How's your game coming along anon? You have been working on it, right?
what do you guys think of a watercolor art style for a game ? think mostly 2D assets used in a 3D world kind of game. backgrounds, watercolor. skies, watercolor. characters, watercolor. water, watercolor. think about it.
t. c++everything dev who might make an mvp demo to try it out
>>717231810with a shader or with making the paintings?
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md5: 0fb92a6e3287087ffb38e9afbac613a5
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>>717231810e.g. another example I did pre2020. left was my first watercolor in a long time, right was my second try w/ more water vs paint. both came out pretty good imo
>>717232749with scans of the paintings. and maybe scans of separate colors that could be layered on top, or used as a texture. animation for most things would be limited to 1-3 frames. you can make some pretty cool animations from limited frames when looped right