>>717516650
It's Activision. They always wanted it to die because you can't monetize a platformer.
>N-Sane Trilogy
Happened just to hold on to the IP rights because they were doing nothing with Crash, and settled on a budget remaster. Vicarious Visions overdelivered, made it clear they wanted to stay on Crash, and their reward was another remaster with Tony Hawks 1+2. That did fine, but not as good, so all of VV's efforts resulted in them being sent to work as Blizzard's sidekick along with work in the Call of Duty mines.
>CTR Nitro Fuelled
Happened to strike the hot iron and a chance to monetize, forcing a store into the game. You can tell Beenox hated it by how generous they were with coins and how eager they were to give free updates. Activision eventually ceased all production, never did the PC port, and punished Beenox's resistance by sending them to the Call of Duty mines as a support team.
>Crash 4
Toys for Bob were rewarded for the Spyro remakes own lesser success and with VV on Tony Hawks, they got Crash. This released as what we got, but look between the files and you can see evidence of Activision wanting microtransactions with unreleased skins and early "Wumpa League" hints. They were sent to the Call of Duty mines after, but still caught Activision's attention with "Wumpa League"
>On The Run
A reskinned game from King, one of the greediest non-gacha mobile companies on the planet. A match made in heaven with Activision, and even this they got bored of quickly and canned.
>Crash Team Rumble
A F2P model game released as a full priced game. Like Beenox, it's clear T4B hated the microtransactions and wanted to find ways to give out things for free. Activision shuts it down, and not wanting to end up like VV and Beenox, T4B do the smartest thing they can do and buys itself out to go independent and escape the CoD mines