>>717392656
>>717391529 (OP)
Pic for my go-to server settings in SP. The reason for PVP and Time-Restriction is so I can enable and disable friendly fire (against thralls) without having to restart the server to change from PVE to PVP. With time-restrict on, there's no friendly fire, but you can turn it off at any time to enable FF. This trick falls under the game's jank, as you need to be able to hurt your thralls to force them to eat for food buffs (for leveling up) when they'd otherwise sit at full hp and not eat eat before the next level up.
The combat is good, and the progress is better. Starting off, harvesting is painful (6 per swing, when you need like 50 stone or wood per thing), but it scales well throughout, jumping to 8, 10, 20, etc. up to like 50 per swing if you go all-in. Harvesting is also slightly AOE, so multiple nodes clumped together harvest together per swing, ie 4 node cluster = 24 on one swing even at the start. Late game, there's spots I can be getting 300+ stone per swing if I really needed a metric ton of stone, and that's at default vanilla rates (some people will suggest doing 2x or higher in the server settings).
The game seems directionless sandbox, but there is a main quest you'll start to uncover as you play, while for content you can do the Journey for cosmetics and a few QOL items/buildings. Unlike most games in the genre, there is a definitive ending which ends your character if you complete, so you do have a goal for what counts as "beating the game."
As a last little tip, follower strength varies madly. For humans, their strength varies by faction and tier (T1 weakest, T4 (aka named) strongest). T4 of any faction is useful all game. For pets, any pet has a normal varient and a greater variant. Due to a bug, all normal variants are USELESS, while only greater variants can fight. Don't be misled. Treat any tame which comes out normal as lost and try again. Greater pets are great though. I love my hive queen, love me sabretooth.