>>717493971It's also a way of recording "profits" from supposed sales, inserting your illegal money as now accounted for legal profit, hence why barbershops for instance are a common money laundering choice by criminal organizations, because they often operate on cash only and there's no real record of purchases, given it's just cutting hair, you can say you cut hair for such and such number of customers per day, regardless of the real number.
Video game development, incidentally, is not a very optimal environment for laundering money, given the relationship between the developer and publisher, and how money is made from video games (hint, it comes from sales of the final published game).
If that anon was talking about the idea of a dev skimming money from a development budget from a publisher, that is embezzlement, a completely different crime that has nothing to do with laundering money. Also not an optimal environment for embezzlement because video game publishers tend to notice when a load of their money disappears with no development to show for it (see Retro Studios circa 2001, the CEO was actually skimming funds for hookers and blow, Nintendo inevitably found out, and immediately ousted him, took complete hands on control of Retro and revamped development across the studio, resulting in a brutal crunch period for Metroid Prime's development, where most of the final game got done in the final ten months of development despite it having a two year dev cycle). That sort of "grab the money and run" ploy tends to be limited to small time devs on small time projects, usually with individual investor money or crowdfunded money, and of course that dev's name gets dragged through the mud in response so it tends to only work once.