A Recent History of the Videogames Industry
>Blackrock offers huge incentives for pushing far left agendas
>Gaming companies hire man-hating feminazis and mentally ill sociopaths to fill quotas to get their Finkbucks
>Those people force white men out of certain positions by making false allegations of sexual misconduct, so they can get their kin hired in their place (see: Chris Avellone and Jeremy Soule, as just a couple of examples)
>Gaming companies become toxic places to work if you're a white or asian male, so the talent begin leaving in droves to form their own companies
>Games from the Blackrock companies start releasing with questionable design choices such as ugly women, over-representation of blacks, and weird far-left agenda writing
>Those games don't sell very well
>This both continues, and escalates, until gamers everywhere are complaining about all the good series being ruined
>In steps the ever-retarded gaming journalists to spew their anti-gamer rhetoric
>It doesn't work, the games continue to flop
>Studios start closing down after releasing utter garbage (see: Volition after the Saints Row disaster)
>Shareholders panic and force their companies to do mass layoffs, and replace everyone with cheap third-world labor
>COMPETENCY CRISIS! :DD
>Turns out all those white and asian men were needed to make actual good games after all
>Now the big companies can only produce PS3-era-looking shit, no-one can animate, no-one can write, audio design is out the window, and dont get me started on the gameplay
>Those small companies created by the white and asian men who were forced out of the big AAA companies by the feminazi HR brigade start releasing their first games
>They sell incredibly well
and thus the industry continues to heal
and you know what?
i simply did nothing
>Gaming companies hire man-hating feminazis and mentally ill sociopaths to fill quotas to get their Finkbucks
>Those people force white men out of certain positions by making false allegations of sexual misconduct, so they can get their kin hired in their place (see: Chris Avellone and Jeremy Soule, as just a couple of examples)
>Gaming companies become toxic places to work if you're a white or asian male, so the talent begin leaving in droves to form their own companies
>Games from the Blackrock companies start releasing with questionable design choices such as ugly women, over-representation of blacks, and weird far-left agenda writing
>Those games don't sell very well
>This both continues, and escalates, until gamers everywhere are complaining about all the good series being ruined
>In steps the ever-retarded gaming journalists to spew their anti-gamer rhetoric
>It doesn't work, the games continue to flop
>Studios start closing down after releasing utter garbage (see: Volition after the Saints Row disaster)
>Shareholders panic and force their companies to do mass layoffs, and replace everyone with cheap third-world labor
>COMPETENCY CRISIS! :DD
>Turns out all those white and asian men were needed to make actual good games after all
>Now the big companies can only produce PS3-era-looking shit, no-one can animate, no-one can write, audio design is out the window, and dont get me started on the gameplay
>Those small companies created by the white and asian men who were forced out of the big AAA companies by the feminazi HR brigade start releasing their first games
>They sell incredibly well
and thus the industry continues to heal
and you know what?
i simply did nothing