← Home ← Back to /v/

Thread 717317102

12 posts 6 images /v/
Anonymous No.717317102 >>717317145 >>717317298 >>717317420 >>717317426 >>717317514 >>717318824 >>717320473
this was THE engine, what the heck happened?
Anonymous No.717317145 >>717317343
>>717317102 (OP)
It's worse than Unreal
Anonymous No.717317298
>>717317102 (OP)
If we're talking about CryEngine2 the big issue and why it never took off like Unreal3 was it sucked at dealing with Multicore processors. CryEngine2 came out at a time where the future for CPUs was unclear, were we going to advance to hyperfast single core CPUs with insanely high 12ghz clockspeeds, or were we going to do this whole dual-core thing. CryEngine made the bet that we'd be doing single core at high clockspeeds, while Unreal built around multicore.

Multicore won. Unreal3 took off and everyone used it, especially on console and that lead never went away. So the CryEngine, despite getting better later, never made up the difference.
Anonymous No.717317343
>>717317145
your crackpipe isn't a viable source. unreal has tons of bloat in comparison. cryengine is just more demanding on lower end hardware. unreal is that and also gay as fuck to use for anything that isn't AAA slop.
Anonymous No.717317420
>>717317102 (OP)
Unreal ate their lunch.
Anonymous No.717317426
>>717317102 (OP)
Meme engine with exactly 0 good games.
Anonymous No.717317514
>>717317102 (OP)
Kingdom Come Deliverance II is made in Cryengine
Anonymous No.717317790
I gathered as much that CryEngine wasn't actually that nice to work with. And that CE3 might have faced some meddling with EA or some shit with a multiplatform focus. Ryse was probably the last time it was relevant, what with being the first game to have PBR. Anyway, Unreal Engine ended up more appealing, while a lot of smaller scale projects found Unity attractive.
Anonymous No.717318639
Crytek was always on the wrong side of history is the problem.
They made a PC first barely multicore engine during a time when consoles were where the money was. Consoles would then fuck up and the market would fail to pick a clear winner out of PS3/360 and so all the studios that would have put all their effort behind an inhouse uni-platform engine that they'd adapt over time panicked and went looking for a multi-plat engine with favorable terms and Unreal was basically it.
CryTek would learn their lesson and develop a cross-platform engine with live debugging on multiple platforms and made a good effort at fixing their multi-core problem. But by the time they had done that the Unreal-pocalypse and shittastic sales figures were making the big studios reconsider their outsourcing and go back to inhouse engines.
Now the industry is collapsing and the skeleton crews left have a choice between using UE5 and hiring 100 useless UE trained nobodies or taking early retirement. Tim Sweeney is king of a dead industry but he made infinite fornite money so he doesn't give a shit.
If CryTek came out tomorrow with an engine that scales from a gameboy to a quad 5090, is free to use and is so well documented even DSP could script himself a best seller, they'd still lose because the industry has decided they are going to stick with the Microsoft Office of engines rather than take any risk on something good.
Anonymous No.717318824
>>717317102 (OP)
Cried too hard and then died :(
Anonymous No.717320473
>>717317102 (OP)
It was never THE engine. It was always a joke.
Anonymous No.717320745
THIS ENGINE A BITCH AHAHAHAHA STOP CRYING NIGGA