>>717454013 >In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets.
>>717454013 >poorly manage a finite number of "guys" dribbled out for some scripted bing wahoo theme park mission where I need to watch youtube essays and abuse 20 year old exploits to "win" with a handful of wounded trash left over
Or >perfectly manage an infinite number of men and machines trained and crafted to the highest possible standards as they are churned out (in an orderly and planned manner) of the POWERFUL production facilities in my pristine forward base >Oh yes thats correct, Im hitting the Home key now brainlet
>>717454013 >3 guys with machetes chopping an 11 year old boy because "hes a fucking bitch and thats why this happened, only a bitch lets this happen to him." >honorable warfare combat
>>717453953 (OP) >read OP image >first thought is "that's a very kind and thoughtful wish, thank you."
I'm on the wrong side of mood regulation for sure.>>717454013
>>717453953 (OP)
Base building and economy fucking sucks and has always been the bane of rts. Is there base building in Chess? Showing? Go? No because it's pointless and inane busy work.
>>717455290 >having to work with a limited number of units makes you a retard
No fucking wonder the genre is dead when it tired to pander to the likes of you.
This is why the turn based strategy games like Fire Emblem are king. No one wants to deal with micromanaging an economy, we just want to think and KILL
>>717456068
I didnt say it makes you a retard, your own words do that far better. Im pointing out that it is more demanding to manage more. There wasnt some deep point to make there.