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Thread 717182535

113 posts 60 images /v/
Anonymous No.717182535 >>717182604 >>717182667 >>717182725 >>717182792 >>717182834 >>717183193 >>717183202 >>717183747 >>717183764 >>717183791 >>717184046 >>717184070 >>717184392 >>717184443 >>717184716 >>717184990 >>717185238 >>717185812 >>717185886 >>717188116 >>717188153 >>717191652 >>717191824
>25% crit chance
>attack 4 times in a row
>not a single crit

???
Anonymous No.717182604
>>717182535 (OP)
the game wont take pity on you for not giving you the dice roll retard
Anonymous No.717182640
>67% crit change
>attack 100 times
>95% crits
Anonymous No.717182667
>>717182535 (OP)
It's a floating point error, 25% is actually 24.9997% for computers
Anonymous No.717182725 >>717182957
>>717182535 (OP)
175/256=.683 chance of it happening.
Anonymous No.717182792
>>717182535 (OP)
if it's like pokemon that is not 1/4 chance but 1/4 chance per attack meaning it resets
Anonymous No.717182834 >>717182957 >>717185084
>>717182535 (OP)
P(no crits) = (1-0.25)^4 = 0.316 = 31.6%
Anonymous No.717182837 >>717182938
each attack has a 25% chance to crit. It doesn't carry over to the next attack
Anonymous No.717182925
>75% probability to not crit
>attack four times
>0.75^4
>31.6% chance of not getting a crit
Not that unlikely jackass
Anonymous No.717182928 >>717184387
Its not like russian roulette, the probability resets after each attack
Anonymous No.717182938
>>717182837
Sure it does, it continues being 25% on the next attack.
Anonymous No.717182943
It's a 50/50 chance actually, it either crits or it doesn't.
Anonymous No.717182957
>>717182725
>>717182834
These are the lies crit shills tell you
Anonymous No.717183070
99% of gamblers quit before killing a kid with a crit and watching them yell slurs in VC
Anonymous No.717183078 >>717184113 >>717184482 >>717184720
If a game was designed to simply add crit chance to a tracker and give you a crit whenever the tracker exceeds 1.00, it wouldn't be a crit anymore, it would be a combo finisher.
Anonymous No.717183097
Anonymous No.717183113
YOU NEED TO FINISH ELEMENTARY SCHOOL MATH COURSE TO POST HERE
Anonymous No.717183193
>>717182535 (OP)
25% NEXT time, not every time.
Anonymous No.717183202 >>717183323 >>717183345
>>717182535 (OP)
If you flip a coin twice, are you guaranteed to see at least one heads?
Anonymous No.717183323 >>717183421 >>717183514
>>717183202
Yeah
Anonymous No.717183345 >>717183421 >>717183514
>>717183202
Yes
Anonymous No.717183421 >>717183574
>>717183323
>>717183345
ID checks here when?
Anonymous No.717183456 >>717183669 >>717183687
>100% hit chance
>doesn't hit
Anonymous No.717183514 >>717183546 >>717183565 >>717183571 >>717183576 >>717183646 >>717183650
>>717183323
>>717183345
Let's play a game. If the end of my post is even, that's a heads. If odd, tails.

Flip 1/2.
Anonymous No.717183546 >>717183565 >>717183576 >>717183646 >>717183650
>>717183514
Flip 2/2.
Anonymous No.717183565 >>717183658
>>717183514
>>717183546
2 flips and no tails. How do you explain that, Christcucks?
Anonymous No.717183571
>>717183514
nice get. but check this 6
Anonymous No.717183574 >>717183669
>>717183421
If you flip a coin you're going to see heads multiple times as it flips in the air. So I'm right. Debate me.
Anonymous No.717183576 >>717183725
>>717183514
>>717183546
Checkmate
Anonymous No.717183646 >>717183674
>>717183514
>>717183546
The last number in your post isn't random
Anonymous No.717183650 >>717183725
>>717183514
>>717183546
massive selfown
Anonymous No.717183658 >>717183725
>>717183565
The question is if it would be at least one heads. It was two heads. Get fucked.
Anonymous No.717183669
>>717183456
Based pokemon red/blue/yellow player
>>717183574
kek
Anonymous No.717183674 >>717183787 >>717183850 >>717183880 >>717186856
>>717183646
It effectively is. There's no way for a user to control their post number.
Anonymous No.717183687
>>717183456
Fire Emblem 6 moment.
There is a 1/10000 chance for that to happen fyi
Anonymous No.717183725 >>717183784 >>717183864
>>717183576
>>717183650
>>717183658
If you're guaranteed to see at least one heads, by that logic you're also guaranteed to see one tails, the inverse.
Anonymous No.717183747
>>717182535 (OP)
>50% crit chance
>95% hits are crits
GW2 in nutshell
Anonymous No.717183764
>>717182535 (OP)
25% makes it highly likely that you’ll crit within the next 4 attacks, but it’s not a guarantee.
Anonymous No.717183784
>>717183725
I disagree, it only applies to heads
Anonymous No.717183785
I was considering it. I wanted to get into a new multiplayer game I can sink hundreds of of hours into, but as soon as I saw the slide cancel I noped the fuck out.
Anonymous No.717183787 >>717183821 >>717183880
>>717183674
Yeah? Check it
Anonymous No.717183791
>>717182535 (OP)
That is 0.003% chance.
Anonymous No.717183821
>>717183787
You didn't call anything you retard. Check this 3.
Anonymous No.717183850
>>717183674
3
Anonymous No.717183864
>>717183725
Shifting goalposts
Anonymous No.717183880
>>717183674
>>717183787
See? I wanted my post to end in 787 and got exactly that.
Anonymous No.717184046 >>717184109 >>717184113 >>717184194
>>717182535 (OP)
Would be fun if a game had an incremental counter where the chance gets added to it and every time it goes above 100% it proccs. Why does no game do this?
Anonymous No.717184070
>>717182535 (OP)
No no you misunderstood

It was β€œ+25% chance to crit”. The base crit chance is 1%, you now have 1.25% change. That’s a massive 25% increase. We’ll be nerfing this next patch down to 20% to better balance our game.
Anonymous No.717184109
>>717184046
That just a x-hit passive
Anonymous No.717184113
>>717184046
see
>>717183078
Anonymous No.717184190 >>717184232 >>717184287
if 0 all posters in this thread are clowns
Anonymous No.717184194
>>717184046
That's called pseudo RNG and many games do it, like dota 2. Retard
Anonymous No.717184232
>>717184190
Anonymous No.717184287
>>717184190
oh shit
Anonymous No.717184378 >>717184448 >>717184535 >>717184645
attack number 1 = 1 out of 4 chance
attack number 2 = 1 out of 4 chance
attack number 3 = 1 out of 4 chance
attack number 4 = 1 out of 4 chance

The chance of a crit doesn't increase per attack
Anonymous No.717184387
>>717182928
If you're playing RR properly then you're spinning the cylinder after every trigger pull. Add one round after everyone has had a turn and/or after a contestant is eliminated.
Anonymous No.717184392
>>717182535 (OP)
>chance to happen
>happens
Anonymous No.717184443
>>717182535 (OP)
Thats not how statistics works
Anonymous No.717184448 >>717184482
>>717184378
It should.
Anonymous No.717184482 >>717185661
>>717184448
See
>>717183078
Anonymous No.717184535 >>717184632
>>717184378
>4 attacks at 1/4
>0/4 hit
kill yourself
Anonymous No.717184569 >>717184808
>17% bash chance
>attack 4 times
>3 bashes
Dotards will defend this
Anonymous No.717184632
>>717184535
.75 * .75 * .75 * .75 = .316
Anonymous No.717184645 >>717184720
>>717184378
>1/4 + 1/4 + 1/4 + 1/4 = 1
What now atheists?
Anonymous No.717184716 >>717184750
>>717182535 (OP)
>95% dodge chance
>enemy attacks once
>get hit
Anonymous No.717184720 >>717184835
>>717184645
See
>>717183078
Anonymous No.717184750
>>717184716
Payday 2 dodge build. And its always a sniper or some other shit that one shots you.
Anonymous No.717184808
>>717184569
When everything became pseudo chance it stopped happening for the most part. I miss when axes spin was true RNG and you could spin like 10 times in two seconds.
Anonymous No.717184835
>>717184720
Okay,
4 * 1/4 = 1

Checkmate
Anonymous No.717184876
>one million percent chance to crit
>heals your entire fucking party when landing a crit
not my problem scrub
Anonymous No.717184958 >>717185084 >>717185138 >>717185286
With one attack you have a 25% chance to crit.
With two attacks, the chance that one of them is a critical attack is 37,5% but that doesn't mean you have a 37,5% chance to crit. It means that in the scenario of two attacks, there's a 37,5% chance that at least one of them is a crit.
With 3 attacks, the chance of at least one crit happening is 56,25%
And with 4 it's 84.375%
I know jack shit about math, rate my retardation.
Anonymous No.717184990
>>717182535 (OP)
>Play FFTA
>95% hit chance
>Miss 25% of the time
Anonymous No.717185084 >>717185141
>>717184958
See
>>717182834
Anonymous No.717185138
>>717184958
You forgot to carry the one
Anonymous No.717185141 >>717185356
>>717185084
I do not know what the funny symbols are trying to tell me.
Anonymous No.717185238
>>717182535 (OP)
Okay but what if games literally did this? Why wouldn't games guarantee a success for every X amount of rolls?

For example, instead of rolling 25% every attempt, you take 1 guaranteed success and you randomly place it in every 4 attempts. So if your 1st attempt happened to be a success, you still have to cycle through the remaining 3 failures before you can get another success later. After that the successful attempt is randomly placed once again and you have to cycle through the attempts once again.

I think this would unironically be preferable for random rewards such as item drops, since these happen in the background irrespective of the player's choices. Being guaranteed a reward after a certain amount of attempts feels nice.
Anonymous No.717185286
>>717184958
wrong
with two attacks the chance that at least one is a crit is 43.75%. all your other numbers are wrong too
1 - (.75 * .75)
Anonymous No.717185356 >>717185680
>>717185141
It's your reasoning but with the math correctly applied. For consecutive chances you look at the chance of the thing you want NOT happening.

25% crit = 75% no crit. To get no crits at all, you'd need that 75% occurrence to happen 4 times. The chance of two independent random results happening is determined by multiplying them, hence why we multiply 4 times (or raise to the power of 4).
Anonymous No.717185536 >>717185621 >>717185723 >>717185741
>item effect: increases critical strike chance by 50%
>expectation: 10% --> 60%
>reality: 10% --> 15%
Anonymous No.717185621
>>717185536
Games should be legally required to specify if percentages are additive or multiplicative
Anonymous No.717185646
Anonymous No.717185661
>>717184482
Cope
Anonymous No.717185680 >>717185771
>>717185356
> For consecutive chances you look at the chance of the thing you want NOT happening.
> The chance of two independent random results happening is determined by multiplying them
Oh, that makes sense. Thank you for explaining, anon.
Anonymous No.717185723
>>717185536
>expectation: 10% --> 60%
Only retards would expect it to work like that
Anonymous No.717185741
>>717185536
Increases chance by 50% means you're multiplying it by 1.5
Anonymous No.717185771
>>717185680
Anonymous No.717185812
>>717182535 (OP)
Homer never says that
Anonymous No.717185886 >>717186094 >>717186106 >>717186346
>>717182535 (OP)
If you don't crit, just change to the next enemy, mathematically it should improve your chances.
Someone on /v/ once explained this to me
Anonymous No.717186002 >>717186435 >>717188213
>crit bonus: +5
>increases 1/100 crit to 1/95
>increases 1/8 crit to 1/3
Anonymous No.717186094
>>717185886
this only works with number of doors above 3
at 3 or below it's random
Anonymous No.717186106
>>717185886
>switch target 4 times
>guaranteed crits for the rest of the game
Anonymous No.717186346
>>717185886
That's why I sometimes hit a minion during a fight
Anonymous No.717186435 >>717187149
>>717186002
at 1/4 crit a +5 would increase it to... -1?
how would that even work?
Anonymous No.717186527
>spend my time making a crit chance build
>crits just deal 10% more damage
>you can boost the crit damage percentage but it pales to just getting more damage instead
DoctorGreen !DRgReeNusk No.717186856 >>717187040 >>717187248
>>717183674
>There's no way for a user to control their post number.
check this 5
Anonymous No.717187040 >>717187248
>>717186856
You dropped this.
Anonymous No.717187149
>>717186435
double crit
it rolls over so how you are guaranteed to crit and have a 1/4 chance to double crit
Anonymous No.717187172
>play Pokemon Red
>set up badge boost glitch
>crits ignore stat boosts
>crits end up dealing less damage than normal hits
>critting often because of high speed stat from badge boost
Anonymous No.717187248
>>717186856
>>717187040
fools, check my 5
Anonymous No.717187386
s3ven
Anonymous No.717187461
>Ehh?!?
>FIVE DESU?!?!?!!!
Anonymous No.717187924
They teach probability in every school in the world. I live in a third world country and I know how to do most of the probability math in games and gachas.
Idiots are what make casinos and gachas so profitable
Anonymous No.717188021 >>717189164 >>717191871
>10% chance to hit it
>posts once
>
Anonymous No.717188116
>>717182535 (OP)
You simply forgot that you were fated to fail. Do you think 95% chance guarantees you'll hit? And don't even think about save-scumming.
Anonymous No.717188153
>>717182535 (OP)
>DENTAL PLAN! LISA NEEDS BRACES! DENTAL PLAN! LISA NEEDS BRACES! DENTAL PLAN! LISA NEEDS BRACES!
Anonymous No.717188213
>>717186002
Both numbers should get the +5 so it becomes 6/105 and 6/13. Seems reasonable to me :^)
Anonymous No.717189164 >>717189718
>>717188021
>555.3kb
You had one job.
Anonymous No.717189603
check the 0 under this post
Anonymous No.717189718
>>717189164
rounds down to 555 and shut up i didn't make it
Anonymous No.717191652
>>717182535 (OP)
>fight a miniboss
>no crits all fight
>finishing blow
>suddenly a crit
Fuck you Persona 5
Anonymous No.717191824
>>717182535 (OP)
>1% drop chance
>kill enemy 100 times
>not a single drop
Anonymous No.717191871
>>717188021
You're like a little baby. Watch this.
Anonymous No.717192317
>do thing for a 33% chance to get an item
>do it 30+ times in a row and never get anything