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Anonymous No.717295883 [Report] >>717297386 >>717297429 >>717298589 >>717298948 >>717299040 >>717299687 >>717300091
The actual most important thing a fighting game has to do, is attract players. If you have two fighting games, a "good" game with no players, and a "bad" game with 3k concurrent players on steam

The "bad" game, is the better option. Its intrinsically more conpetitive, its intrinsically more fun.

If the game is ugly, the fans will fix it with fan art, if the game is unbalanced, patches will fix it, if the game is too easy, more people will play
Anonymous No.717296002 [Report] >>717296332
What is the point of this thread
Anonymous No.717296332 [Report] >>717296513
>>717296002
To explain to people doomposting about the casualization of fighting games, that casualization isnt a problem, its an answer to an actual problem.

Even if motion inputs are "easy" they arent seen that way, youll lose players. Even if combos are "cool" they scare players away. They gotta go.

Theres a reason smash is winning.
Anonymous No.717296513 [Report]
>>717296332
You space like a redditor so I now know this thread is disingenuous ragebait and you should be castrated and beaten senseless. I will not be engaging with this thread any further. Go fuck yourself. Thank you.
Anonymous No.717297118 [Report]
why are you even playing fighting games instead of Fortnite?
Anonymous No.717297231 [Report]
Anonymous No.717297386 [Report] >>717299148 >>717299446 >>717299756
>>717295883 (OP)
Casualizing a game doesn't attract players. It attracts retards and whales.

Bye bye , adios, au revoir. Chess is here to stay and it actually attracts people thanks to it's complexity
Anonymous No.717297429 [Report] >>717297530 >>717298067
>>717295883 (OP)
/v/ will pretend to disagree with this, but whenever an anon says that they're new to the genre and looking for a recommended starting point, count how many anons say SF6 just because it has the most players and nothing to do with gameplay.
Anonymous No.717297530 [Report] >>717297819
>>717297429
SF6 community are the only mentally ill cucks that support their dogshit game. Reality is there is not a single modern game that's worth playing.

Mentally ill puke poster
Anonymous No.717297819 [Report]
>>717297530
There are fighters with playing, but if you bring them up you're either going to be met with crickets, steamchart posts or
>lmao that's a discord fighter
before being ignored and /v/ goes back to complaining about SF, Tekken or GG for the 800th time.
Anonymous No.717297864 [Report] >>717299148
Yeah bro add more effects and casualize the game more. This will add more eyeballs to the dogshit eve..ACK

Goodbye fighting games. Fuck off and never go back. Evo is the only event now and i can't wait for it go down.
Anonymous No.717298067 [Report] >>717298198 >>717298437
>>717297429
You are not convincing someone to keep playing fighting games by making them look for a match for 10 minutes in BBCF only to run into a 4000 match Carl player

SF6, Strive, GBVSR are the only fighting games where you will reliably run into beginners
SF6 is particularily easy for beginners to get into because of the more uniform kits, system mechanics and modern controls
Anonymous No.717298198 [Report] >>717298368
>>717298067
Yeah those real posters are going to really play SF6, you totally got a sale with a real person. It's not like people just play whatever they want.

No we have to keep pretending that everyone is a fragile tranny that needs smash brother inputs and dogshit mechanics or xir will slit his throat.

Totally. Extremely rational.
Anonymous No.717298368 [Report]
>>717298198
calm your tits nigger
Anonymous No.717298370 [Report] >>717298794
Mind boggling that you retards dont know how to just click on niggas in rank d on fightcade and go I HAVE NO BEGINNERS TO MASH WITH
Anonymous No.717298437 [Report] >>717298517
>>717298067
This
/v/ can seethe as much as they want about it, but SF6 is unquestionably the fighting for newbies to get into.
Anonymous No.717298517 [Report] >>717298774
>>717298437
newbies are going to play whatever they want. i think strive is the one with the youngest playerbase not sf6. Both are garbage anyways
Anonymous No.717298545 [Report] >>717298664
What if they made a fighting game where you can play as the main character of every fighting game?
Anonymous No.717298589 [Report]
>>717295883 (OP)
Sometimes I feel like fighting games fell out of favor with normies because they didn't pursue realism. People don't really "get" fighting game design philosophy, the draw to most is the pure unfiltered head-to-head aspect. They want to feel like it's them fighting their friend in the game. That's why Tekken usually excels, it uses mocap of real disciplines and shit, and explains why every normie would have shit like Fight Night and UFC that they'd play for a week. Pretty much everything else leans on legacy cred.
Anonymous No.717298664 [Report] >>717299116
>>717298545
then it would be full of shotos
Anonymous No.717298774 [Report] >>717298912
>>717298517
Newbies can start out with whatever they want, but if what they want is some dead shit like Fatal Fury for example they can only do so much before they hit a wall due to the lack of other beginners and swarms of sweatlords.
Eventually they're going to find themselves playing a SF6 or Strive because those games don't have that wall due to not being dead.
Anonymous No.717298794 [Report] >>717299031 >>717299182 >>717300012
>>717298370
this is a wise man
I think a reason a lot of people don't do this is that there's this borderline stigma that playing low level isn't REALLY playing the game, so they don't bother. it's bullshit. playing the game is playing the game. you'd be surprised how easily you can get at least one lucky win in a set against even a vet if you just play safe and focus on applying your buttons and not overcommit, figure out a safe string and spam it, do lots of spaced sweeps, use grab on defense until they figure it out, that kind of thing.
Anonymous No.717298912 [Report]
>>717298774
Sf6 is dead. You seething and coping in here won't change that, lower numbers than a RTS
Anonymous No.717298948 [Report]
>>717295883 (OP)
This is the unfortunate truth
I like VF5 and Darkstalkers but there's no one to play
Anonymous No.717299031 [Report]
>>717298794
I also want to add, all of this probably sounds like textbook scrub shit, but here's the thing: nothing is scrubby if it works. what's scrubby is to keep doing it like they're not gonna figure it out.
Anonymous No.717299040 [Report]
>>717295883 (OP)
>The "bad" game, is the better option. Its intrinsically more conpetitive
What's the point in competing in a shitty game?
Anonymous No.717299116 [Report]
>>717298664
So Marvel Super Heroes vs Street Fighter.
Anonymous No.717299148 [Report]
>>717297386
>>717297864
Found the jeet
Anonymous No.717299182 [Report]
>>717298794
Spot on post
Anonymous No.717299446 [Report]
>>717297386
>Chess is here to stay and it actually attracts people thanks to it's complexity
It attracts people because it has no barrier to entry, be it complexity or cost. A quick look at a DLC list for any modern fighting game will turn most moderately curious prospects away, and that's assuming they were wealthy enough to have the console/pc to play in the first place. Meanwhile, people living in grass huts can access chess.
Anonymous No.717299687 [Report]
>>717295883 (OP)
Sure, I'm still not playing it.
Anonymous No.717299756 [Report] >>717300880
>>717297386
>Bye bye , adios, au revoir. Chess is here to stay and it actually attracts people thanks to it's complexity
You forget that chess unlike fighting games will probably never change within your lifetime
There aren't a dozen different chess variants splitting the playerbase and causing game warring, there are no balance patches or everyone being forced to move on to a new game every few years, there is just CHESS
Same with how competitive shooters really just have 1-2 big forever games, same with RTS or mobas (though those have constant updates)
Until the fighting game genre manages to find that one game to center itself around forever it's not going to be a real competitive scene
Anonymous No.717300012 [Report]
>>717298794
>you'd be surprised how easily you can get at least one lucky win in a set against even a vet if you just play safe and focus on applying your buttons and not overcommit, figure out a safe string and spam it, do lots of spaced sweeps, use grab on defense until they figure it out, that kind of thing.
Scrubs don’t know what any of that means. You genuinely do not know what shitters actually are if you think they comprehend spacing or safe on block strings.
Anonymous No.717300091 [Report] >>717300220 >>717300540 >>717300941 >>717301173
>>717295883 (OP)
The issue is not with the inputs*, but with the rules.
The massive hurdles come with concepts regarding the why: nebulous attack properties, arbitrary conditions and allowances that the layman would not pick up on even if you explained it to them.
Why can't I cancel this into that? Why can crouch kick cancel into specials, but not stand kick?
Why does this normal cause "limited juggle state" but said state only actually accepts this special to follow up with?
Why can't I just hit the guy after my other moves that pop him up into the air?
Why do so many of my normals seem to be pointless fluff?
Why do most specials and their varying strengths (especially EX) seem to have no purpose except as part of combos?

So many "no not like that" rules that come off a intentionally inconsistent, so many moves that feel like they serve no purpose, and that rigid inconsistency is extremely off-putting.

Dragon Ball FighterZ was a big hit and lasted really long for a fighting game not just because it was Dragon Ball... but because it had the most no-bullshit, easy to understand structure for attack properties and combos. And that's despite it being a hectic tag fighter. By far, one of the most palatable combo systems is the simple Beat system of DBFZ, where lights flow into heavies with few to no exceptions, you can juggle the opponent with anything before they hit the ground, virtually every normal and special served a purpose, a combo allowed one bounce, smash, sliding knockdown... even the lowest ranks could intuit the basics of the combo system because it had little to no bullshit conditional rules. It was freeform, short simple combos put out reasonable damage so you didn't need to sweat about combos either.

*I would prefer this age of input simplification to go with sticking to quarter circles over the recent trend of special buttons (those special buttons often come with the cumbersome workaround of needing to press Special+Normal+Direction).
Anonymous No.717300220 [Report]
>>717300091
I cant stand qcf only games
Anonymous No.717300540 [Report]
>>717300091
>makes decent points
>just to end up glazing DBFZ
lol
Anonymous No.717300880 [Report]
>>717299756
>There aren't a dozen different chess variants
There are unlimited variants, actually. Chess is open to "modding."
Players can agree to whatever rules they want since they have full control over how they move the pieces and what pieces are to be used.

Comparatively, FPSes and RTSes used to be massive hits because you had the standard game and then mod/map/server tools that let players make as much custom content and change the rules how you wanted. Now that everything is a locked down GAAS, RTS is dead as a genre and almost every FPS has a lifespan of couple years.
Fighting games however are by far one of the most rigid genres of all time. The content and rules provided were all you got.
Ironically, it was thanks to the modded SF2 Rainbow Edition that fighting games got a kick in the ass to grow the way it did back in early 90s.
And nowadays, it's thanks to Unreal Engine and emulation that we get things like modding of Marvel Infinite Beyond, modding the Arcsys fighters, and adding rollback to old arcade fighters.
Anonymous No.717300941 [Report] >>717301551 >>717301598
>>717300091
>>Why does this normal cause "limited juggle state" but said state only actually accepts this special to follow up with?
>Why can't I just hit the guy after my other moves that pop him up into the air?
This is why the punish game in platform fighters are superior, there are never any invisible properties about what can or cannot combo or juggle.
Anonymous No.717301173 [Report]
>>717300091
90% of the issues you've mentioned are exclusive to Street Fighter
Anonymous No.717301551 [Report] >>717301567
>>717300941
>furshit
lmao
Anonymous No.717301567 [Report]
>>717301551
for the last time chimperly is a person you racist CHUD
Anonymous No.717301598 [Report]
>>717300941
>Another game where heavies get bullied by lights