← Home ← Back to /v/

Thread 717220557

64 posts 8 images /v/
Anonymous No.717220557 [Report] >>717220858 >>717221068 >>717221168 >>717221396 >>717221427 >>717221606 >>717222153 >>717222554 >>717222753 >>717223050 >>717224135 >>717225161 >>717225286 >>717225324 >>717225552 >>717229159 >>717231837 >>717233201 >>717236335
>combat in survival horror game
Why do horror devs keep doing this?
Anonymous No.717220858 [Report] >>717221664
>>717220557 (OP)

They don't, which is why you see dozens of those shitty scp horror games where you have to hide in a corner and run around so that the big bad doesn't kill you.

I'd love to have a fun Hunter the Reckoning style game where I investigate the supernatural and murder big bads.
Anonymous No.717220940 [Report] >>717222669
oh you don't like soulslop combat?
filtered
git gud
skill issue
Anonymous No.717221068 [Report]
>>717220557 (OP)
combat is fine but it should be limited in it's use. the real issue is how awful souls slop combat is; not to mention it's shitty control scheme.
Anonymous No.717221103 [Report]
Just copy what SH4 has done.
It's that easy
Anonymous No.717221152 [Report]
if youre looking forward to this game then prepare to be disappointed
Anonymous No.717221168 [Report]
>>717220557 (OP)
I dont like horror games without combat but this also looks bad. I guess whatvi want is horror games with bad/weird combat. Yes SH2 was not some tight action game but that was the point. I like the combat in that game.
Anonymous No.717221226 [Report] >>717221309
Its only bad because the game automatically feels less scary when I'm playing it like Dark Souls. At that point its basically Arkham Asylum with "scarier enemies"
Combat in a better horror game would literally consist of two attacks (light attack and heavy), and maybe a gun (one attack for "shooting").
All this dodge roll hitstop bullshit saps the fear out of it. Imagine if you were bloodborne dodging past PH in SH2
Anonymous No.717221309 [Report] >>717222089
>>717221226
> two attacks (light attack and heavy)
Y?
Anonymous No.717221396 [Report]
>>717220557 (OP)
jesus christ soulslop stuff just seeps into every game that i was mildly interested in
Anonymous No.717221427 [Report]
>>717220557 (OP)
Already pre ordered
Anonymous No.717221531 [Report] >>717222835
Girl looks old and ugly.
Anonymous No.717221553 [Report]
Damn I didn't know it was that bad. I feel bad.
Anonymous No.717221606 [Report]
>>717220557 (OP)
kys zoomer
Anonymous No.717221664 [Report]
>>717220858
>Hunter the Reckoning
You and I? We bros.
Anonymous No.717222054 [Report] >>717222218 >>717224175 >>717226084 >>717226461
why do boomers only want clunky controls like the old games? are you only able to be scared of every encounter because the control suck ass?
Anonymous No.717222089 [Report] >>717222762
>>717221309
You should be able to charge your attack for more damage. But it also leaves you open. Anything more complicated than that doenst really belong in silent hill
Anonymous No.717222153 [Report] >>717222832
>>717220557 (OP)
Silent hill 2 remake had a pretty good take on the combat, was the best in any silent game to date. This is a straight up downgrade, like wtf enemies don't even react to getting hit lmao
Anonymous No.717222218 [Report]
>>717222054
feeling weak and vulnerable is cruical for a good immersive horror game.
Anonymous No.717222236 [Report] >>717222436
The strength of a horror game is purely on story and graphics, combat just gets in the way.

Thats why games like Fatal Frame are the best execution of the genre, you can fight back but not by punching the ghosts while playing as a little girl
Anonymous No.717222406 [Report]
What's souls-like about the combat?
Anonymous No.717222436 [Report] >>717228340
>>717222236
>saying this when fatal frame has you shooting the ghosts, you just use a camera instead of a gun
Anonymous No.717222554 [Report]
>>717220557 (OP)
SH1 had a lot of very shitty combat so at least it's staying close to its roots
Anonymous No.717222669 [Report] >>717225084
>>717220940
death to rollslop faggots. why did they have to ruin muh shizo hill
Anonymous No.717222753 [Report]
>>717220557 (OP)
tencent desperately getting it's media pawns to shit on all the other non-bloober silent hills i see.
Anonymous No.717222762 [Report]
>>717222089
personally, if a monster was trying to kill me, I would be using heavy attacks all the time
Anonymous No.717222832 [Report] >>717223979
>>717222153
that's because you are an underdeveloped asian woman in a childs body so getting hit by that is like getting hit by cottonballs
Anonymous No.717222835 [Report] >>717223639 >>717229804
>>717221531
Anonymous No.717222963 [Report]
Has silent hill gameplay not always been bad?
Anonymous No.717223050 [Report] >>717224356
>>717220557 (OP)
>go watch the video
>nothing about it screams souls-like
fuck journos, fuck clickbait, fuck faggots like OP
Anonymous No.717223639 [Report]
>>717222835
why the long face?
Anonymous No.717223979 [Report]
>>717222832
Okay then your character shouldn't be doing any damage to enemies and combat shouldn't even exist in the first place.

Next cope.
Anonymous No.717224135 [Report]
>>717220557 (OP)
Because they don't actually want to make horror. They want to make action adventure games and are forced to make horror.
Anonymous No.717224175 [Report] >>717233103
>>717222054
(Note I say this as someone who thinks PS1-PS2 era Survival Horror sucks)
Horror as an "emotion" stems directly from a feeling of having a lack of control, that feeling one gets when they are unable to protect themselves from harm or lack to power to prevent bad shit from going down. It's that caveman feeling you get when that saber-toothed tiger is about to eat you and you have no way to defend yourself. One of the chief difficulties of telling horror stories in Videogames as opposed to movies or books is that the very nature of video games means you always have some level of control. The nature of game design means you always have the knowledge that there is some "correct" route or tactic to use that will ensure your survival or reaching the "end of the level", thus giving the player a feeling of control, with control being the antithesis of feeling powerless and thus of being scared. Thus one can say that when controls are "too good" or even worse, can be "mastered", that horror becomes impossible. Because when one has perfectly mastered a game they are perfectly in control, and thus no longer capable of getting scared by the game which can no longer harm their character unless they wish it.
Anonymous No.717224347 [Report]
You'll notice that the most popular streamer horror games dont even allow you to fight back against the horror enemies. You can maybe push them away or stall them for a time.
Anonymous No.717224356 [Report]
>>717223050
This. Every single article that claims "fans" hold some form of opinion is always fake.
Anonymous No.717225084 [Report] >>717225312
>>717222669
Silent Hill has two good games and a ton of dog shit, it was ruined well before this
Anonymous No.717225161 [Report]
>>717220557 (OP)
All Silent Hill games have combat
Anonymous No.717225286 [Report]
>>717220557 (OP)
Why do you want to play a walking simulator?
Anonymous No.717225312 [Report]
>>717225084
Agreed. Shattered Memories and 2 Remake are the best in the franchise
Anonymous No.717225324 [Report]
>>717220557 (OP)
Why the fuck couldn't they learn from Fatal Frame? Sure it's hard enough coming up with gameplay which isn't shooting or stealth (katana soulslike wasn't even in the answers for a horror game), but it's their job to innovate and think of something. Make the monsters a puzzle or something. Use the environment to incapacitate them. I think Evil Within 1 did this well enough, even without guns you'd solve problems.
Anonymous No.717225378 [Report]
Post a webm of said combat you lazy bitch
Anonymous No.717225552 [Report] >>717225616
>>717220557 (OP)
>enemies don't react to being hit
>teenage girl can quickly double dash mid fight as if she just got out of Tartarus
>UI showing stamina, health, and health
>target reticles also work as enemy health bars
>defeating bosses grants new abilities
>voiced by a model
Anonymous No.717225616 [Report] >>717228861
>>717225552
And?
Anonymous No.717226084 [Report] >>717228159
>>717222054
Literally yes, if you can just dodge roll and whip the shit out of every enemy then there isn't much tension in the game,and there is little resource management in Silent Hill so there's no tension from that either. The 2 remake had the same problem, actual survival horror does literally need the friction that comes from clunky and unwieldy combat and movement. Flash stepping behind the psychological horror and back stabbing it is not scary. For the player at least, probably is for the horror.
Anonymous No.717226461 [Report]
>>717222054
Unironically yes, it's a great idea for horror to - artificially if necessary - restrict the player's movements.
Resident Evil 4 understood that and it was still considered horror. Then you get to stuff like RE4 Remake or RE6 that give the player complete control of their character and it's harder to be scared of anything.... of course, then "tense" situations would arise by making the enemies even stronger and faster, but you're threading dangerously into action game at that point, you're evoking the dread of a Souls boss fight more so than true horror.
Anonymous No.717226842 [Report] >>717228607 >>717230046
Does the game give you a gun or is it just souls-like monster beatdown the whole time
Anonymous No.717228159 [Report]
>>717226084
at the same time newer games are expected to have basic quality combat. Dodges, parries, light/heavy attacks, enemies that react differently based on your weapon. To create tension developers can focus on making enemies insanely tough to deal with by acting erratically and dealing lots of damage.
Anonymous No.717228340 [Report]
>>717222436
Yes thats exactly how it should be done to have gameplay thats fun but also not take you out of the game like a teen girl going commando on a ghost would do. It makes perfect sense.
Anonymous No.717228607 [Report]
>>717226842
Japan no guns except airsoft. Little girl cannot use big pistol anyway and can only handle BWC. Prease understandu!
Anonymous No.717228798 [Report]
THEY WANT THE ALIENS COLONIAL MARINES AUDIENCE but they don't understand that shooters and horror work a shit load better than hack n slash and horror.
Anonymous No.717228861 [Report] >>717229324
>>717225616
>hill shrines (bonfires)
>you went silent (You died screen)
>touching a hill shrine respawns all enemies and somehow magically restores your ripped clothes
>hill juice (estus flasks)
Anonymous No.717229159 [Report]
>>717220557 (OP)
>one opinion
>fans
Anonymous No.717229208 [Report] >>717229980
It appears the devs didn't bother to add any stagger or reflex animations for enemies either. It just doesn't look good.
Anonymous No.717229324 [Report]
>>717228861
>touching a hill shrine respawns all enemies and somehow magically restores your ripped clothes
Interesting. I actually refuse to believe this is true. Was this in a video?
Anonymous No.717229804 [Report]
>>717222835
Why did they make her more yellow?
Anonymous No.717229980 [Report]
>>717229208
No it looks bizarre and lazy
Anonymous No.717230046 [Report]
>>717226842
It's all close up melee. Weapons so far shown are: iron pipe, bat, kitchen knife and sickle. You can hold up to 3 weapons and they degrade with each attack. There is a naginata you can use in the alternate world in one level. Weapons in the alternate world don't degrade.
Anonymous No.717231837 [Report]
>>717220557 (OP)
combat in survival horror became the trademark of silent hill.
while resident evil had a knife and a gun, silent hill gave you a rusty pipe to beat the shit out of unholy abominations till you got your hands on a revolver.
and even with a revolver and a hunting rifle, the steel pipe still works like a charm.
Anonymous No.717233103 [Report]
>>717224175
>Horror as an "emotion" stems directly from a feeling of having a lack of control
The fact that you think this shows a fundamental misunderstanding of what horror is actually about.
>horror: a feeling of fear, shock or disgust
There are so many different ways to go about eliciting such a response from people because it's all subjective in the end and that's the thing that some horror fans just can't seem to understand. What you're doing right now is confusing your own very personal idea of what horror means for you yourself as being some universal truth when everyone has a different idea of what it means for them, just like with comedy and humour a genre that horror is actually very closely related to in some ways. A loss of control is a narrative tool, one amongst many by the way, that creatives can make use of to evoke a sense of horror in their audience. It'd be like insisting that horror can never have a happy ending or the good guys can never win. That's why horror is best thought of as a spectrum.
Anonymous No.717233201 [Report] >>717234234
>>717220557 (OP)
its literally the same as the silent hill remake that everyone likes/tolerates, but add a little emblem signifying lock-on and all the sudden brainlets call it souls gameplay
Anonymous No.717233294 [Report]
Why are the Japanese such pussies when it comes to horror despite having stuff like LOGS under their belt?
Anonymous No.717234234 [Report]
>>717233201
Trvke. People glaze the white cloth design choice so hard when its basically the same as yellow paint.
Anonymous No.717236335 [Report]
>>717220557 (OP)
>Female Protagonist
>Combat
Nice feminist woke game