← Home ← Back to /v/

Thread 717513605

58 posts 14 images /v/
Anonymous No.717513605 >>717514116 >>717514239 >>717514248 >>717514431 >>717515189 >>717516276 >>717516494 >>717516613 >>717517624 >>717519309 >>717519324 >>717519595 >>717519628 >>717520103 >>717520364 >>717520402 >>717525726 >>717528737
Since when is 10 hours considered short?

It used to be like 2-3 hours was considered short, and even that was perfectly acceptable for arcadey games that are challenging and replayable

I fucking hate zoomers and their obsession with MUH KAHNTENT
Anonymous No.717513639
>boycott
Anonymous No.717513692
10 hours is how long Mafia 1 and 2 take to beat too.
Anonymous No.717513791
Anonymous No.717513804
Reviews be like
>it's a perfectly competent game with great immersion and an interesting story with old-school design
>2/5

It's funny how people act like they want old school linear games then shit on them for not being bloated pieces of shit when they actually come out
Anonymous No.717513821
Considering current day prices, games MUST have lot of content
Anonymous No.717513825 >>717513957 >>717514230 >>717514789
It's a 50 dollar game, they priced it like a PS2 game, I don't see the problem
Anonymous No.717513902
Denuvo
Anonymous No.717513957
>>717513825
Last time I bought a $50 it was MGS:GZ
Anonymous No.717514116 >>717514201 >>717514305 >>717519162
>>717513605 (OP)
After 3 they have to prove to me why I should care about their game, that didn't happen yet.
Anonymous No.717514201 >>717514296
>>717514116
It scored higher than both 1 DE and Mafia 2 tho
Anonymous No.717514230
>>717513825
if it's only $50 then i think it's fine. at $70 it'd be a fucking joke.
Anonymous No.717514239 >>717514321
>>717513605 (OP)
>Since when is 10 hours considered short?
ace combat games, which ARE arcade games, are over ten hours long even if you skip all the cutscenes. and they arguably have little to no plot.
Anonymous No.717514248
>>717513605 (OP)
Good, the human eye cannot see past 10 hours.
I don't have time for long games since I have to work.
9 of those hours are cutscenes anyway.
Anonymous No.717514296
>>717514201
>It scored
Literally coudn't care less what """"""""games journalists"""""""" say at this point.
A random bum in the street has more useful input than this waste of society.
Anonymous No.717514305 >>717514379
>>717514116
3 is just mafia 2 but with more content and more racism
Anonymous No.717514321
>>717514239
And that's not a good thing, arcadey games should be short, challenging, and replayable

Except Ace Combat 04's full campaign according to longplays is a little under 5 hours so sounds like you're wrong
Anonymous No.717514326
Meanwhile horror fans be like
>3 hours? perfect.
Anonymous No.717514335
I haven't seen people talk about this game in months. I don't think they are boycotting it, I think they just don't give a fuck.
Anonymous No.717514379
>>717514305
Unironically kill yourself this instant for such a retarded opinion.
Anonymous No.717514431
>>717513605 (OP)
to be fair, the game seems kinda mediocre. like I want more Mafia games but setting it during the "beginning" doesnt seem fun. just give me another 1930 city
Anonymous No.717514789 >>717514906 >>717515000
>>717513825
Mafia 1 was on PS2 and that took way longer than 10 hours to complete
Anonymous No.717514906
>>717514789
No it didn't
Anonymous No.717515000 >>717519459
>>717514789
Anonymous No.717515189
>>717513605 (OP)
>Since when is 10 hours considered short?
It's missing the other 90 hours minimum required to be a finished product.
Anonymous No.717516276
>>717513605 (OP)
Gamers are so entitled these days, when i was young we bought the games no matter how long they where and we where happy about it
Anonymous No.717516494 >>717516653
>>717513605 (OP)
Played Mafia 1 recently, and I was glad it was so short. Shit fucking gameplay with an ok story.
Anonymous No.717516613
>>717513605 (OP)
did people suddenly forget that the first 2 mafia games were around 10 hours long as well?
Anonymous No.717516653 >>717516840
>>717516494
Mafia 2 is way better
Anonymous No.717516840
>>717516653
So I might give 2 a try. I was planning on playing the entire trilogy, but 1 put me off so hard.
Anonymous No.717517417
for 20-30$ 10 hours would've been perfect
Anonymous No.717517624
>>717513605 (OP)
>gachafags aren't ruining gaming!
>gachafags when there isn't a billion gallons of time wasting fluff:
Anonymous No.717519162
>>717514116
In a perfect world Old Country would be the crown jewel of the Mafia franchise as both the topic and the setting is genuinely interesting and oozes potential. But we all know it's probably going to be another run-of-the-mill UE5 action game filled with the same clichΓ©s except dressed slightly differently this time. Judging from what I've seen it's probably closer to an overgrown Mafia 3 DLC than another full-fledged installment of the franchise. I wouldn't even mind the 10 hours long story if it was a sequence of well-designed, creative, tight missions that affects the in-game world for real. But if it's filled with generic fetch quests padded with overly long cutscens? Hell no.
Anonymous No.717519309
>>717513605 (OP)
People expect free world slop to be 80+ hours. I guarantee there is literal variety in the game.
Anonymous No.717519324
>>717513605 (OP)
Since thirdies got into gaming, they insist that games be padded out with tedious bullshit because they cost a week's wage for them and they want to "get their money's worth".
Anonymous No.717519459
>>717515000
Someone making a playthrough video of a game will probably be someone who's played it before, they'll take a lot less time than someone who's doing it for the first time.
Anonymous No.717519575
>ten hours long
>linear
>proper price at lauch
Noted. I will add this to my list.
Anonymous No.717519595 >>717519952 >>717521197
>>717513605 (OP)
I blame Cranky Carlito for this. Nobody really considered things like "Hour per dollar" until this faggot made a huge deal about how long games were in his reviews. Now every game is padded with filler and boring to replay, or they're hamstrung by a forced open world that adds nothing to the game. 50 bucks for a 10 hour quality linear game is perfectly fine, if that's all mafia TOC is.
Anonymous No.717519628
>>717513605 (OP)
i rather have a good 10 hours game than the slop that was mafia 3. the decent content of mafia 3 is also around 10 to 15 hours long
Anonymous No.717519952
>>717519595
There's maybe an argument to be made, but a truly good game will warrant replays, anyway.
You can also tack on a multiplayer. Which doesn't even have to be lavish. Just functional, and fun. I kind of miss tacked on multiplayer. Every other 5th and 6th gen game had that stuff, and it was great.
Anonymous No.717520025
I'm not paying minimum wage to play video games.
Anonymous No.717520062
>zoomer attention spans
Anonymous No.717520103 >>717520170
>>717513605 (OP)
Since games went 3D. 10 hours is only acceptable for a 16-bit game you're gonna replay 200 times like a platformer or a run-and-gun.
Anonymous No.717520159
>best two games in the series are 10 hours long
>the shitty 3rd one that no one likes is 25 hours long
>the 4th game is 10 hours again
>zoomers seethe cry boycott and make fun of it
why are they so retarded
Anonymous No.717520170
>>717520103
MGS1 is like five hours long.
Anonymous No.717520364 >>717520634
>>717513605 (OP)
On one hand, I purchased my most recent retail copies of games with playtime in mind, 2 were very long and the other had no defined ending.
On the other, the ones I play the most right now are short games I got on steam for under $20 that can be beaten in 3 hours or less because it's difficult to bother starting up an ultra long game after a day's work and I'd much rather just play something short and immediately fun.
Back to the question though:
I would say we're in a bit of a weird situation where the economy is so terrible that people are extremely focused on value for their money over everything else. Therefore the standard has become such that only games that are extremely long are able to charge full price (overpriced) unless they're brands like Pokemon, and all shorter games are capped at a low price, with any price higher than this being deemed a ripoff.
Consequently this means AAA has become focused on long blockbusters and indies are the short ones. In general this means a game must typically crack 40-50 hours for certain genres of games, and if it doesn't then people will not accept a price above $20-30 depending on the game. More people than ever are using the extremely flawed dollar per hour value model to guide their purchases without considering replay value or genre style, or other factors such as how overladen it is with mtx to offset a lower purchase price. More poeple than ever have turned to f2p games as the cost of living skyrockets and people reduce luxury budgets to paper thin levels.

TLDR: Times are bad, money is tight. Don't wanna be mad? Price it light.
Anonymous No.717520402
>>717513605 (OP)
It's not that short. My playthrough of 2 took 14 hours. I think people have a false memory that the games were 50 hours open world epics.
Anonymous No.717520568
10 hours is perfect length for a nice vidya. Only neets want 100 hour slop games.
Anonymous No.717520634 >>717522562
>>717520364
The trick to getting value out of a game is to keep physicals alive, so people can resell or regift, at a later date.
Anonymous No.717521197 >>717523921
>>717519595
People have been obsessed with "content" since Playstation 2. I didnt see it much in 5th gen. Even Star Fox 64 which is a 90 minute game to "experience all the content" was beloved. And games like Ridge Racer Type 4 and Resident Evil 2 got great scores.

It wasn't until 6th gen I noticed a recurrent "yeah buuuttt $50 for 8 hours of KhAnTeNt though"?? Unga Hill 2 8 hours Bunga Quest 8 60 hours it's easy to see what's "worth your money!" "WE" need to show developers we won't tolerate "weekend rentals".

I'm phone posting at work, so I don't have time to dig deep, but the industry in its current state was built by gamer whining. You literally got everything you wanted. Big games with all the CONTENT you can eat. And since "cosmetic micro transactions don't matter(tm)" there are many where you get all this CONTENT for free. Even!

You know everyone likes to blame to publishers and shit but incessant whining got you here, they just listened and reacted according.
Anonymous No.717522562
>>717520634
I always prefer phys when I can but as of late many games have begun to go out of print that I wanted to play. The two Fire Emblems on Switch for example, are mostly gone from store shelves.
Anonymous No.717523921 >>717523995
>>717521197
That's not really true, because SF64 is a game you have to play multiple times to see everything. So it's probably more of a five hour minimum game, when all is said and done.
Course, it's also a score attack game, so it's absolutely as long as you make it.
The notion that a game is done when you have seen everything, as opposed to when you have mastered it, is also a thing modern audiences are completely wrong about.
Anonymous No.717523995
>>717523921
Oh yeah, and SF64 has multiplayer. So literally just endless gameplay, at that point.
Anonymous No.717525726 >>717526116 >>717527635
>>717513605 (OP)

If it is a 60 dollar game I expect at least 30 hours of good content.
Anonymous No.717526116
>>717525726
Fuck off zoomer
Anonymous No.717527635
>>717525726
>I want 10 hours of quality content and 20 hours of filler garbage
Eat shit
Anonymous No.717527786
I remember when /v/ laughed at MGR for being "short."
Anonymous No.717528737
>>717513605 (OP)
10 hour long campaign
0 mtx multiplayer
horde mode
how hard would it be to make this
then sell dlc that doesnt lock out other players later on
i could remonetize the entire industry for long term stable profit lol