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Thread 717266669

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Anonymous No.717266669 >>717266961 >>717267949 >>717268512 >>717271982 >>717272180 >>717272720 >>717273889 >>717273989 >>717275271 >>717277385 >>717280158
Soul Calibur 2
How the fuck do I play this game? There's too many moves I can't memorize them all and I have no idea when to do what
And half the moves don't even work when I do them
Anonymous No.717266925 >>717267647 >>717268776 >>717271587
You have a sword. The pointy end goes into the other man. Not complicated.
Anonymous No.717266961 >>717267536
>>717266669 (OP)
>>716944267
You just keep spamming dontcha
Anonymous No.717267536
>>717266961
>NOOOO STOP TALKING ABOUT VIDEO GAMES /V/ IS FOR TRANNY SHITPOSTING ONLY!!1?1?1?1?1?1?
Anonymous No.717267647
>>717266925
nigger what moves are good
when do you use what moves
how do you move
how do you block and duck shit effectively
what are the combos
how do you beat other human beings who play the game competitively
do you even fucking play video games or are you just a mentally ill retard like the nigger who linked a days old thread saying it's spam to talk about a fucking video game on /v/??????????
Anonymous No.717267949 >>717268420
>>717266669 (OP)
Fighting game fag here. You're not supposed to memorize the entire movelist unless you've been playing a character for months. Movelists in Tekken and SC are fucking huge, more so than any other fighting game. I play King in Tekken and he has 170 moves. Good players will use the same 25 moves 95% of the time, that's your "toolkit". The expanded move list beyond that is situational and expert shit.

What's your goal? Playing competitively in tournaments or just singleplayer?
If singleplayer, just mash, find what works, and enjoy the game. If you're getting your ass kicked by CPUs or just want to understand the game more, learn your character a bit.
If competitive, find SC2 learning resources and guide online.

To learn your character, you need to learn what their best moves are. Your best moves are your launchers and safe pokes.
The place to start is learning your launching moves and combos from them. Memorizing the combos so it becomes automatic muscle memory. That's free damage.
Alongside that, figure out what your best, safe, and fast moves are i.e. your "pokes". These are the moves you want to use 90% of the time since they're safe and low risk. You should have 10-20 pokes you want to know.
Launchers are high risk, high reward. Poke low risk, medium reward.
Learn what makes your character unique. If they're a stance character, learn what the stances do and when they're situationally useful. This will happen when you learn your pokes and launchers/combos.
After that, learn defense. You start to learn what other character's moves are and what's punishable (punishable = their move's frame data is so bad I can get a GUARANTEED attack after when I block it). Learn what's duckable and defensive options against strings (strings are ready-bake sequences of moves that are in the move list). For example, most launchers are punishable, that's what makes them high risk.

Also, to pick a character just pick someone who seems fun to you.
Anonymous No.717268420
>>717267949
https://www.youtube.com/watch?v=6x4jpHrMFsM
shit like this is a good example of a tutorial and how you can learn a character
Anonymous No.717268512 >>717269521 >>717271587
>>717266669 (OP)
I play this at an actual arcade one a month or so, just practice repeatedly your dumbass is probably dropping motion inputs
retard No.717268628 >>717268729 >>717271587
YOU GOTTA WHIP THAT ASS BOY
Anonymous No.717268704
play Xianghua and just press back back triangle or 44B as we used to call it
Anonymous No.717268729
>>717268628
Video games peaked at this gen
Anonymous No.717268776
>>717266925
FPBP.

You don't need all those moves. Just smash A, B, K, and G.
Anonymous No.717268865
Fighting games are the most autistic genre. You have to spend at least 20 hours minimum of playing a character to really lock in how to play them.

Have fun.
Anonymous No.717268915
Figure out like, 6 good moves or ones that look cool for your favorite
You can sidestep and stuff and block during it so move around
Verticals are strong but can be side stepped
Horizontal are less strong but track moving targets and can be ducked sometimes
Soul charge does nothing
There are no bad characters besides guest characters not in the newest version
Anonymous No.717269521
>>717268512
how the fuck do you do Cassandra's quarter circle abk i can't ever get the k to come out even when i mash it
what the fuck is the timing
Anonymous No.717270205
WHY IS NO ONE REPLYING
Anonymous No.717271587
>>717266925
>>717268512
>>717268628
STOP IGNORING ME
Anonymous No.717271742 >>717272919
How dead is SC6 online? I bought it last year but never played online.
Anonymous No.717271982
>>717266669 (OP)
The input buffer in this game is lenient, you don't need to press directional inputs in order
Anonymous No.717272180 >>717272720 >>717272843
>>717266669 (OP)
You should only use a few moves when you start playing and then try out others and include them into your playstyle. You don't need to know very many moves to successfully mix up your opponent. You do directional moves by pressing a direction together with an attack button. You do 8-way run moves by pressing an attack button WHILE you're moving in said direction OR by quickly tapping the direction twice and holding it the second time together with an attack button. Moves with A button are horizontals, they normally catch sidestep but hit high so they can be ducked or guarded while standing. Moves with B button are verticals, they can be sidestepped and usually hit opponents in crouch guard because they are mids. Some A attacks are also mids and also hit opponents in crouch guard but they have longer startup times or recovery or worse range to compensate. Moves with K are kicks, typically fast but weak. Can be verticals or horizontals. Low attacks hit opponents in standing guard but can be guarded against while crouching. They're typically either slow, put you at frame disadvantage even when they hit, or both.

Familiarize yourself with the numpad notation:

789
456
123

u/l u u/r
l r
d/l d d/r

These two are the same thing.
_ - or
[] - hold whatever is inside brackets

Some moves I use on Cassandra:
>AA - two horizontal highs, 10 frames of startup (her fastest move)
>236B - vertical mid, has a lot of pushback and knockdown if it hits, good for ringouts, fast startup time but unsafe on block
>3B - vertical mid launcher, 236B right afterwards comboes, also hits on the ground
>1A - horizontal low, unsafe on block but good for oki on the ground
>22_88B+K - vertical mid, hits on the ground, good for oki
>8[A+B] - unblockable that hits on the ground and if it doesn't hit it stuns enemies within a few meters if they're not guarding, also good for oki
>1K - fast low kick, hits on the ground, throw it out in neutral
Anonymous No.717272720
>>717266669 (OP)
>>717272180
You hold the G button to guard while standing on you hold it together with 2 (or down) to crouch guard. Throws work on guarding opponents. They can normally be ducked unless they're crouch throws (which only a few characters in this game have). Throws can also be broken after they connect, but the windows to do that in SC2 is pretty small and especially online it's hard to do on reflex. Each characters has two basic throws: A+G and B+G. A+G is broken by pressing A and B+G is broken by pressing B. Characters usually have other additional ones, but the way to break them always depends on the last input. Cassandra has a throw with 66B+G input (that means pressing B+G while running forward or after a double tap of forward) and it's broken using B. 66B+G 1A is a combo (assuming the throw isn't broken).
Anonymous No.717272843 >>717273237 >>717273390
>>717272180
what is the timing to do her Mishima dash bak juggle
why can't i ever get the k to come out
i can do the baa juggle but only if i mash a
Anonymous No.717272919
>>717271742
There's still people playing, surprisingly. I post lobbies in here from time to time.
Anonymous No.717273237 >>717273337 >>717273390
>>717272843
>Mishima dash bak juggle
I don't know what that is because I don't play Tekken. I know what a wave dash is. Alexandras' equivalent to that is Angel Step, which you do with 236 (a quarter circle forward or hadouken motion).
Anonymous No.717273337
>>717273237
I meant the bak juggle from that into a sidestep
what is the button timing
Anonymous No.717273390 >>717273498
>>717272843
>>717273237
Oh wait, I think I understood what you meant just now. You meant her 2362BAK, right? Yeah that move is hard to do and you don't see it normally, feel free to ignore it.
Anonymous No.717273498 >>717273738
>>717273390
I don't understand the timing for the buttons
I can only get the BAA to come out by mashing A but trying to mash K to make it come out doesn't work
Anonymous No.717273738 >>717273826
>>717273498
It's better to spend time trying to learn other things, honestly. People place high in tournaments with her without ever using that move. People don't use 2362BAA either, as a matter of fact.
Anonymous No.717273826 >>717274317
>>717273738
i want to do it because it's cool and it annoys me when i don't know how to do something
Anonymous No.717273889
>>717266669 (OP)
when I first started playing it back when it came out I Had the bad habit of pressing up while blocking making me jump which would often get me killed
I still enjoyed playing it. I liked talim the most, then probably kilik, link, and seong-mina
Anonymous No.717273989
>>717266669 (OP)
Soul Calibur is one of the easiest, if not easiest, fighting games to learn. Better not play Tekken, especially modern ones, because the number of movesets will destroy you.
Anonymous No.717274317 >>717274963
>>717273826
You should ask someone else because I can't do it either. I main her but I haven't played SC2 that much compared to other SCs.
Anonymous No.717274963 >>717275267
>>717274317
gay
Anonymous No.717274998
>play video game
>hit buttons
>try hitting buttons in sequence to find cool combos
>check out the moves list to see what cool shit your character can do
>see what works
>check out the singleplayer modes or play with your friends and family
have fun anon
Anonymous No.717275267
>>717274963
Yeah, I never felt the need to learn that because those moves are not something that's good to know how to do. I can do 22_88B+K WR B 4K 66B in SC6, though.
Anonymous No.717275271
>>717266669 (OP)
Pick Assassin and spam df A, A, B.
Anonymous No.717276589
Does anyone want to play SC2 rn?
Anonymous No.717277385
>>717266669 (OP)
Just play Talim in 2
Do lots of horizontal attacks while circling your opponent, mix up running Superman punch and her goofy jump kick when knocked down, then back and vertical for her 2 punches that launch people.
Anonymous No.717278908
Anonymous No.717279051
You have one button for horizontal atacks, one for vertical atacks and one for physical atacks. Thats all you need to know, then you mach buttons or learn a few cool looking moves in training mode and spam them if possible.
Anonymous No.717280158 >>717280376
>>717266669 (OP)
Just do the moves bro
Just press the buttons
Anonymous No.717280376
>>717280158
That's one of the hardest moves in SC6 and not a representative example. It can probably still be buffered by just doing a double circle or something.
Anonymous No.717282421