>>717487952 (OP)
Nah. Too many huge critical errors
>Co-op PvE has been one of the most popular gamemodes in SC2 and a lot of people are looking for a similar experience: "lets focus on PvP and do 3 player co-op which is just infinitely worse as a baseline! Then lets do really shitty monetisation on this gamemode that is extremely blatantly unfinished so anyone who might consider our game for co-op will want nothing more to do with it!"
>There is a solid amount of really good campaigns you can play in SC2 ranging from entirely custom campaigns to main campaign remakes and overhauls that anyone can play for free: "Lets focus on our own half-assed shit story campaign that is worse by all accounts and hope our game sells!"
You can tell they tried to draw in the zoomer crowd with their artstyle and le quirky dialogue but the audience just isn't there. Zoomers play phone games and slop like Roblox, and you want to try and sell them on tryhard pvp with just the lamest fucking edgelord demons vs humans theming?
>Announce cool features like terrain destruction: "whoah back up that sounds like it might be interesting, lets cut that before the first alpha and go back to basics!"
And their release announcement was just utterly pathetic: "we want to keep making this game for a long time" Great, your audience just wants a properly finished fucking game, not some perpetual "project" and then they go "we need your help!" Yeah, great, so you're already telling people your product is likely to fail and with it all that support and development you claim it still needs. Fantastic, really selling it to me there.