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md5: adf6c3c3... 🔍

The lack of high resolution of the 5th and 6th gen gave those games an air of mystery and exploration, as they were filled to the brim with easter eggs, references, and other obscure and esoteric imagery added for fun that you couldn't immediately discern and identify. Small secrets designed to invoke curiosity and certain moods and thoughts.
Players perceived the game worlds as a whole, through in-game cinematography and environmental storytelling rather than focusing on individual elements. All this gave way to urban legends, myths, and speculations. Those were the fun days.
Modern games, on the other hand, are plastered with text and imagery on every surface that you're supposed to look at. That’s the new way of feeding your information. You don’t have to look at the larger picture anymore; just closely following the obvious is enough. By flaunting its high resolution, games lost that sense of mystique. There are no more urban legends; nobody is talking or speculating about games beyond the initial market hype. There is no more place for someone to go “is that…”. Sometimes less is more.
Players perceived the game worlds as a whole, through in-game cinematography and environmental storytelling rather than focusing on individual elements. All this gave way to urban legends, myths, and speculations. Those were the fun days.
Modern games, on the other hand, are plastered with text and imagery on every surface that you're supposed to look at. That’s the new way of feeding your information. You don’t have to look at the larger picture anymore; just closely following the obvious is enough. By flaunting its high resolution, games lost that sense of mystique. There are no more urban legends; nobody is talking or speculating about games beyond the initial market hype. There is no more place for someone to go “is that…”. Sometimes less is more.