>>717333569
In jrpgs, every detail is handcrafted by the devs. Even though they might be some optional content, it's always additive, so the main story and progression stays linear. You can pretty much always 100% a jrpg, everything exists to be found. The whole game is like a complete puzzle for the player to unravel, there's always a perfect intended route, and no limit on completion.
wrpgs are chaotic in the sense that there is no intended route, everything is left to the player to discover but huge swathes of the game can be lost. It's a completionists nightmare, imagine trying to 'complete' BG3 for example, it's either impossible or an absolute bore, because most loot is worthless but still valuable.
>This isn't a criticism or endorsement of either genre over the other, just a difference
With a JRPG, you're being led through a crafted world, at whatever pace you like, march through or take time to smell the roses. You get to say "I can do EVERYTHING here, see everything the devs wanted me to see." It's carefuly structured, hence, order.
WRPGs though it's freedom, but at a price. There's no right way to play, like they're saying "you'll always miss something, good luck making peace with that". In this case it's more like "I can do ANYTHING here, but not EVERYTHING". That lack of structure is chaos.
I'm tired
My feet hurt