>>717373120 (OP)
how did they do that reflection? it's not some screen space shit since the geometry is off screen, and it deforms with the water so it's not just inverted translucent geometry
>>717375168
render the scene again with a reflected frustrum, then shift the texture coordinates by the perturbed vertex normal of the water surface
it was the standard technique for like 15 years
>>717378054
You want mean water? Look no further than the GTA IV rain - opaque, angry, shoving your car into the curb like it’s got a grudge. None of that photoreal shimmer, just wet chaos and Russian melancholy.
>>717373120 (OP)
Now that everybody hates nvidia and people are sick of memetracing and memeLSS, will developers learn that we players want physics in our games again? Normies creamed their pants when nu-Zelda let you pick up boulders and drop them on goblins' heads.