>>717162116
You literally don't play arcade games
Star Fox 64 is designed like an arcade game. It's pretty much an arcade game on a home console. It's a short game with multiple paths (which means you are expected to complete the game multiple times to complete all the levels) and a scoring system which can basically be optimized infinitely. All of this means that the intention for the game was for players to play the game hundreds, thousands, or even tens of thousands of times.
There's a reason the US version added an extra bee enemy in Meteo, getting rid of a pretty long down-time of around 5 seconds. Any down-time of one second isn't one second wasted. For someone who truly loves the game, one second adds up to thousands of seconds over a lifetime of plays.
The cutscenes should be skippable. The dialogue is cool the first time, and the second time, and even maybe the tenth or twentieth time, but after a thousand times? Ten thousand times? By then, you just want to get to the gameplay.
The people in this thread defending unskippable cutscenes in an arcade-style on-rails shooter simply don't understand anything about arcade design. The cutscenes being unskippable is pretty close to just being objectively bad.