>>717426664
>becuase the chances of you being wrong and them being right is astronomically higher
Is it? Because industry trends say otherwise. Making bigger games with bigger budgets isn't consistent or sustainable. That's a major problem that has been plaguing the industry. Companies have gone all in on AAA and every time a game doesn't quite meet expectations it's a massive disaster. The response has been to raise prices, but that hasn't fixed anything, in most cases it has made the issue worse.
The idea that GTA can raise it's price to 100 and not suffer any profit loss is extremely naive. It's born from the same place as the idea of raising prices to compensate for sales not matching expectations. It's a company putting potential profit ahead of sustainability and betting on consumer loyalty and brand recognition beating out affordability.
Other companies will certainly follow them, as they always have, their AAA games will flop after pricing out the consumer, and the already down spiraling industry finances will reach rock bottom.
Even if GTA does turn profit it will be contributing to industry collapse. Expect analysts to call it a unmitigated disaster when it makes 4 billion instead of 10 billion