>>717140921Here's some answers from AdHoc's Q&A on Discord. If you're curious.
>Release date? Console news? Episodic release?Details SOOOONish maybe idk this shit's hard.
>Plans for accessibility options for timed events (dialogue, dispatching, hacking, etc.)?After watching the demo, the team is looking into what more we can accommodate as far as additional accessibility options. Implementing them isn't always as straightforward as you'd hope, but we're looking into each one.
>Plans to have a way to rebind or offer secondary controls?Our goal is to at the very least have alternate control schemes you can choose from.
>Is there a way to support you for Dispatch development?The best thing you can do is to spread the word and get folks to wishlist! In the future, there will hopefully be additional things like merch/digital OST/etc. that you can grab if you wanna support us beyond the game.
>Tell me more about the romances, the villains, the personalities, the story beats, the choices!!!Can confirm all those things are in the game.
>Did the voice actors get to meet each other during production?Nope! We kept them siloed. Actors love to gab and that just costs us more moneykiddingnotkidding- but we did have feeder lines that we would play when we had recorded the other actors around them, so they could hear and respond to the actual performances. Aaron was usually recorded first though, so most of the time he just had to deal with me reading opposite him. Sorry, Aaron.
>Who did the music?It's on my list to put together a few tracks from the demo and share them. When I do that we'll do the GRAND REVEAL.