>>717370021devs are largely retarded and the retardation compounds when they're a massed group of retards
players however always know what they want, but they don't know what they want exactly, so they will say something retarded like "this enemy is overpowered" and what they really mean is "I suck at the game please make it easier for me"
it's your job as a game developer to understand and sift out the important feedback from the rest, and part of that means figuring out what people actually mean when they give feedback, not simply what they're saying directly. In the above case, the correct response is not to tell the player to fuck off, it's to figure out how to resolve their actual problem without compromising too much of what you're making. It might mean that instead of nerfing an enemy, weapon, or behaviour for everyone, you make an easy mode instead. Or you might understand that they are simply complaining for the sake of it and their problems are imagined rather than real. Whatever the case, you need to figure it out.
This is a skill that most devs lack today. They especially go full retard and try to argue with their customers, dictating to their customers what their customers want. This never goes over well because you as a dev, or anyone else providing a product or service, do not decide what customers want. Customers decide that. If you tell them they want to eat shit on a plate, they will say "no, fuck you" and then not give you any money.
And while you may have "artistic vision" (ego) - that does not mean anyone is going to play or buy whatever your vision is just because you were uncompromising about it. They might say, wow good for sticking to your guns and not catering to those people! They still won't buy your game however, and most devs are not making games exclusively for their autistic vision, but because they want to make money. You have to cater to market demands or you don't make money.