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Thread 717352464

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Anonymous No.717352464 >>717352559 >>717352970
Proper rpg mechanics
A lot of rpgs back in the day had dedicated dps characters but also characters that focused more on support and I don’t just mean healing but also buffing and debuffing not onlh that there was also resource management via MP or something like that.
In single player rpgs balancing all aspects of these mechanics was important while in multiplayer rpgs teamwork between the one playing support and the one in the frontlines doing damage was very important.
It feels like this has been lost in a lot of modern rpgs to the point where I can’t really call them rpgs anymore.
Take tales of for example, healing was essentially removed as a mechanic after berseria but in past tales of taking damage was unavoidable making having a character who could aoe heal in the party important, not only that it was reactive rather than a series of telegraphed moments in the case that you were playing the healer.
The same could be said for a lot of old mmorpgs like everquest or ffxi, healing wasn’t a telegraphed occurance or an optional crutch it was actually necessary to have someone pay attention to it, the same goes with stuff like buffs/debuffs and classes dedicated to those.
Lets compare this to a game like FFXIV, buffs and debuffs are all flat damage up/defense down percentages that are tiny 1%-5% increases even on the bard job they are all defined by a 2 minute cooldown and the idea is to have the entire party line up their self buffs or party buffs every 2 minutes. Healing in this game is also completely telegraphed and you never once need to use the gcd heals so in the end the healer just ends up being another dps.

Does anyone else miss this or are most just oblivious to it? I get that the typical normie would play a dps in an rpg and even I as a kid didn’t really pay attention to things like protect and shell when I played FFX but the older I grew the more I realized these things added to the overall fun and strategy.
Anonymous No.717352559 >>717352712
>>717352464 (OP)
No I play SMT so I don't have this issue.
Anonymous No.717352712 >>717353006
>>717352559
I also play smt anon, thats why I clearly stated in “a lot of modern rpgs” and not all of them.
There are still some rpgs nowadays including easy ones like persona that have this level of nuance and everyone isn’t “just a dps”
Anonymous No.717352970 >>717353559
>>717352464 (OP)
The things you're looking for are still very common in WRPGS. I'd argue in DnD and pathfinder casters do more supporting than direct damage.
Anonymous No.717353006 >>717353963
>>717352712
Fair enough, but rather than modern RPGs to me it's centrally FF and because FF that is the face of RPGs.
Anonymous No.717353271
Derail this already. ots better
Anonymous No.717353559 >>717353812
>>717352970
I understand this but I also just don’t want to make it into something so complex it starts to feel like a chore. Everytime i try to get into pathfinder this shit happens because there is just way too much to consider when building a character and games like divinity feel more like puzzle solving than rpgs. When I play dnd I almost always need to be handheld by friends as well.
I did enjoy dragon age origins a lot though.
I guess thats why I mainly used jrpgs as an example, they are more grounded and simpler at least the ones Im nostalgic for, but some of them still manage to give you that feeling im talking about, like etrian odyssey for example.
Anonymous No.717353812 >>717354274
>>717353559
You might enjoy the SaGa games. There's a lot more to them than just mashing attack. For instance I used a character who specializes in staff attacks because they have so many debuffs available on their skills.
Anonymous No.717353916
you're not alone OP. I've been so starved for content like this I've been playing fucking pathfinder adventure path games

it's actually kinda charming
https://store.steampowered.com/app/2693730/Dawnsbury_Days/
Anonymous No.717353963
>>717353006
Its not just FF. Tales of changed for the worse. E33 is setting a new trend of parrying, which isn’t really what you play an rpg for. MMOs in general have lost their rpg feel ever since wow, and yes I am including wow classic in this. PSO2 barely felt like an rpg to me, NGS just ruined it entirely. Theres definitely more than one example, but theres also the fact that jrpgs in general are rarely released nowdays and when they are they tend do be more of an action hack and slash adventure than rpgs.
Anonymous No.717354274 >>717354442
>>717353812
The one thing that turns me off from this series is the fact that characters learn skills at random, or am I thinking of some other game? Are the saga devs the same ones behind legend of legacy?
Anonymous No.717354442
>>717354274
It's semi random. Once you know what you're doing you can guide them. Use a sword, learn sword skills. Fight stronger enemies, learn skills faster. Thrust attacks tend to learn thrust attacks and so on. Hell In SaGa Frontier you can learn most sword attacks just by using double slash that you'll have pretty quickly.
Anonymous No.717356587
fuck your buffs
fuck your debuffs
fuck your ailments (except panic that one sticks)