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Thread 717286496

14 posts 10 images /v/
Anonymous No.717286496 >>717286843 >>717287415 >>717288659 >>717288710 >>717289778
what happened to MMOs?
Anonymous No.717286641
You call this bait?
Anonymous No.717286843
>>717286496 (OP)
>tranny fantasy 14 outside of anything but "-ACK" tier
Anonymous No.717286952
>playing mmos for the """""social aspect""""" instead of just as a long term rpg that receives frequent updates
do you "folks" seriously do this?
Anonymous No.717287415
>>717286496 (OP)
>look mom i posted it again!
go back.
Anonymous No.717287421 >>717288443
what is with these threads?
Anonymous No.717288443
>>717287421
/v/ is the most socialization that mmofags can get in the modern day.
Anonymous No.717288659 >>717289664
>>717286496 (OP)
People who played them grew up, got jobs, sometimes families and thus no longer have hours upon hours of free time to grind or do all-nighters to brew 2 Kafras worth of pots for WoE.
MMOs themselves stopped being fun and social. Classes over time became more self-reliant. Matchmaking resulted in silent dungeon runs instead of using chat to find party, get to know people and form friendships to run more parties in the future. Carebear mechanics like aggro limits/ranges took out hordeslaying gameplay which is the most fun form of gameplay, much better than boss fights with evading OHKO skills and abusing damage sponges in rotations. You can no longer lure whole map to your powerlvling party.
Also they were beaten by gachas. MMORPGs had 2 things that made them attractive: social aspect and constant stream of new content. They are no longer social, people probably too, partly because they are pussified and crybabies who can't grow thick skin. Gachas provide constant stream of content without grind so people who no longer have time to grind but now have income simply switched to gachas.
Anonymous No.717288710
>>717286496 (OP)
Same thing that happened with everything else. Normalfags, fagfags, and women.
Anonymous No.717288981
I like 90s and 2000s cartoon network was fusion fall good? Never played it.
Anonymous No.717289664 >>717290128
>>717288659
>Classes over time became more self-reliant.
This is the exact opposite of what has happened. Classes are absolutely dependent on one another because of trinity shit.
Only some action MMOs can sort of skirt this dependency via player skill.

The classics before the genre crystalized around Everquest class compositions often allowed a ragtag group of randoms to get shit done with more versatile kits and items that let them broadly support one another, rather than specific tasks being completely isolated to specific classes.
Now, shit's so dependent on the trinity nonsense, and they cut out all of the usable/consumable items that let you care for yourself, that they had to make any "solo" overworld content so piss easy that a lone healer could clear camps of enemies. The more brutal environment and the individual being able to provide general support were both lost, and so organic teamwork and socialization was lost with it.
Anonymous No.717289778
>>717286496 (OP)

I forgot about this picture, its so old... Damn
Anonymous No.717289898
Web 1.0's friend simulators were displaced by web 2.0's friend simulators.
Anonymous No.717290128
>>717289664
Doubt. Back in Ragnarok Online you absolutely needed party if you wanted to do anything other than bullying mobs. When I tried TERA or Tree of Savior it felt more like renewal which made classes more self-reliant.