>>717412960genshin doesnt have ubisoft towers.
that aside, i dont think you're getting what im saying.
throw away the collectables and chests, dont even think about them. we are talking about the world itself.
most open world games are exactly like the op image, you've got a a single digit number of points of interest around the map, most related to the main storyline.
and then thats it. the vast majority of the world beyond those tiny havens is nothing more than copy pasted filler with the bare minimum to not literally be a walking simulator.
at best you've got 1-2 points of interest that technically arent related to the main storyline.
take fallout 4 for example. almost all of your time is just walking through nothing. you see a story landmark in the distance and there is almost nothing between that and the last story landmark aside from a few enemies.
same goes for breath of the wild and totk. most of your time will be walking through nothing, there is ALMOST NOTHING to do or see between the story landmarks.
devs put something in the nothing anyways? most of the time, its just as valuable as the nothing because it serves zero purpose. there is no explanation, no surrounding lore, at best an isolated side quest that doesn't give it purpose either.
genshin on the other hand, the amount of "empty space" that you're just walking through to get to the next point of interest is near zero.
the world is better described as a series of points of interest that use an open world as a glue to put them together.
almost everything is notable in some manner, on a walk between two story locations you'll find several different spaces that grab your interest and make you want to come back later.
even sets of minor ruins, they are all hand crafted and have a purpose in the world, they have story and purpose, they are connected to the rest of the world, its not just "this ruin exists".
and im out of characters but you get the idea.
>>717413326read.