← Home ← Back to /v/

Thread 717216418

5 posts 2 images /v/
Anonymous No.717216418 >>717217170 >>717218169
>unit and building costs are 1:1:1 with metal, energy and build energy
>no need to constantly switch back and forth from base and army to keep up with economy
>instead, managing economy is a strategic decision and doesn't require micro in order to do it efficiently
>economy is quadratic rather than exponential, so existing units, buildings and problems stay relevant for much longer
>atomic unit designs make it easy to tell what the purpose of a unit is and how they will behave
Quite possibly the most approachable RTS ever. Straight to the stuff you would actually care about in an RTS, and no pointless noob bait.
Anonymous No.717217170 >>717217871
>>717216418 (OP)
I am a gay nigger and still manage to always choke and fuck my eco at minute one.
Also certain units are absolutely fucking bonkers busted. (Athenas, Tremors...etc)
Anonymous No.717217871 >>717218090
>>717217170
Holding ctrl will place solars next to mexes when doing an area mex.
Anonymous No.717218090
>>717217871
I do that and still always have my energy and metal in negative.
Link the grid and always expand to get mexes as quick as I can.
But get clowned on in the first three minutes because somehow my factory speed is lower and lose to first raider units.
Meanwhile my opponent has like four solar and one fusion then is good spamming glaives right up my ass.
Anonymous No.717218169
>>717216418 (OP)
i prefer human infantry over mechs.