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Thread 717323158

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Anonymous No.717323158 >>717323513 >>717324338 >>717324669 >>717324743 >>717324770 >>717324829 >>717325003 >>717325051 >>717327871 >>717330014 >>717330308 >>717330514 >>717332493 >>717333340 >>717334796 >>717335460 >>717340202 >>717341081 >>717341085 >>717341249 >>717342353 >>717345462 >>717351081 >>717352389 >>717353126 >>717361062 >>717370069 >>717371369 >>717372835 >>717374527 >>717374538 >>717375523 >>717376430 >>717382038 >>717382691 >>717386895
I wish bmups were more popular
Anonymous No.717323409 >>717335310
hard for a dead genre to be popular
Anonymous No.717323428 >>717334620 >>717350023 >>717351036 >>717376484
theyre called belt scrollers
Anonymous No.717323473 >>717327074
its like boo
Anonymous No.717323513 >>717323897
>>717323158 (OP)
Me too, my mane. But at least we don't call them belt scrollers like that one faggot.
Anonymous No.717323560
Yeah that'd be pretty cool.
Anonymous No.717323897
>>717323513
lol
Anonymous No.717324338 >>717332493
>>717323158 (OP)
Reminder to play little fighters 2.
The OG free version.
Anonymous No.717324374 >>717343696
Was Slave Zero really that bad?
Anonymous No.717324669 >>717324717 >>717334620 >>717372558 >>717376484
>>717323158 (OP)
>bmups
They are called Belt-Action Games actually.
Anonymous No.717324717
>>717324669
Your dad should've given you more belt-action as a child.
Anonymous No.717324743
>>717323158 (OP)
bump maps?
Anonymous No.717324770 >>717327691 >>717327932 >>717338265
>>717323158 (OP)
Enemies that bounce back off the edges of the screen or Enemies that fly off screen and come back?
Anonymous No.717324829
>>717323158 (OP)
i just finished the death and return of superman the other day after someone made a thread about it a bit ago, what a bullshit game, it was like they realized it was super easy to exploit so they made everything as cheap as possible so if you aren't exploiting you're melting
Anonymous No.717325003
>>717323158 (OP)
This but shmups
Every arcade around still has bmups but even when I went to akihabara there were only 2 arcades with any fucking shmups
Anonymous No.717325051
>>717323158 (OP)
These games were always my favorite arcades. Golden Axe, Alien vs Predators and the D&D games were kino.
Anonymous No.717326072 >>717332493 >>717334396 >>717371000
Enter
https://www.youtube.com/watch?v=Kl2WPcm32jc
Anonymous No.717327074
>>717323473
Do! Baseball!
Anonymous No.717327691 >>717327932
>>717324770
Wall bounces really break these games
Anonymous No.717327871 >>717328340
>>717323158 (OP)
there's just not enough depth to scroll type games for them to be that popular
Anonymous No.717327932 >>717333173
>>717324770
>>717327691
>enemies sit at the screen edge so you can 1f grab them when they stand up by holding right
>this works on all bosses (except 1 memeboss)
Anonymous No.717328340
>>717327871
There's room for depth, it's just that most bmups are locked in the 80s, or take from 4th Gen home console releases. The 90s was really starting to spice up the mechanics and format of bmup games, but most of them weren't as "iconic" as the simpler games that most of the next couple decades would draw from instead.
Anonymous No.717330014
>>717323158 (OP)
Anonymous No.717330161 >>717373396
indie gamedev here, i have taken note of your thread and am getting to work, I have interesting mechanics in mind
Anonymous No.717330178 >>717353569
stop bumping your shit thread OP
most beat em ups are 2 hours long and get repetitive way 15 minutes in
gee i wonder why nobody gives a fuck about this genre
Anonymous No.717330308
>>717323158 (OP)
Should be called Street Fighters
Anonymous No.717330514 >>717330945
>>717323158 (OP)
A lot of them aren't good. I played the Capcom bundle and Final Fight is like a game that's 10/10 creativity and coolness but the gameplay is kind of whatever. It's arcade memoslop. Captain Commando is much better, but the setting is wacky and the bosses still suck. Etc.
They get better, there's just always something that ruins it. Except for Warriors of Fate and Armored Warriors, which are the best ones Capcom made aside from Predator and Punisher I guess.
Anonymous No.717330519 >>717330945
genre peaks are Batman Returns and Alien vs Predator Arcade
Anonymous No.717330945 >>717331521 >>717334581
>>717330514
>>717330519
>best games in the genre are hour long quarter munchers
Here is your answer, OP
This is why no one cares about beat em ups
Anonymous No.717331521
>>717330945
Batman Returns is for the SNES
AVP is pretty balanced
Anonymous No.717331668 >>717350704 >>717353656
pic related is pure uncut ludokino
Anonymous No.717332147
Why? It was perfected by GOD HAND
Anonymous No.717332493 >>717333438
>>717323158 (OP)
I wish so too. the lack of good new bmups is pushing me to make my own game (but it's going to suck and I'll probably never finish it)
>>717324338
the new version makes me depressed. the art being shit is fine but how in hell is the code and game design worse than before? I used to admire Marti's work but ever since Hero Fighter he's been cucking himself from success at every opportunity.
>>717326072
this piece of shit game was way too hard, what were they thinking with those flying robot enemy spam?? cool art though. the dead guy is the coolest
Anonymous No.717333173 >>717352219
>>717327932
>clawster
is clearly a ripoff of doomsday.
Anonymous No.717333340
>>717323158 (OP)
>YEESH I'M FRIED
Anonymous No.717333438 >>717333854
>>717332493
>I wish so too. the lack of good new bmups is pushing me
There are a lot of great games that game out recently, I'm just picky, I only really love the Ninja Warriors remake.
Anonymous No.717333854
>>717333438
they all kind of fall into either the TMNT or Scott Pilgrim archetypes, which have both been done a million times so it's very unexciting to see new games.
Anonymous No.717334396
>>717326072
i just played this shit yesterday for the first time. dear god it's so fucking ugly, i can't understand what's going on at all
>we finally got fast hardware sprite scaling, let's abuse the shit out of it
fuck you and fuck your pixelated three lane garbage
Anonymous No.717334474 >>717335807 >>717338957
They need to make a dynasty warriors bmup
Anonymous No.717334581
>>717330945
streets of rage 2 is a home console game lil bro
Anonymous No.717334620
>>717323428
>>717324669
>ackshually
Anonymous No.717334693 >>717349886
just play DNF
Anonymous No.717334796 >>717334901
>>717323158 (OP)
why do boss fights always suck ass?
Anonymous No.717334901
>>717334796
the 1v1 ones are too simplistic so they have to make them a gimmick or something
the crowd based ones are okay
Anonymous No.717335310 >>717340747
>>717323409
SoR 4 sold seven million units.
Anonymous No.717335357
I'm FUCKED UP
Anonymous No.717335460 >>717335559
>>717323158 (OP)
Goyslop the genre
Anonymous No.717335559
>>717335460
Kill yourself.
Anonymous No.717335565 >>717338446 >>717339803
Anonymous No.717335608 >>717350970
Anonymous No.717335807 >>717336076
>>717334474
Anonymous No.717336076
>>717335807
eh, I meant 1vs1000 style too
Anonymous No.717336470 >>717339731
>SoR4 came out 5 years ago
>nothing has come even close to it since
so much for the "genre revival"
perhaps they're gonna outdo themselves with Absolum but the roguelike aspect has me skeptical. we'll see
Anonymous No.717337901
the punisher on mame is great.
Anonymous No.717338265
>>717324770
Some parts of stages need walls for gameplay variety, but not all walls should bounce.
Anonymous No.717338446 >>717338576 >>717342354
>>717335565
This game is great, but there is really only one way to play once you start cranking the difficulty up, which makes me sad. I'm also not crazy enough to get S ranks for all basic mooks in Time Attack / Score Attack.
Anonymous No.717338576
>>717338446
unless you change the values of damages in the ini files
Anonymous No.717338957
>>717334474
Dynasty warriors was a 3bmup for years tho
Anonymous No.717339731 >>717340650 >>717341618
>>717336470
SoR4 was a step in the wrong direction, the enemies posed no threat even before you realize you can do invincible moves back and forth across the screen until everything is dead and you get all your health back, and I really hated the Taco Bell artstyle
Anonymous No.717339803 >>717340364
>>717335565
let's get a title on this one
Anonymous No.717339860
>not gaming on Ragnarok Battle Offline
Anonymous No.717339907
wait until WOON comes out
Anonymous No.717339986 >>717340837
Anonymous No.717340051 >>717361742
Anonymous No.717340118 >>717369497
Anonymous No.717340202 >>717340443 >>717340721
>>717323158 (OP)
Beat em ups are action games for people that are too shitty for actual action games.
Anonymous No.717340364
>>717339803
Have fun, my dude.
Obligatory pantyshot (and that's a good thing).
Anonymous No.717340443
>>717340202
Action games are easier than most beat em ups
Anonymous No.717340650 >>717340916
>>717339731
>the enemies posed no threat
post your mania arcade completion, we know you won't
Anonymous No.717340721 >>717340778
>>717340202
>t. juggleclown
Anonymous No.717340747 >>717341126 >>717341358
>>717335310
Absolutely disgusting that game was massively overrated. It doesn't hold a candle to the original games. I wish those Brazilians at bomber games got to make the sequel instead.
Anonymous No.717340778
>>717340721
...
Anonymous No.717340837 >>717340864
>>717339986
the only good golden axe game
Anonymous No.717340864
>>717340837
fuck off Cerea
Anonymous No.717340916 >>717341142
>>717340650
you're right, because I didnt enjoy the game enough to even finish the 3rd level
Anonymous No.717341081
>>717323158 (OP)
There has been like 3 games of the genre in the last decade, what did you expect
Anonymous No.717341085 >>717346324
>>717323158 (OP)
Genesis title isn't even worth mentioning.
FF has ALWAYS been king of brawlers.
https://www.youtube.com/watch?v=gkhSGkLkdIg
Anonymous No.717341126 >>717341327 >>717343634
>>717340747
yeah sor1 is definitely better than sor4. kek you nostalgiatards are such fucking retards.
Anonymous No.717341142
>>717340916
>didn't even see half the enemies
>claims they didn't pose any threat
hop on adderall lil bro, maybe then you'll be able to finish 2 hour games
Anonymous No.717341249
>>717323158 (OP)
They have a decent amount of popularity if you go by the most popular best selling ones. I think its fair. Castle Crashers sold over 20 million units last I remember. Plus the genre has what many call all time classics. Its got several games that sold 1+ million units.
Anonymous No.717341276 >>717341376 >>717341463 >>717342445
Dragon's Crown is the only game of this genre I really got into.
Anonymous No.717341327 >>717341512 >>717341618
>>717341126
I do not care. SOR1 is in fact a better game. Spamming special attack isn't my idea of great beat em up gameplay its trash. The enemy and boss design was also trash as was the levels. Game felt very average at best.
Anonymous No.717341358 >>717341512 >>717341972
>>717340747
SoRR is still there. SoR4 tried doing something new with added depth and most people loved it. You're the reason beat em ups are stuck in the past, there are still plenty of these basic bitch ones that you button mash your way through once and forget
Anonymous No.717341376
>>717341276
The games are so dull they need loot (dangling carrot) to keep you engaged.
Anonymous No.717341463
>>717341276
I've enjoyed many games in this genre but I think I might have to agree with you on this anon. I played a ton of it and it seems to have had the most heart and soul poured into it compared to anything else in the genre I have played. Its also got fantastic gameplay, level design, characters, bosses. You are probably right.
Anonymous No.717341512 >>717341618
>>717341358
See >>717341327
Game was shit
Anonymous No.717341618 >>717342027 >>717342340 >>717350605
>>717339731
>>717341327
>>717341512
>boomerniggers when the game makes them press more than one button and put some thought into it
Anonymous No.717341732
the 500th double dragon reboot shall surely breathe new life into the genre
Anonymous No.717341972 >>717343210
>>717341358
Combos are not depth
Anonymous No.717342027 >>717343210
>>717341618
The game has you spam the special attack because it is literally balanced around this concept. Its really shitty game design.
Anonymous No.717342340 >>717343210
>>717341618
Do you seriously believe SoR4 requires any thought with how easy it is to juggle enemies?
Anonymous No.717342353
>>717323158 (OP)
Fuck do you mean more popular, there's 30 new ones every month despite the fact no one's buying.
Anonymous No.717342354
>>717338446
>S ranks for all basic mooks in Time Attack / Score Attack
Having done that myself I can safely say most of them aren't that hard. In fact I would say the three default characters have the hardest S ranks to get (especially Gal).
A lot of mooks' S ranks just boil down to spamming the same move over and over.
Anonymous No.717342445
>>717341276
it's a good game first and a beatemup second, I like the genre a lot but keeping it contained to the arcade approach with credits and focus on 1ccs is very reductive
Anonymous No.717343014
every single modern beat em up that i've played is dogshit. RCG had a chance to be good but they fucked it up, i don't even understand why, they all look like shit
Anonymous No.717343210 >>717343703 >>717344826 >>717345523
>>717341972
>juggling
>wall bounces
>OTGs
>air specials
>stars
>alt moves
>animation cancels
>but muh combos
you being reductive on purpose to win le epic 4chan argument only made you look more retarded, congrats
>>717342027
you're not making it through the game even on normal arcade if you spam special mindlessly
>>717342340
it is not easy unless you're doing infinites in boss rush
Anonymous No.717343634
>>717341126
Well it's definitely got a better ost
Anonymous No.717343696
>>717324374
Yes.
Anonymous No.717343703 >>717343854
>>717343210
Thinking more mechanics=depth is just embarrassing
Anonymous No.717343854 >>717344147
>>717343703
keep spamming that blitz gramps, GRAND UPPAH haha!
Anonymous No.717344147 >>717344382
>>717343854
Not that guy sorry, but only giving mechanics as examples of depth is super retarded given how reliant on enemy AI bmups are for depth. SoR4 AI is worse than even the first final fight so it's a very shallow game in the end
Anonymous No.717344215
succubus fist is the best
Anonymous No.717344382 >>717344547
>>717344147
>SoR4 AI is worse than even the first final fight so it's a very shallow game in the end
nostalgia should be considered a mental illness at this point. you have no idea how SoR4 AI works on different difficulties
Anonymous No.717344547
>>717344382
I'm guessing from your tone and focus on nostalgia sor4 was your first bmup or atleast the first one you've taken seriously, i'd recommend 1ccing FF
Anonymous No.717344826
>>717343210
Nta but combos aren’t depth. I liked the sor4 combos and wall bounce but games in the genre tend to replace smart gameplay and unique enemies with “you’re dead unless you can infinite 50 or the same 5 mooks at once and we’re nerfing the number of infinites there are in the game btw :)” like dd neon and castle crashers
Anonymous No.717345120 >>717345262 >>717345331 >>717345839 >>717347119
Are you excited? I'm excited.

WHERE IS IT?!
Anonymous No.717345262 >>717345368
>>717345120
I was but then i saw it was the shredders revenge devs so it'll be pretty shit
Anonymous No.717345331
>>717345120
>excited for a TMNT reskin
Anonymous No.717345368 >>717345456 >>717345494
>>717345262
I have faith in it specifically BECAUSE it's developed by DotEmu. Don't exactly know what you're on about.
Anonymous No.717345456
>>717345368
>muh DoeEmu
they're a publisher dumbass, developer is tribute games
Anonymous No.717345462 >>717345562
>>717323158 (OP)
The only beat-em-up I can remember enjoying was Phantom Breaker Battle Grounds for the Xbox 360. I can't remember why I enjoyed it exactly, but I think it had really fun progression systems and detailed combos.
Anonymous No.717345494
>>717345368
DOTEMU is the publisher, it's being developed by tribute games who did SR, so it'll have shitty hyper armour enemies have a 2 hour long 1cc and crappy grabs (which are locked to some characters LOL)
Anonymous No.717345523
>>717343210
you don't understand the difference between depth and complexity
Anonymous No.717345562
>>717345462
it got a rerelease a few months ago, check it out. still hella fun
Anonymous No.717345730 >>717345967
Is there any other beatem up as decent as streets of rage 4 or am I just screwed now?
Anonymous No.717345839
>>717345120
>Spiderman and a bunch of C-listers
Not really
Anonymous No.717345967 >>717349468
>>717345730
check out absolum demo, same devs
Anonymous No.717346324
>>717341085
Final Shite sucks.
Anonymous No.717347119
>>717345120
>modern pixel slop

No
Anonymous No.717347163 >>717347673 >>717377039
I love shmups and I love 3D action games but I just can't get into 2D beats..
does stuff like NG Ragebound or Shinobi counts? I just can't get into them either.
Anonymous No.717347380 >>717348608
midnight fight express is not a bad modern bmup but they couldn't resist stopping the action every 30 seconds to make characters talk and that kinda ruins the game.
die hard arcade is my fav bmup to this day.
Anonymous No.717347673
>>717347163
they aren't bmups
Anonymous No.717347985
BADASS
Anonymous No.717348064
I see a lot of final fight and streets of rage clones but where the fuck is my AvP clone
Anonymous No.717348158 >>717348504
I need to learn how to make games already so I can make my dream game of beatem up with custom characters...
Anonymous No.717348504
>>717348158
>implying you can code
>implying you wont be using a modern engine
>implying it won't play exactly like every single other moden slop

godspeed
Anonymous No.717348568 >>717348648 >>717348710 >>717349959
Name a single genre that benefited from getting more popular
Protip: you can't
Anonymous No.717348608
>>717347380
Die Hard Arcade absolutely slaps, peak arcade chaos. There's something magical about that janky mocap and the random-ass weapon pickups like fire axes and grandfather clocks flying everywhere. Midnight Fight Express felt like it wanted to be Hotline Miami meets SOR, but yeah, the non-stop interruptions killed the pace. If they just let the flow breathe it could’ve been a classic.
Anonymous No.717348648
>>717348568
tabletop vidya
automation
Anonymous No.717348710 >>717350549
>>717348568
every genre whose best entry isn't the very first game in the genre which is every genre AFAIK
Anonymous No.717349468
>>717345967
checked out the demo, it was quite disappointing to me
the combat and the visuals are good stuff but the rogue slop and all the dialogue and system bloat just lose me

I'd like a bit of evolution and iteration to the genre but this is so unfocused
the basic core gameplay is really good, I have no clue why they thought adding all these hades wanabee stuff would make it better, it just ruins everything
Anonymous No.717349886
>>717334693
i did but i need a good excuse to play monk again
Anonymous No.717349959 >>717350545
>>717348568
Adventure games for sure. They used to be for unwashed supernerds who typed random phrases into their keyboards until Lucasarts popularised the genre.
Anonymous No.717350023 >>717350543
>>717323428
What does it have to do with belts?
Anonymous No.717350543
>>717350023
You're moving from left to right as if on the conveyor belt.
Anonymous No.717350545
>>717349959
i'd rather play the one that's made for the real demographic than a shittier more mellow game.

Move N
Niiiiiiigaaaa
Anonymous No.717350549
>>717348710
Semantics. Then how about naming a genre that benefitted from reaching out of it's niche audience and selling 100k or above copies?
Anonymous No.717350605
>>717341618
Streets of Rage 4 is easy for a beat em up. If I can up the difficulty and still beat it then it must be easy because I'm dog shit at beat em ups. The thing with SoR4 is that I don't have to manage enemies a lot because I can juggle them to death. If I had a certain amount of hits before they'd be in a knocked down state in which I couldn't interact with them then I'd need to shift my focus to other enemies that close in on me while I'm not mashing attacks that are potentially hitting in front and behind me.
Anonymous No.717350658 >>717377252
such a fun game, act 1 is a little dull, but after you unlock more stuff and level your stats it's pretty cool
Anonymous No.717350704
>>717331668
It really is. I wish we got more DnD inspired beat-em ups, other than Dragon's Crown.
Anonymous No.717350970 >>717351740
>>717335608
What an unusual art style. What game?
Anonymous No.717351036
>>717323428
You deserve a belt scroll on your ass son
Anonymous No.717351081 >>717351470 >>717351970
>>717323158 (OP)
The problem is if you've played one you've played them all.
Anonymous No.717351470 >>717352246
>>717351081
>the Capcom bundle and Final Fig
I was just about to say that, the genre pretty much never evolved
Anonymous No.717351740 >>717352614
>>717350970
Bud Spencer & Terence Hill: Slaps and Beans.
Anonymous No.717351970 >>717352108 >>717352351
>>717351081
The same thing can be said about all genres
Anonymous No.717351992 >>717352246
Most fags and Brazilian monkeys will never fully understand IGS kino
Anonymous No.717352000
I am still mad they did not add white power ranger in the game even if it would not save it from being a 6/10
Anonymous No.717352108
>>717351970
Yes but it's to a far greater degree for beat em ups.
Anonymous No.717352219
>>717333173
Wouldn't getting the license for a Superman game come with permission to use his enemies?
Anonymous No.717352246
>>717351470
Capcom bmups were just head and shoulders above the rest

>>717351992
I thought i was the only one
Anonymous No.717352319
For me, I've been enjoying Powered Gear.
Anonymous No.717352351 >>717352526
>>717351970
not really, shin megami tensei IV and dragon quest XI are both jrpgs but give you very different experiences
Anonymous No.717352389 >>717352639 >>717353102
>>717323158 (OP)
What are some easy Beat em ups to clesr? The only one I've got the 1CC so far is snes Turtles in Time on Normal difficulty
Anonymous No.717352526
>>717352351
i can say the exact same thing about hyper stone and turtles in time
Anonymous No.717352528 >>717352716 >>717352789 >>717352849 >>717353647
name 5 beat em ups that are must play games
Anonymous No.717352614 >>717353575
>>717351740
The name makes it sound like it's not a serious game. Is it based on some old timey TV show?
Anonymous No.717352639
>>717352389
I almost got 1cc in Ninja Saviors Once Again on hard, but died on the final stage
The game if full 2d btw, not a regular bmup, but still fun
I have zero 1cc's on my record...
Anonymous No.717352716
>>717352528
Streets of Rage 1
Streets of Rage 2
Streets of Rage 3
Streets of Rage Remake
Batman Arkham Knight
Anonymous No.717352789 >>717352890 >>717353725
>>717352528
Streets of Rage 4
Dragon's Crown
God Hand
Dungeons and Dragons: Shadow over Mystara
Lost Judgment
Anonymous No.717352849
>>717352528
Final Fight
SoR2
Ninja Baseball Bat Man
Warriors of fate
Battle circuit
Anonymous No.717352890
>>717352789
>Dragon's Crown
if that was on switch id play it
Anonymous No.717353102
>>717352389
On the SEGA Genesis there's Hyperstone Heist and the Power Rangers Movie game. Hyperstone Heist devolves into a should ram into an immediate grapple that slams the foe left and right of you clearing all other enemies around you. It'll be an easy clear, but you won't learn how to play beat em ups better by beating it.
Anonymous No.717353126 >>717353727 >>717353896 >>717354849 >>717362431
>>717323158 (OP)
I think there's an inherent problem with them feeling too samey.
I'm not a game designer but I think there are 3 main ways other games can offer variety but beat em ups can't:
1) Player mechanic depth. In 2d fighting games, for example, the depth control axis is used to combo inputs, which is difficult for beat em ups. You only have to focus on one enemy, and there's a lot of possible expression on how to attack him and defend from him. In beat em ups you instead have to manage being surrounded, it's a bit more tactical, but depth suffers. Other action genres with many enemies (first person shooters, top down shooters, bullet hells, run n guns) usually have projectiles, both for the player and enemies, and fast movespeed, which allows for other depth dimensions to emerge. Not the case in beat em ups.
2) Because enemies are designed to be in groups, mostly melee, and moving in tight spaces, there's barely any possible variety to their design. Some jump at you. Others throw a knife or grenade. Some grab you from behind... that's about it.
3) Environments are mechanically super plain. Also the case in other genres like 2d fighters or bullet hells, but not in fps, platformers, rts, etc. Sometimes there are cliffs, rolling barrels, flames coming out of the ground, giant guillotines... super stiff and barely adds depth. An elevator level. An autoscroller where you are on a rolling vehicle. Meh.
There's little variety in player expression, enemies and environments. What's left?
>Some resource management. Sometimes there are limited use items, mana. Not much else.
>"RPG elements". Classes, stats, level ups. It's alright.
Please understand that I'm not saying this as a "hater". I like the genre, but it sort of feels like playing the same game over and over again, just with different sprites. It feels like there's little to be explored in the genre, which is why it's "dead".
Anonymous No.717353184
https://www.youtube.com/watch?v=QZfm3cvdTR4
Anonymous No.717353569
>>717330178
You are a knuckle dragged
There are a bunch of beat me ups that have engaging crowd control decision making from start to finish
Anonymous No.717353575 >>717354403
>>717352614
It's based on a bunch of Italian slapstick comedy action movies starring those two actors, mostly from the seventies. It wasn't all one big series or anything but the duo were always playing basically the same characters every time.
Anonymous No.717353647 >>717353725 >>717353871
>>717352528
Final Fight 3
Mega Man Zero 2
TMNT Hyperstone
Battletoads (nes)
Battle Circuit
Anonymous No.717353656
>>717331668
I dunno
Couldn't get into it. Thought I just don't like beat em ups with weapons
But ended up liking dragons crown after all
Anonymous No.717353725 >>717353787 >>717353872
>>717353647
>Mega Man Zero 2
>>717352789
>God Hand
notice how all the best beat em ups arent really beat em ups
Anonymous No.717353727
>>717353126
it's such a unexplored genre, really not helped that most modern bmups are just lazy cash grabs using boomer/genX IPs.
Anonymous No.717353787 >>717353946
>>717353725
God Hand is a beat em up
Mega Man Zero is a beat em up RPG
Anonymous No.717353871
>>717353647
Ina cute
Anonymous No.717353872
>>717353725
what makes god hand a not bmup?
Anonymous No.717353896 >>717355272
>>717353126
In the good timeline the genre kept growing and got its own resident evil 4

Urban reign on the ps2 is basically aiming in the perfect direction but it lacks momentum. God hand has the momentum but lacks in almost everything else.
Anonymous No.717353946
>>717353787
Mega Man Zero is a hack and slash platform game and god hand is 3d
Anonymous No.717354403 >>717355360
>>717353575
Huh, odd names for Italians, but they're great at spaghetti Westerns
Anonymous No.717354849 >>717355257 >>717355263 >>717358273
>>717353126
it's not that 2D bmups are limited in these regards. it's that 2D bmups don't really attempt to challenge these limits. this genre is still stuck in the 90s in terms of genre conventions. a lot of these were done here or there in some niche experimental game that nobody remembers, but most games in the genre just stick to the basics.
>Player mechanic depth
you know what 2d fighting games did when the punches and kicks weren't enough? they added multiple punch and kick buttons. bmups could do the same. and even without adding more controls, as you've noted they could add more resource management and rpg elements. also notable, is the option of roguelike elements.
>there's barely any possible variety to their design
this is just a case of sticking to poor AI. you could give the enemies more moves, a more complex AI, and a hive mind AI where they attempt to coordinate attacks instead of just piling on you together or coming in one by one.
>Environments are mechanically super plain
all it needs is some platforming. level design more akin to metroidvanias, where you have the option to go up and down too. alternatively (or at the same time), you could add paths that split (up\down on the same plane, so platforming isn't necessarily required). either of which would unlock a new aspect of exploration.
Anonymous No.717355257 >>717357083
>>717354849
Do you play beat em ups?
Anonymous No.717355263 >>717356994 >>717357083
>>717354849
>all it needs is some platforming. level design more akin to metroidvanias
at that point you're just making a platformer though
Anonymous No.717355272 >>717384159
>>717353896
urban reign would be perfect if the lockon system wasn't utter shit.
Anonymous No.717355360 >>717357330
>>717354403
Their birth names were regular Italian ones but back then it was normal for spaghetti western actors to use screen names that'd be more marketable outside of the country. When it comes to westerns with them, They Call Me Trinity is good fun. I recommend it.
Anonymous No.717356994
>>717355263
Not him, but it's not like the focus is exclusively on platforming even when it's a notable feature so it just becomes using semantics to spite yourself, that's kind of the whole point of evolving in other directions and the point most are making about how there could be new additions but so many get shot down so others stop trying.
Anyway, try Jackie Chan Stuntmaster, that executes a similar idea pretty well and is a fun game in general.
Anonymous No.717357083 >>717358898
>>717355257
>>717355263
yes. imagine a large stage (a plane with xy freedom and z axis for jumping too), but you can use some, idk, let's say trampoline, to traverse between levels above and below freely. like going up an elevator between floors of a building, but quick enough to not cut the flow of gameplay, and enemies can traverse it too. Guardian Heroes attempted to do it with the 3 lanes switching, so it can be done with an extra dimension too.
and if that can be done for an entire "floor", it can be done for smaller platforms like jumping on top of boxes or more interesting ideas like jumping between boats (Castle Crashers did that).
neither of these make it not a bmup, because you have enough room to fight against many enemies, an aspect that does not exist in "normal" platformers or metroidvanias. as long as said obstacles\platforms are each individually sparse\big enough to allow for normal bmup gameplay, it should be fine.
Anonymous No.717357330 >>717358943
>>717355360
>They Call Me Trinity
Thank you for the recommendation. Any other stand out movies from them?
Anonymous No.717358065 >>717360713
yup still the best TMNT game ever made
Anonymous No.717358273
>>717354849
Big problem is the genre never really had a CAVE style developer who actually played the games enough to innovate on it, i swear like 90% of all modern bmups feel like they were made by people who had never touched one before
Anonymous No.717358898 >>717360440
>>717357083
>yes
I'm asking because someone who has played beat em ups would understand that giving many moves to a single enemy wouldn't be good because part of beat em ups is quickly parsing the enemies on the field and already know what they can do if you've seen their attacks. You have someone that has a mid ranged whip attack so you know if you're attacking guys and they are approaching they can hit you while you can't hit them with the group you're already hitting. Or someone with a gun that keeps a distance and fires ahead of them. Or someone that slides so you know mashing attack won't work because the slide will go under the attack. Also you can see from beat em ups, especially Golden Axe that enemies will continually try to flank you. As always they make situations more complex with not only more enemies on the screen, but those foes being able to do different actions so when you're safe to stand still and attack will now vary.
Anonymous No.717358943 >>717360736
>>717357330
Off the top of my head the personal favorite is Watch Out, We're Mad! which goes all out with the slapstick. A lot of their stuff kind of melds together in my head though. Trinity actually had a direct sequel but I don't remember much about it.
Anonymous No.717360440
>>717358898
this is the exact reason why LF2 and Castle Crashers are my favorite bmups. in both most enemies have more than one attack, yet they feature a ton of enemies at the same time.
as for being predictable, it's just a matter of the player learning the patterns. even if the enemy has multiple attack options, its not like they will choose them randomly. you give them preferences for staying a certain range, and only using their other options if they are outside that range.
but notice that in both your examples and mine, behavior is chosen at an individual level - the enemy checks the player's state and it's own state only, it doesn't coordinate with it's peers intentionally.
theoretically I think it would be amusing to have enemies organize into phalanx formations like having ranged characters moving right behind shielding enemies. if you use a shared AI between the enemies, they'd be able to reorganize back into formation even after you break it at first, which is literally impossible with how AI is being used in bmups.
Anonymous No.717360713
>>717358065
That's my childhood TMNT game. Playing it now is still fun but it feels really weird that they never have two different types of foot soldiers in the same wave.
Anonymous No.717360718 >>717370601
Almost 200 posts and no mention of this omega giga kino.
Anonymous No.717360736
>>717358943
Thank you Anon! Today /v/ taught me something.
Anonymous No.717361062
>>717323158 (OP)
I like when they are mixed with other genres like in Dragon's Crown or Guardian Heroes. Pure beat em ups always felt too dry for me.
Anonymous No.717361603
Just a bit of a wild thought, but:
>a fantasy beat em up with normal combat but also an extensive magic system with a wide variety of spells
There are two games that might serve as inspiration:
>Magicka
You can combine several "types" of magic and get a resulting spell. For example:
fire + shield = firewall
earth + shield = stone armor
lightning + beam = thunderbolt
etc
>Dota's Invoker
You have 3 different magic type buttons, and combining them gives you up to 10 different spells (or 27 if order matters, but that's a bit overkill)

Maybe a game where status effects are prevalent would also be interesting. You'd be able to affect enemies in various ways:
>slow their movement speed
>immobilize them
>slow their turn speed
>slow their attack speed
>reduce their vision range
>weaken them so their receive extra damage

Something that's not common are enemies that can heal or resurrect other enemies. More common in RPGs and ARPGs. It messes with your target prioritization.

You know Ikaruga? Elegant shoot em up where you must constantly change your "color" in order to properly kill or dodge enemy ships, based on their color. It gets very intense, fast. Same thing could be implemented. More like a gimmick, meh. Maybe a fun bonus mode.
Anonymous No.717361742
>>717340051
This game acskhully sux so bad
Anonymous No.717362431 >>717362890
>>717353126
>usually have projectiles, both for the player and enemies, and fast movespeed, which allows for other depth dimensions to emerge. Not the case in beat em ups
Youve never played one lol. The squad of jumpscare ranged enemies is a staple of Capcom's games
Anonymous No.717362890
>>717362431
And do you consider capcom beat em ups to be distinct experiences or do they blend into what feels like a samey reskin?
Anonymous No.717362916 >>717364815
GET DOWN
FEEL GOOD
Anonymous No.717364815
>>717362916
>Brap boyz
Anonymous No.717365763 >>717367649
why remove april butt attack doe?
Anonymous No.717367649
>>717365763
A single person on twitter complained about it.
Anonymous No.717368475
Does anyone remember DJ Boy?
Anonymous No.717369497
>>717340118
Holy shit, someone actually remembers this game.
Anonymous No.717370069 >>717370443
>>717323158 (OP)
Why not genuinely learn and get good at them then and show people the reasons they have actual value instead of playing them like a 5 year old
Anonymous No.717370075 >>717370328 >>717370652
>playing maximum carnage
>its kind of deranged and bullshit (almost every boss is a multiple at once fight)
>still like it but spend the whole time wishing for this but with a more sensible take
>play separation anxiety
>its exactly what I wanted
>but without the bullshit its not that interesting
I think the only complaints I was left with for max are the secrets being kind of fucked to find plus weirdly fussy to trigger (looking at you "drop into window from above but only in a tight range and only facing right" secret) and carnage being the maddening combo of incredibly tedious but also constantly dangerous with the swinging axes walk forward move.
Oh and I get the feeling the devs and playtesters got really good at doing double hit web grabs insta-kills and balanced accordingly.
Anonymous No.717370328
>>717370075
For the carnage fight it was all about abusing Iframes when you swap characters.
Anonymous No.717370443
>>717370069
sex the cow
Anonymous No.717370601 >>717370653
>>717360718
This one I think is overrated. Personally I think it's the worst of the 1.5 games. Hilariously the PCB goes for $2000 now
Anonymous No.717370652
>>717370075
both of these games are utter fucking garbage
maximum carnage only gets praise because it has heckin epic comics in it
>t. played both last weekend
Anonymous No.717370653
>>717370601
>Personally I think it's the worst of the 1.5 games.
Personally I think YOU SUCK.
Anonymous No.717371000
>>717326072
Thanks for reminding me about this one
Anonymous No.717371369
>>717323158 (OP)
Anonymous No.717372558
>>717324669
When I was a kid I thought Fighting Games and Beat 'Em Ups were the same thing, and interchangeable.
Anonymous No.717372835 >>717377727
>>717323158 (OP)
They're called Musou games now.
Anonymous No.717373396 >>717374429
>>717330161
Elaborate
Anonymous No.717373665 >>717374431
Everyone is a gangsta 'till they play American SoR3 on hard
Anonymous No.717374230 >>717374870
Anonymous No.717374429 >>717374630
>>717373396
You see the other guys talk about adding some platforming elements to the genre?
That was the idea, though in more elegant ways than jump double jump ooga booga...
Anonymous No.717374431
>>717373665
I have, beat it with all chars
SoR3 is a travesty and getting half a healthbar taken off by basic enemies is retarded. Fuck Sega of America
Anonymous No.717374527
>>717323158 (OP)
i want more genreblending.
guacamelee 1 & 2 were fantastic games.
i want more like that.
honestly just plain old vanilla bmups dont interest me anymore.
Anonymous No.717374538
>>717323158 (OP)
get a cheap chinese handheld like anbernic 40XXv load up all the capcom arcades, neo geo, mame and you're set on beat em ups for life. More fun than any fucking nigger made shit thats out now a days
Anonymous No.717374630
>>717374429
>ooga booga...
nice game btw
https://www.youtube.com/watch?v=17jYd04mguY
Anonymous No.717374870
>>717374230
Red Dead Redemption - Devil May Cry edition
Anonymous No.717375523
>>717323158 (OP)
I still love Final Fight 3
Anonymous No.717375771
With Sifu and SOR4, the french show you how it's done.
Anonymous No.717376114
BASED genre for chads. We don't have too many because the majority of gamers are weak little bitches.
Anonymous No.717376430
>>717323158 (OP)
I don't see them ever getting any more popular than they already are, since most people don't understand them at all and see them as shallow "button mashers", cheap "coin munchers", or just casual games to play co-op with your friends. I can't say I personally care, though, especially since the genre is not quite dead yet. I'm fine with them staying niche; most of the best things in this world are.
Anonymous No.717376484 >>717384404
>>717323428
>>717324669
There's some fag on youtube that named his channel "beat-em-ups" (his channel is just shitty youtuber Nintendo content that has nothing to do with the genre) and I keep getting his videos in the search when I try to find new beat-em-up content. I hate him so much I wish youtube had a way to blacklist channels from appearing in your searches.
Anonymous No.717376689
here have some paprium because FUCK FONZI

you need retroarch

https://vikingfile.com/f/aJR5AtQ4Ee#Paprium
Anonymous No.717377039
>>717347163
Those are 2d action platformers.
Anonymous No.717377252
>>717350658
Always thought this game was pretty underrated.
Anonymous No.717377727
>>717372835
A 2d beat-em-up style musou might be interesting
Anonymous No.717379745
Anonymous No.717381105
why would outdated quarter munchers be popular
you played one you played them all
Anonymous No.717381774 >>717382058
boomer uncs think they're hardcore for "clearing" 30 year old button mashers but they'd get destroyed in 2 minutes in a fortnite match lol
Anonymous No.717381925
>zoomniggers overrating the fuck out of SoR4 again
Good lord, you fucks are too predictable.
Anonymous No.717381978
The only beat em up I played for a significant period of time is SoR2 and I think it sucks despite being the "best" beat em up.
Anonymous No.717382038
>>717323158 (OP)
Why? So they could go to shit like everything else that got popular?
Anonymous No.717382058 >>717382220
>>717381774
>i 1 cee ceed a shitass button masher in 30 minutes
damn i had no idea boomers are such epic gamers!
Anonymous No.717382119
Dynamite Cop is fun, especially when you chain grapple.
EZ mode button mashers like Batman and Power Rangers on SNES are fine.
Given we've gotten a new TMNT, Power Rangers, Toxic Avengers and Pizza Cat bmup now, I would call it mildly niche at worst.
Anonymous No.717382220 >>717382348 >>717382756
>>717382058
at least shmups clears are impressive but bmups are just lame
Anonymous No.717382348
>>717382220
none of this shit is impressive you retarded autist

it's just fun
Anonymous No.717382650
>spams blitz
>praises OST for stealing contemporary music
>hitstops for half a second
Ahhh Streets of Rage 2, how THAT was a videogame
Anonymous No.717382691 >>717382791
>>717323158 (OP)
I wish they actually made beat em ups with fucking online co op still
Anonymous No.717382751
BEE
MUPS
Anonymous No.717382756
>>717382220
>impressive
Anonymous No.717382791 >>717382903
>>717382691
they do
Anonymous No.717382891 >>717382958 >>717383021
The problem with the genre is that the most popular games are shitty button mashers like Scott Pilgrim and Castle Crashers so most people have the perception that they're all like this. Younger gamers will look at them and think "why would I play this when I can just play Dark Souls?"
Anonymous No.717382903 >>717383714
>>717382791
the last good one I remember playing that had online co op was streets of rage 4. would kill to have it in fight'n rage
Anonymous No.717382958
>>717382891
>anon time traveled to this thread from 2012 to say this
Anonymous No.717383021
>>717382891
>most popular games are shitty button mashers like Scott Pilgrim and Castle Crashers
wanna know how we know you started gaming on xbox 360?
Anonymous No.717383039 >>717383208 >>717384684
McPig will save beat em ups.
Anonymous No.717383208
>>717383039
christ that art style is so obnoxious
Anonymous No.717383714 >>717384358
>>717382903
>would kill to have it in fight'n rage
dev said it's 2hard4him and wants people to use parsec
>TMNT shredder's revenge
>river city girls 2
>power rangers
>double dragon gaiden
all have online coop. absolum and that marvel game will also have it
Anonymous No.717384159
>>717355272
See
Scrub detected
There is no lock on bcs it would shit all over the crowd control management.
The enemies only swarm you if you fuck up your positioning and move usage. You have all the tools to force 1v1 or knock them down for quick 1v2s or free yourself with the wall run move, sweep, super and position change throws.
Even not finishing your attack string can be used to manipulate groups. But it's all to much to ask from the average gaming scrub these days
Anonymous No.717384358 >>717384598
>>717383714
retarded question maybe but what's parsec?
Anonymous No.717384404
>>717376484
Kick the Jews out of the US and the new people will put in features that are good for the common good instead of good for the goy algorithm

There is an extension that lets you blacklist these parasitic channels.
Anonymous No.717384598 >>717386090
>>717384358
steam remote play together but actually good
you stream your screen to buddies and you play any local coop game as if it were online
played countless games with my bros and it worked flawlessly
Anonymous No.717384684
>>717383039
holy based
Anonymous No.717385560
Isnt DNF one of the mostprofitable games of all time? Not sure why sevs ignore the genre.
Anonymous No.717386090 >>717386743
>>717384598
unfortunately I need matchmaking. don't have a ton of gamer friends period
Anonymous No.717386743
>>717386090
you could host public lobbies in parsec but sadly they removed that a few years ago
Anonymous No.717386895
>>717323158 (OP)
same. having a ton of fun playing double dragon neon, got it during steam summer sale and finally got around to playing it.