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Thread 717507258

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Anonymous No.717507258 >>717507317 >>717507702 >>717511759
I fucking Love Tanking in vidya.
I love maxxing my defence and just dont give a single fuck about dodging or riposting enemy attacks, i either block with shield or just move through it.
I fucking love mmorpgs with trinity because i enjoy insta queues and quick loots because most of you want to go DPS, and i love abusing tank shortage for my gain.
My reaction time is trash so i max my defence to not be bothered by that.
If maxing my defensive stats doesn't turn me into walking fortress that just moves through attacks then that means game just has terrible design and devs should feel ashamed for shitty game design.

IMA TANK ALL TIME AND IMA TANK EVEN FOR YOU.
Anonymous No.717507317 >>717508787
>>717507258 (OP)
Shields are cool and I'm sick of parrying and dodgerolling making them useless.
Anonymous No.717507702
>>717507258 (OP)
based
Anonymous No.717508787
>>717507317
This is a very real problem, and you're right that souls popularity is exacerbating the issue.
Elden Ring Nightreign is the perfect example. Guardian is a joke character because no amount of damage mitigation is going to be better than just dodging the attack. Raider is infinitely better because he trades blows and then actually does damage, unlike Guardian who might poke you once if he has stamina left.
I think it's the nature of action games trying and failing to adapt the "holy trinity" model and failing to make support or utility options viable vs 0 effort big dick damage dealing.
WoW used to have a mechanic called Vengeance where your damage increased relative to the amount you were taking in and tanks became the biggest damage dealers overnight.
Anonymous No.717511720
>Trimming rune, 10k
Anonymous No.717511759
>>717507258 (OP)