>>717380721 (OP)
Generally, yes. An uncompromized vision is almost always better than a compromised one. There are exceptions of course (see also: TLoU2), but generally when the creative director has an idea of how a game should feel to play, what emotions it should evoke, how difficult or approachable it is, etc, that should be respected. Design by comitee is how you get Ubislop.