Laser equivalent was unlimited ammo either.
Anonymous No.717139594
posrin my superhuman ironman tftd victory. game was fucked up. main strategy is to keep your shooters safe in the back and snipe, while sending trash rookies in as cannon fodder to spot the enemies. and lots and lots of explosives. and then psychics.
Anonymous No.717140174
>>717138696
>It also has an actually functional and fun LW which restores a lot of the old-style balance
I really don't get how people can use functional and fun when it comes to long war 1.
EU's base gameplay turns LW into throwing smoke at your feet and alpha striking 1 of 30 packs on a map the size of a mcdonalds.
Anonymous No.717141582 >>717142005
>>717138403
I can see that, it's pretty immersion breaking if you consider the whole story or how it would realistically work. I just liked playing the terrorist for a change, heh
Anonymous No.717142005
>>717141582
It at least makes sense in the 'everyone on the Avenger are beyond the elite of the elite, but rather super heroes' as opposed to 'random group of terrorists/rebels in a tiny spaceship (relative to the Aliens') that somehow an intergalactic space empire can't track down and squash'
Anonymous No.717142390 >>717147206
Apocalypse remake when.
Anonymous No.717143587 >>717145458
Do you have a favored research order for the games?
I always rush the tier 2 weapon upgrades which is safe and boring, but you could probably go further with the starting ones with enough strategy
Anonymous No.717144650
>>717119498 (OP)
Sometimes I cover the entrance and just delay a couple of turns, the aliens occasionally panic or come out into your reflex shots. Even if they just walk around some when you delay they can be out of position when you do breach. Honestly I hate the new games because the aliens always alert and get into cover when you show up. In the original it's possible to catch them out of position.
Anonymous No.717145458
>>717143587
Lasers are good weapons all the way to the end game, and an easy way to make money too. It's less "the boring way" as much as "the not retarded way".
In any case, you can make rocket launchers and heavy cannons work for a while, if you manage to get soldiers with good accuracy and strength.
Anonymous No.717146343 >>717148608
I hate how power armor looks, I only want to use the normal armor.
Anonymous No.717146558
>>717119498 (OP)
>without losing guys
You either use large amounts of explosions or accept that a rookie is going to die.
Anonymous No.717146809
>>717132968
>I've seen them shooting civilians in terror missions just to prevent chryssalids from being able to infect them.
It's a mercy.
Anonymous No.717147206 >>717148018
>>717142390
Apocalypse was excellent. Why do people shit on it?
Anonymous No.717148018
>>717147206
I'd wager that it was one of two things:

- It was the first X-COM game to have real time in it. While you can pick between turn-based and real time mode, due to the fact that Brainsuckers exist, real time mode is vastly superior against them. Also you could max out your members' ability to shoot by giving them machineguns and a lot of ammo and go in real time mode - each time they shoot they get exp, and the Marstech machinegun has extremely high RoF. In real time mode, you could also suppress enemies by shooting a lot of stuff in their general direction, causing their morale to drop and making them try to hide behind cover more often (also happens to your soldiers)

- More importantly (but also sadly): Apocalypse was pretty much incomplete and a bit buggy. It was clear that they wanted to make more than one Alien Dimension and stuff, but their budget and studio ran out of money even before they fully finished the first Alien Dimension, which is why halfway through dealing with the first Alien Dimension, it feels like the story and content kind of starts drying up. As for the bugs, while it probably actually didn't 'count' as one, road vehicles were gimped in Apocalypse - yeah, they had a lot of HP and can tank a lot of hits, but the road below them could not. If the road was destroyed, the land vehicle on them were instantly destroyed. They couldn't off-road either, so even if they survived a fight, if a fight with the UFOs blew up enough roads, there was a possibility that they could not go back to base.
Anonymous No.717148608
>>717146343
Same, every soldier just becomes a faceless boxy figure regardless of hair, race, or gender. Prob a mod to fix that somewhere
Anonymous No.717151024
>>717132749
>the expression on that ayy
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