>>717147206
I'd wager that it was one of two things:
- It was the first X-COM game to have real time in it. While you can pick between turn-based and real time mode, due to the fact that Brainsuckers exist, real time mode is vastly superior against them. Also you could max out your members' ability to shoot by giving them machineguns and a lot of ammo and go in real time mode - each time they shoot they get exp, and the Marstech machinegun has extremely high RoF. In real time mode, you could also suppress enemies by shooting a lot of stuff in their general direction, causing their morale to drop and making them try to hide behind cover more often (also happens to your soldiers)
- More importantly (but also sadly): Apocalypse was pretty much incomplete and a bit buggy. It was clear that they wanted to make more than one Alien Dimension and stuff, but their budget and studio ran out of money even before they fully finished the first Alien Dimension, which is why halfway through dealing with the first Alien Dimension, it feels like the story and content kind of starts drying up. As for the bugs, while it probably actually didn't 'count' as one, road vehicles were gimped in Apocalypse - yeah, they had a lot of HP and can tank a lot of hits, but the road below them could not. If the road was destroyed, the land vehicle on them were instantly destroyed. They couldn't off-road either, so even if they survived a fight, if a fight with the UFOs blew up enough roads, there was a possibility that they could not go back to base.