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Thread 717446668

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Anonymous No.717446668 >>717446742 >>717447953 >>717448412 >>717451701 >>717452451 >>717453976 >>717454292 >>717454868 >>717455239 >>717455643 >>717456860 >>717457071 >>717458786 >>717461312
Do you like dungeon crawling? Do you prefer solo or party based games? Which ones are your favourite?
pic rel, it's kino
Anonymous No.717446742
>>717446668 (OP)
for me, it's the solo crawler. i love arx. i like to use telekinesis to steal da dragon eggs
Anonymous No.717446787 >>717446907
I like dungeon crawling
I like solo games
I still only got 30 minutes into Arx Fatalis
(I do need to retry it though just to make sure)
Anonymous No.717446907 >>717447104
>>717446787
>I still only got 30 minutes into Arx Fatalis
Why, what made you drop it?
Anonymous No.717447104 >>717447234 >>717457071 >>717460284
>>717446907
It's honestly been 5 years since I tried it, I think it was the archaic control scheme and that the plot didn't really hook me
Anonymous No.717447234 >>717447390
>>717447104
the control scheme you can definitely get used to, but yeah I think the writing is the game's worst point
Anonymous No.717447390
>>717447234
Again, I do intend to retry it in earnest, it's just not a top priority now. I hope I can have fun with it, since it comes recommended so often
Anonymous No.717447953
>>717446668 (OP)
I love dungeon crawling(solo), there is something really satisfying in gearing up and burning through your resources as odd as it sounds. Though my definition of dungeon crawling is extremely broad, I consider going into labs in STALKER dungeon crawling for example
Anonymous No.717448021 >>717454846
The actual physics and shit are better than Morrowind, which at the time was a huge feat
Anonymous No.717448412 >>717448729
>>717446668 (OP)
I love dungeon crawling and I prefer solo. I love several dungeon crawling genres. Arx Fatalis is deffinetly kino. The atmosphere is absolutely unmatched. Here are some of my favourites other than Arx:
>Angband
>Darkest Dungeon
>Lunacid
>Shin Megami Tensei III (and 4 and 5 too tbqh)
>NetHack
>Hollow Knight
>Daggerfall

Honestly I am peobably mentally ill, I dream about labyrinths and dungeons when I go to sleep. Nothing more comfy than being lost i a dark maze deep in the earth, a prison perhaps symbolic of our own jungian psyche (Nietche speaks of this)
Anonymous No.717448729 >>717449348
>>717448412
>Honestly I am peobably mentally ill, I dream about labyrinths and dungeons when I go to sleep
Ever made any of your own? Games, or even just mods or pure designs put to paper.
Anonymous No.717449348
>>717448729
Yeah I am a Dungeon Master so I make dungeons for my players, but I try to restrain myself though they seemed to enjoy my largest creation (where I also seriously held back so as to make it actually enjoyable).

If I will ever make a video game it will probably be a be a roguelike or something. I like the unpredictability or a precurally generated dungeon, and I believe if one could perfect the generation it could be quite aMAZEing (a crawler joke for my fellow crawlerbros!!)
Anonymous No.717450395 >>717456172
Friendly reminder to install Arx Libertatis before trying to play it these days.
Anonymous No.717451701
>>717446668 (OP)
Solo games are my preference but blobbers can be alright. There's not enough solo first person dungeon crawlers.
Anonymous No.717452451 >>717453298 >>717453350 >>717453698
>>717446668 (OP)
I really like dungeon crawling
I prefer solo or not-solo like SMT where you don't have a solid party so you still feel alone
I need to play more of these games before a proper list of favorites, I plan on playing Wizardry and Ultima Underworld soon
Anonymous No.717453298 >>717453703 >>717455051
>>717452451
>I plan on playing Wizardry
Anonymous No.717453350 >>717453982
>>717452451
UU is such a fantastic game once you get past the ms dos
Anonymous No.717453698
>>717452451
Ultima Underworld aged like wine.
Anonymous No.717453703
>>717453298
Wizardry 1 is fine.
Anonymous No.717453976 >>717454331
>>717446668 (OP)
Dungeon crawling is great. I love the feeling of chipping away at a dungeon and taking a rest, having downtime. I believe something with difficulty that requires you to take a pause mechanically, like camping or retreating, in order to recuperate really provides a great feeling.

I gave Arx a good try but I couldn't get into it. I really liked parts of the atmosphere, but I had to go through like some sort of gay, dull spidershit caves and I just became disinterested. I prefer solo if the party members are generic nobodies. Otherwise, I prefer the party of characters.
Anonymous No.717453982
>>717453350
I think there was something that made UU decently easy to play on modern systems
Anonymous No.717454292 >>717454597
>>717446668 (OP)
notice how nobody ever posts gameplay of this "game"
Anonymous No.717454331 >>717454680 >>717457351
>>717453976
>I believe something with difficulty that requires you to take a pause mechanically, like camping or retreating, in order to recuperate really provides a great feeling.
when you think about it this is probably why extraction games got popular
it's just good pacing to have breaks like that
Anonymous No.717454597 >>717454934
>>717454292
yea, unfortunately its just another coomer-bait game
Anonymous No.717454680 >>717455057 >>717455206
>>717454331
Dark and Darker and Dungeonbourne were incredibly fun to play, until you have to come up against the poor multiplayer balancing. Some sort of PvE extraction dungeon crawler would be awesome. I am also very much into the race-locked classes those games had. Like, can't be a druid unless you're an elf. Can't be a death knight unless you're a skeletonman. I love that additional sort of flavor worked into your character. I also liked the progression of your fuckhead going from lame cocksmoker to well equipped killer.

Not related, but Legend of Grimrock is very fun, and I would reccomend it.
Anonymous No.717454846
>>717448021
>Morrowind
>physics
huh?
Anonymous No.717454868 >>717455193 >>717455273
>>717446668 (OP)
I like dungeon crawling gameplay outside of dungeons
Anonymous No.717454934
>>717454597
Was horrified to see your character starts off in nothing but a skimpy loincloth, truly a game for gooners with nothing of substance to offer
Anonymous No.717455051 >>717456214 >>717457521
>>717453298
I get that anon wanted to make it sound super hardcore, but honestly that just sounds like anti-fun.
Anonymous No.717455057
>>717454680
>Some sort of PvE extraction dungeon crawler would be awesome
There's at least one in development but I always forget the name. I think it was Extraction something.
Anonymous No.717455193
>>717454868
you mean blobber gameplay or what?
Anonymous No.717455206 >>717455424
>>717454680
>f PvE extraction dungeon crawler
isn't pvp the point of extraction games? otherwise it's just an infinite grind through repeatable encounters
Anonymous No.717455239 >>717455847
>>717446668 (OP)
no not really, solo party-based, probably megami tensei, as in megami tensei 1, as in famicom, as in not shit megami tensei or fursona or any of that faggot shit
Anonymous No.717455273 >>717455528
>>717454868
you mean the preparation between dungeons, or do you mean something like Might and Magic's open world?
Anonymous No.717455424
>>717455206
make the dungeon difficult enough that you gotta consider the risk and reward

pvp in them is just a grief and cheat fest
Anonymous No.717455528
>>717455273
Both
Anonymous No.717455643 >>717455859
>>717446668 (OP)
I want something like Barony, but not minecraft cubes and combat.
Anonymous No.717455847
>>717455239
actually now that i think about it, i forgot about etrian odyssey, that would trump megami tensei 1, however i still prefer megami tensei's duo-party format over etrian's semi-static band of adventurers format
Anonymous No.717455859 >>717456680
>>717455643
>Barony
is that any good solo?
Anonymous No.717456172 >>717456468
>>717450395
The original game has a couple of softlocking bugs and back-in-teh-day I ran into one.

Too bad the patch or fix can't remake the hammy and goofy characters that sound grating or the spellcast system with those runes you have to draw.
Anonymous No.717456214
>>717455051
Wizardry 4 was made for veterans of the first three. Box warned you. It's fun if you go in with the right expectations.
Anonymous No.717456239
I just explored the Utility Tower in Underrail and it gave me mad Arx Fatalis vibes with the surface being some icy cold as shit wasteland.

I wish Colantonio could pry Arx Fatalis from Bethesda/Arkane's cold dead hands and make a sequel.
Anonymous No.717456468
>>717456172
You still have to draw the runes with Liberalis. At least you still did when I last played like 6 years ago.
Anonymous No.717456680
>>717455859
I enjoyed it
Anonymous No.717456860 >>717457212 >>717457234 >>717457343
>>717446668 (OP)
Arx Fatalis really isn't a dungeon crawler, it's an immersive sim like System Shock 2. Dungeon crawler is a name of a well defined genre of video games. It's not a catch-all term for games set in dungeons, caves and such.
Just saying.
Anonymous No.717457071
>>717446668 (OP)
I like Solo and Party Dungeon Crawlers. Wizardry or something like the Eye of the Beholder games are good for one set of reasons, Ultima Underworld and Arx Fatalis are good for another set of reasons. Both are good for the right mood.

>>717447104
I'd agree the control schemes are old, but the plot is pretty decent. Not exceptional, but hardly a low point. Just enough to set off the gameplay which is the meat of most dungeon crawlers in the first place.
Anonymous No.717457212
>>717456860
what you call a dungeon crawlers is actually a blobber
Anonymous No.717457234
>>717456860
>it's an immersive sim like System Shock 2
Oooooorrrrr maybe ULTIMA UNDERWORLD????
This is why everyone laughs at us SS2fags
Anonymous No.717457343
>>717456860
>it's an immersive sim like System Shock 2
ever hear of system shock 1
Anonymous No.717457351 >>717458663
>>717454331
Speaking of this, I was talking on a Discord server with some people about a extraction style Dungeon Crawler RPG that had shorter forays into the dungeon/dungeons with periods of getting stuff back to a base or a surface city. There was a lot of theorizing on how something like that could work with a fantasy setting sword and armor and magic that retained the RPG dungeon crawling concept without it just turning into a melee action game shooter without the shooting.
Anonymous No.717457521
>>717455051
It had aging heroes, perma death, and all sorts of stuff. Then Wizardry four turned around made you the villain of the prior game and said HEY you know what? Your enemy are hero parties (that beat the game) that people sent into the company from the first three games. So you have the hardest Wiizardry yet in 4 by way of the parties that beat some of the hardest games ever made.

Wizardry 4 was made to fuck people and people paid to be fucked
Anonymous No.717457897
FOE
O
E
Anonymous No.717458663 >>717459253
>>717457351
I wonder if you could take sort of a Daggerfall approach with a world full of dungeons maybe skip the open world and make the game about picking up quests from the guild and diving into dungeons and trying to get back out alive.
Anonymous No.717458786 >>717459028
>>717446668 (OP)
>You never get to go out on the surface but you can read people who claimed to
Why live
Anonymous No.717459028
>>717458786
Snake pussy.
Anonymous No.717459253 >>717460052
>>717458663
THat's make sense. A lot of dungeon crawlers have a topside game which is basically a base or town or city or guild. Then a dungeon is the gameplay while the topside is the take a break, store things, sell things, res party members, etc sort of thing. The slower dangerous elements of old dungeon crawlers could work with the extraction style gameplay. Monsters are dangerous so picking battles and managing your resources is required while searching for whatever it is you're recovering in this theoretical game.
Anonymous No.717460052
>>717459253
I've run tabletop games with a mega-dungeon aspect where players go in and make progress, then return to the surface. While they're away the dungeon's ecosystem changes and evolves based on what they've done, what shortcuts and friends or foes they've made. It was splendid but perhaps too difficult for a video game to emulate well.
Anonymous No.717460284
>>717447104
>the plot didn't really hook me
You are not a gamer
Anonymous No.717461312
>>717446668 (OP)
im playing it now for the first time and im fucking lost lmao
somehow i went from the beginning jail to the caves, and got into some back door where snake women are and a library and they all want to kill me