>replaces the entire animation system and adds new viewmodel animations
>still can't into holster/weapon switch animations depsite quake 3 doing it more than 25 years ago so the weapon viewmodels still pop out of view when you switch away
What the FUCK is Valve's problem? Are they clueless or just incompetent?
>still can't into holster/weapon switch animations depsite quake 3 doing it more than 25 years ago so the weapon viewmodels still pop out of view when you switch away
What the FUCK is Valve's problem? Are they clueless or just incompetent?