>>717204283
The Werehog is such a glaring issue for people because of how slow-paced it is. Even when going through them quickly, the night time stages are still notably longer than a skilled run through a daytime stage, and are filled with gimmicks that are just feel inherently slow to interact with like pushing blocks, climbing across ledges, tightrope sections, etc.
Compare this to the shooting and treasure hunting stages in SA2, which, while different from the traditional Sonic/Shadow stages, can still be beaten fairly quickly. Same goes for SA1. Big is a notorious standout, but even his stages can be finished within a minute or so each (from what I remember).
>>717205029
One of the main points of Colors' marketing was that the Wisps were largely optional. They were a gimmick the player wasn't forced to interact with constantly for once.