>>717357395~20 years later is when nostalgia hits the hardest.
Anyway, the dungeons are some of the lamest in the series. They're linear and trivial, and there's often some gimmick that slows the pace, especially if you're aiming for 100%.
>forest: wait for the wind to rotate platforms (not too bad)>volcano: walk on magnets>lake: rotate the waterfall to reach new areas>desert: quicksand>temple of Time: scales and redoing the whole level backwards>mansion: cannonballs>sky: flying bulbs>twilight: carrying those spheres around>castle: I love itNow that I think about it, in the three best moments of the game you meet King Bulblin