← Home ← Back to /v/

Thread 717157927

16 posts 6 images /v/
Anonymous No.717157927 >>717159030 >>717159391 >>717159636 >>717160180 >>717160243 >>717161695 >>717161957 >>717162272
Is there a modded version of Star Fox 64 that removes the cutscenes or lets you skip them?
Anonymous No.717159030
>>717157927 (OP)
Anonymous No.717159391
>>717157927 (OP)
What, the radio chatter after the missions?
Anonymous No.717159425
Krystal Ball
Anonymous No.717159636
>>717157927 (OP)
What cut scenes? It’s an autoscrolling Nintendo game, that is as close as they get to moviegames
Anonymous No.717160180 >>717160206
>>717157927 (OP)
Just scroll through tiktok when those loooooong, booooring cutscenes play, you fucking zoomer.
Anonymous No.717160206 >>717160270 >>717160537 >>717161695 >>717162116
>>717160180
>wanting to play a game instead of watching a cutscene is bad
Anonymous No.717160243
>>717157927 (OP)
Just bind a key to a speed modifier in your emulator and fast-forward them.
Anonymous No.717160270
>>717160206
Even in real life you sometimes have to watch a cutscene, it keeps you immersed
Anonymous No.717160302
Slippy, watch out!
bogey on your tail!
Anonymous No.717160537
>>717160206
To the extent you apparently do, yes. Absolutely.
Anonymous No.717161695
>>717157927 (OP)
>>717160206

ACFag thread
Anonymous No.717161957
>>717157927 (OP)
once you play the mission, all the cutscenes are skippable...
Anonymous No.717162116 >>717162190
>>717160206
They all last less than 1min except the ending, take your ADHD zoomer fucking ass out of here
Anonymous No.717162190
>>717162116
You literally don't play arcade games
Star Fox 64 is designed like an arcade game. It's pretty much an arcade game on a home console. It's a short game with multiple paths (which means you are expected to complete the game multiple times to complete all the levels) and a scoring system which can basically be optimized infinitely. All of this means that the intention for the game was for players to play the game hundreds, thousands, or even tens of thousands of times.
There's a reason the US version added an extra bee enemy in Meteo, getting rid of a pretty long down-time of around 5 seconds. Any down-time of one second isn't one second wasted. For someone who truly loves the game, one second adds up to thousands of seconds over a lifetime of plays.
The cutscenes should be skippable. The dialogue is cool the first time, and the second time, and even maybe the tenth or twentieth time, but after a thousand times? Ten thousand times? By then, you just want to get to the gameplay.
The people in this thread defending unskippable cutscenes in an arcade-style on-rails shooter simply don't understand anything about arcade design. The cutscenes being unskippable is pretty close to just being objectively bad.
Anonymous No.717162272
>>717157927 (OP)
the pc port probably has it, but i'm not sure.
https://github.com/HarbourMasters/Starship