>>717405609
>It's fine to want to make new things, but you have to actually be able to make them.
Probably one of the best demonstrations of game budget inflation killing off mid-sized games. For the SNES and N64 they were working on like 5-6 games at a time and they literally all suffered from being too large because they created so much shit within all of those games.
Nowadays, it's largely impossible for studios to do that without reusing assets across each of those games, something that people typically are critical of, with the exception of FromSoft.
Like seriously, imagine if in between DKC:R and Tropical Freeze, RetroStudios also had pumped out a new original kart racer, a new original critically acclaimed FPS, a new and original critically acclaimed platformer, and 3DS ports of it all as well. That's essentially what Rare was doing.
Games are too large nowadays and require too many people, one studio just simply couldn't be working on that many projects without spending insane amounts of money.
TL;DR, agree with your point but the industry shifting towards being only capable of working on 1-3 games at a time, and needing those games not to flop, as well as their talent loss, meant it became way harder to put out anything "new".